Investigation ongoing
After we’ve accidently triggered planetoid’s defenses, it was surrounded by some kind of crystal protective net! And don’t tell me it’s not your fault. We need time to find the way to penetrate it, but there are too many Saimons in the area! Deal with them!
Indirect approach
Our egg-heads are pretty sure that the defence system we've triggered on that planetoid is alien, Kristallon or whatever. We need that technology. I would bet those Saimon techno-freaks would know how to get that. Hunt their officers and see, what you can find out.
Lost or hidden
[Looking for traces of those Kristalons, our scouts have picked a transmission from what they think is a human colony. I need you to investigate that. I believe the Mordons might give us some clue; after all they were human too. And don’t ask too politely. Got that?
Unwanted influence
Some of the Mordon leaders are quite unhappy about our investigation of that lost human colony. They’re tough guys and I respect that, but they’re in our way. Destroy them, that’ll teach the others not to mess with MMO.
Lost colony
After all this trouble we have finally confirmed that we’ve found a lost human colony, a mining colony. Hard people knowing how to work with their hands like true Martians. They’ll be joining MMO in no time! I say, we clear their space of some aliens to show our intentions.
Broken deal
I’ve just received intell that Mordons are trying to make some deal with Saimons to stop us from contacting the lost humans’ colony. I guess, you already know, how to deal with them?
Slavers
Pilot, we have a situation. That lost human colony that we have discovered… It appears that they managed to survive without our support by training Lordakia slaves. We need to confirm that, investigate the area and deal with any threat.
Protective move
Apart from Lordakia slaves, these guys from the lost colony were disrupting our communication for centuries to stay hidden! But now it’s time for them to join our cause. Show them that MMO can protect its own, destroy some Saimon raiders we’ve spotted in the sector.
Win the hearts and minds
Well, pilot, the executives say, that we’re launching a full scale Join Mars propaganda campaign. Don’t look at me, that not my idea. Go and kill some Mordon, our executive want to have a fresh footage of how we deal with the enemies of humanity.
Unlikely alliance
Blast it, our propaganda was useless! Instead of turning to us, those bastards try to make deal with aliens! We must end this now, prevent the alien fleet to reach the colony’s sector!
Resource flow
We have so much trouble on our hands that we need every resource there is to deal with new threats. I'm talking of ore pilot, and I don’t care whether you mine it or salvage from alien ships, as long as it’s in our refinery storage module.
Mining effort
With this asteroids and lost colonies we have started to lose track of daily business. We need more endurium and I expect, that you can deliver.
Powering the refinery
It’s not one ore, that’s working for us, it’s their combination. I bet those guys of the lost colony would like some Prometid as a favor. So we need Endurium and Prometium.
New ore
Guess what? While you were running errands for those colonists, I checked the records of your ship. You have recently travelled nearby the large deposits of Terbium, that doesn’t happen very often. So why don’t you return there and get some?
Power Vacuum
Listen up! This running around with those bastards trying to please them just doesn’t work out. What we really need is force! Cut off the head and you can do anything with the body. First, you’ll have to disrupt their trade routes and connections with Mordons, so their leaders would agree to talk to us. Then you’ll negotiator from our side, take them on your ship and promise you’ll bring them to our HQ, but instead make sure that some “accident” takes place. Don’t forget to upgrade your weapons!
SPAM
Comrade! Have you already seen it? Exactly, there are being sent disruptive messages through our Intranet. It is stating that we took the wrong decisions when handling the last rebel colony issue… We suspect it is an alien sabotage. Get some information from them.
Alien Hack?
The data collected from the Saimons you took down haven't give us a clear hint, but seems like they have connections with the Mordons. Maybe they will put us in the correct track.
Signal Triangulation
Well, seems like the connection between Mordons and Saimons is not related with that propaganda spreading in our systems. The last results we have show that there is a single source of emission. We will to locate it by triangulating in collaboration with other outpost. Cover the workers while installing the antennas.
Signal Tracker
To be able to track the disruptive signal we have to power the antenna of the outpost to the max. Some extra endurium is required. We have to stop that nocive propaganda before it causes some real damage!
Vicious Saimons
The Saimons have become really aggressive and had attack the outpost and some of our ore transports. I can't get why this sudden change of behavior… by now, we need to protect our outpost and transports!
Improving the Signal Tracker
The signal is located in our system! We will need to develop an special antenna to make a more accurate search. Terbium is required to find the terrorists responsibles of this sabotage.
Mordon's Henchmen
You are coming just in time! Do you remember that we found out some extrange connection between Saimons and Mordon. Guess what. Mordons are hiring Saimons to perform a retribution against us for have intervented in their relations with the rebel colony. That is why Saimons have become so aggressive. Let's make them understand that their effort is pointless.
Human Soul
Actually, we can't blame the Mordons for hating us. We have kick their asses quite a lot in the last time. However they are mutants, they are also humans… and revenge is something really deep in human's nature. Just remember how we repelled the Sibelons when they tried to perform a second strike after the First Sibelon War, they didn't expected that Mars had progress so much in a short time! Ha!... well, I am sorry for that lads but now is about them or us.
Beheading Saimons
The Saimons keep attacking us for the Mordons. If we destroy the leaders of their squadrons probably they will disperse. Is time to hunt down some bosses.
Traitors in the House
Finally we have been able to find the exact source of the terrorist propaganda… it's coming from our own headquarter! There are traitors between us! By thinking in traitors I have to think in the Streuners and how they submit when the Sibelons appeared for first time. Maybe they have managed to infiltrate some of their men in our own ranks. Try to find some information.
We, The Common Enemy
It was to expect that the Saimons and the Mordons will start working together, after all they have an enemy in common, and a really strong one: we. We shouldn't give them any chance to create a consistent friendship. That will just create more problems for us.
Alien Alliance
Definitely, the Streuners aren't involved in the propaganda action, we will require of some internal investigations. As I suspected, the Mordons and Saimons are forging an alliance. If we knew in what kind of deal it is based maybe we could just undermine it. We need your help to obtain more data from the Mordons and the Saimons.
Scrap-addicts
We already knew that those Saimon lizards are really keen to obtain any kind of gadget… but what the data from the last hunt reveal is that they are actually adict to technological upgrades. Seems the Mordons are providing them with "fresh" scrap. We need to find out which Mordons are on charge. Probably we will find some clue from the Saimon's last upgrades.
No Dealer - No Motivation
It was really easy to find which Mordon is the responsible of the scrap dealing for the Saimons. Each of those Mordon mutants have its own radioactive signature, like a finger print. We have just make a scan based on the radioactive patterns found in the scrap from the Saimons. And we have found our guy. Finish that Mordon and the Saimons will lose any motivation to attack us.
Reestablish Communications
We have some serious problems at the Outpost from where we were triangulating the SPAM. We have received this message: "There is some extrange pattern coming from the deep… it's like… we can't stop the signal". Then the transmission stops suddenly. They are isolated in the middle of hostile territory. You have to cover them while the repair mission work in the Outpost and once they are finish you have to help with the reactivation. We can't afford to lose that position!
Salvaging salvages
A strange transmission that has disrupted our outpost's communication came from outer space, but before we could analyze the data, the scanners were salvaged by Mordons. I need you to destroy them until you find traces of our device. Still here?
Radar malfunction
Hell, most of our radars were shut down by this signal, the equipment just burns! Seems that our comms malfunction is not enough. Now we are not only deaf, but also blind. I want you to fix the radars, and for that you’ll need duranium.
Data search
We don’t know where this signal is coming from. We had plenty of data in the probes, but those freaky Saimons salvage every piece of technology they find; they’re just obsessed with it! I want you to teach them to stay out of MMO space and recover the data.
Old score
o there were Mordons as well? I bet, they just need spare parts. They were humans once, ye’know? Honestly, we don’t care, but now they’re in our way, so clear them out. Kill enough, or just kill their officers, and they’ll retreat.
Emergency recovery
I don’t get how alien races manage to get along. Saimons are technology-obsessed lizards and Mordons are ex-human Titan colonists! But there you go, they steal our probes together. Now we’ve dealt with Mordons, it’s time for Saimons.
Technological breakthrough
We have noticed unusual alien activity in the sector were the signal is coming from, and we are still unable to decipher it, damn it. I have a plan, but first you have to power up your ship. Get some prometid, and then we’ll talk business.
Shooting range
Lordakias are flooding the sector and it seems that they’ve found means to jam the signal we are tracing. We tried to fend them off, but they just keep coming. You’re a cunning pilot, so I guess you can handle a few dozen Lordakia. Do it fast.
Strange connections
These aliens are tough sort; they just keep pressing all our outposts. Some might think this is a coincidence, but I… I sense something fishy. Engage the aliens and destroy them, if we’re lucky, we’ll take some prisoners and see, what they can tell you.
Catch the prey
We’ve almost cracked the signal, but we think the aliens are doing the same. And someone is coordinating them. Hunt Saimons and see what you can find.
Trace the masters
Now we finally know, what’s going on. All these alien’s attacks are coordinated, but I need to know, who’s behind that. We are tracking several Mordons, which seem to be signal officers. To interfere in their communications you’ll have to kill several very fast.
Gaining confidence
After a small talk with our alien friends, we have a hard evidence, that Mordons and Saimons are coordinated by Devolarium. We don’t know yet why. I hope, you’ll tell me. I’m sending you to Devolarium sector, but first I’d store some promerium if I were you.
Direct contact
So Devolariums manipulate us and plot against us. I say they’re covering tracks or they want to trace the signal’s source first. If they want to think, they’ve distracted us, you’ll have to convince them. Engage and destroy Devolarium. Use your speed and range of your weapons as an advantage
Cover the scouts
Our scouts have reported that they’ve spotted strange robotic probes of unknown origin, which are also tracing the signal. I don’t like this. We know that alien force is concentrating to follow our scouts, so you’ll have to engage them before they’re ready.
Threat at hand
New report from the scouts! They’re picking a communication between probes and the signal source. Our science boys say, that it would help the deciphering, but that’s their business, and we have a Devolarium threat at hand. Joining forces with other Hornets might be a good idea.
Protection mechanism
We have lost contact with our scouts! From partially decrypted transmission we know, that the probes mentioned the name Cubikon, and then started exploding. I guess we’ve lost the scouting party, but the Devolariums seem to arrange a salvage expedition, we must stop them.
Operation Quasar
One of our know-alls has cracked the transmission code, but now he’s gone missing, while we were looking for our scouts. We know that he has been moved to Devolarium detention facility and we need to get him out. Search cargo of Saimon and Mordon bosses and Devolarium to recover access code, and then rescue our man. You’ll then need to recover our transmitter form Saimons, but try not to damage it. Don’t you fail me, rookie, and maybe you’ll get one of our new drones.