Since Pixelbots are somewhat outdated i recommend you writing a Bot that directly communicates with the gameserver. The actual game (the map) is realised in Flash and they are using XMLSockets for communication.
So what does that mean?
You part is it now to "emulate" the real client. To find out what stuff you have to send/request you can find very easily by using a Network-traffic-capture program. My favorite is Wireshark, but that's just me.
If you can somehow now figure out how the game talks to the servers you can simply do that same stuff and perform your own actions, but until then it's a long way for "not-so-experienced" programmers.
Also on a side note I recommend drawing mindmaps for everything you could possibly draw one for. The full client might seem a little complex to beginners so that should help you keeping track of things.
I'm looking forward to your first creation!
Edit:
Quote:
Originally Posted by sontek
is there a way to hide all the HUD so it doesn't get picked up when scanning for boxes?
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Press "h"?