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[Developing] Darkorbit Multi Fighter
Discussion on [Developing] Darkorbit Multi Fighter within the DarkOrbit forum part of the Browsergames category.
09/26/2011, 10:53
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#46
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elite*gold: 30
Join Date: Aug 2010
Posts: 549
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whew this kind of prgram its expensive but you give us for free, thanks 
do you have a release date yet?
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09/26/2011, 11:16
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#47
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elite*gold: 20
Join Date: Dec 2010
Posts: 2,429
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wow guys slow down he made this program yesterday
he will do it all just give him time his not a mashine he gots his on life
slow down it will be realised soon
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09/26/2011, 11:47
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#48
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Join Date: Aug 2010
Posts: 44
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Thanks because the DarkNorbitGuard is very expansive, but really good
i tried it 10x with a 1 day trial and with it you are invincible !
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09/26/2011, 12:19
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#49
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Join Date: Aug 2011
Posts: 442
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Looks good Ghan, i just found it when browsing youtube vids =)
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09/26/2011, 13:10
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#50
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Join Date: Feb 2009
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Ghan YOu rocks!!
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09/26/2011, 13:21
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#51
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elite*gold: 8
Join Date: Jul 2009
Posts: 75
Received Thanks: 15
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sieht ja hammer geil aus
gute arbeit mach weiter so
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09/26/2011, 15:48
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#52
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Join Date: May 2010
Posts: 6,853
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Quote:
Originally Posted by supernoob.
lol
dude no body will use to hunt enemies with this tool
only npcs
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I would use it to hunt and I think many others too. You fly with 1 account but have 3 or 4 with you
Quote:
Originally Posted by ßΙЍȺƦƴßȰȾ
gahn please add something like
if bot map is company map ( as if you r MMO , then MMO map only)
then only it will shoot enemy ships
if bot and master account is in enemy map it will not shoot any ship only shoot aliens
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it´s difficult to check if it is an enemy or player. I think the packet is same (exept id), but maybe I´m wrong. But...
Quote:
Originally Posted by edoardo1104
make possible to choose if set it or not because i want to go hunt with this
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...he is not the only one who want to hunt. maybe I can make a account limit
Quote:
Originally Posted by soorieya
But pet not good i think this thing is good (pet hit max 5k++) (f/e goli sep all 6k+)
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Pet will be added.
Quote:
Originally Posted by marcelian
do you have a release date yet?
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no
In few days I´ll give it to 10 random member to test!!!
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09/26/2011, 16:30
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#53
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elite*gold: 40
Join Date: Mar 2011
Posts: 771
Received Thanks: 352
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Sehr gut. Ich glaub du bist heiss auf meine PSC  . Wenn du noch mehr einstellungen bringen würdest wie mitschiessen oder nicht mitschiessen wäre ich auch bereit ein paar euro für das tool springen zu lassen. Ach ja, ich schreib das nicht weil ich in bei diesen 10 Testern dabei sein will.
P.S. Auf welchem Server spielst du ??
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09/26/2011, 16:30
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#54
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elite*gold: 0
Join Date: May 2011
Posts: 500
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plz make like max 4 acc not more than that
Else, if they r like 10 they will shoot like 1mil OMG
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09/26/2011, 17:48
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#55
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Join Date: Oct 2009
Posts: 77
Received Thanks: 20
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Quote:
Originally Posted by gähn
it´s difficult to check if it is an enemy or player. I think the packet is same (exept id), but maybe I´m wrong. But...
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PHP Code:
ships[args[2]] = dict({"shiptype" : int(args[3]), "expansiontypeid" : int(args[4]), "clantag" : args[5], "uname" : args[6], "posx" : int(args[7]), "posy" : int(args[8]), "factionid" : int(args[9]), "clanid" : int(args[10]), "rank" : int(args[11]), "warnicon" : int(args[12]), "clandiplo" : int(args[13]), "finnishedggs" : int(args[14]), "isnpc" : int(args[16]), "cloaked" : int(args[17])})
Just sayin... thats what I've got.
Wish you much luck.
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09/26/2011, 18:19
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#56
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elite*gold: 10
Join Date: May 2011
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Ok, so this will be NPCs or players hunting bot?? I want to use it for NPCs and flee from enemies...
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09/26/2011, 19:41
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#57
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Join Date: May 2010
Posts: 6,853
Received Thanks: 5,106
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Quote:
Originally Posted by general_lolichdissdich
PHP Code:
ships[args[2]] = dict({"shiptype" : int(args[3]), "expansiontypeid" : int(args[4]), "clantag" : args[5], "uname" : args[6], "posx" : int(args[7]), "posy" : int(args[8]), "factionid" : int(args[9]), "clanid" : int(args[10]), "rank" : int(args[11]), "warnicon" : int(args[12]), "clandiplo" : int(args[13]), "finnishedggs" : int(args[14]), "isnpc" : int(args[16]), "cloaked" : int(args[17])})
Just sayin... thats what I've got.
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Unuseful. I find out that we can find a different:
This is the packet we got for other users
Code:
0|C|UserID|.|.|.|.|.|.|FactionID
with this we are able to find out if it´s friend or enemy. We also get this packet if the attacked ship is friend:
Code:
0|A|STM|friendlyfire
and then the bot stops automatically.
Quote:
Originally Posted by knuck
Ok, so this will be NPCs or players hunting bot?? I want to use it for NPCs and flee from enemies... 
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well. The idea is nice and I think of trying to code something like this:
Let the accounts fly over maps themself and search enemie players and give their position
I´ll make a video of new version this evening maybe (not sure iuf have enough time)
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09/26/2011, 20:11
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#58
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Join Date: Oct 2009
Posts: 77
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Quote:
Originally Posted by gähn
Unuseful. I find out that we can find a different:
This is the packet we got for other users
Code:
0|C|UserID|.|.|.|.|.|.|FactionID
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That's exactly what I wrote
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09/26/2011, 20:12
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#59
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elite*gold: 32
Join Date: Jul 2010
Posts: 8,279
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Falls du jemanden suchst der es auf den Piraten Maps testen will kannst du mich fargen. Ich würde den bot auf den piraten maps mit 3 Accounts testen.
Aber falls es Random geht warte ich einfach mal ab :-)
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09/26/2011, 20:21
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#60
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Join Date: May 2010
Posts: 6,853
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Quote:
Originally Posted by general_lolichdissdich
That's exactly what I wrote 
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Not exactly. there is no 1 packet for all. you get packet with uid, position, name, clan and faction id, ship, but eg you don´t get the status of visibility. it´s a seperate packet like this: INV|UserID|0 or INV|UserID|1
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