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Release Working Base

Discussion on Release Working Base within the CrossFire forum part of the Shooter category.

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Old   #1
 
Latschko's Avatar
 
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Cool Release Working Base

Hallo ich mache jezt mal die Base Public diese wird für den Hack gebraucht
Ich habe einen Anti Leech Schutz eingebaut [Fehler]
Und ich habe den Lt Pointer +Offset gestrichen
Um den LT Pointer und Offset zufinden schaut die beiden Threads nacheinander an



Code:
#include <windoof.h>



void __cdecl PushToConsole(char* szVal ) {
    DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    if( dwCShell != NULL )
    {
        DWORD *LTClient = ( DWORD* )( (dwCShell + ******) );
        void* CONoff = ( void* )*( DWORD* )( *LTClient + ****);
        _asm
        {
            push szVal;
            call CONoff;
            add esp, 4;
        }
    }
}

void hjk() {
    Sleep(3000);
    bool boxes = true; 
    bool nosky = true;

    for(;;) {
                        
            if  (boxes) {
                PushToConsole(ModelDebug_DrawBoxes 1");
            }
            else {
                PushToConsole("ModelDebug_DrawBoxes 0);
            }

            if  (nosky) {
                PushToConsole(DrawSky 0");
            }
            else {
                PushToConsole("DrawSky 1");
            }    
    }
}

DWORD WINAPI das(LPVOID) {
	while(GetModuleHandleA("CZhell.dll") == NULL ) {
		Sleep(100); 
	}
	hjk();
	return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
        CreateThread(NULL, NULL,das, NULL, NULL, NULL);
    }
    return TRUE;
}

Befehle die ihr noch einbauen könnt wenn ihr den Source kapiert habt
Code:
ModelApplyAmbient 0
DrawModels 0
ModelApplySun 1
DrawWorld 0
LightmapsOnly 1
DrawSprites 1
DrawPolyGrids 1
FogEnable 1
ModelDebug_DrawSkeleton 1
ModelDebug_DrawBoxes 1
DrawSky 0
WireFrame 1
WireFrameModels 1
DrawGuns 0
DrawParticles 0
TextureModels 0



Andere
ScreenGlowEnable
RenderDebug
LightMap
DrawFlat
LightmapsOnly
DrawSorted
DynamicLightSprites
DrawSolidModels
DrawCanvases
Wie ihr das zum laufen bringt gibts ein Video von aитhʁax

Ihr braucht:
Visual Studio C++ Express
Brain.exe
OllyDbg

Credits
****


mfg Latschko

PS. meine Base sieht anders aus :D
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Old 09/11/2010, 21:40   #2
 
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Sieht gut aus, aber ist das nicht die von M P G H?
Wenn ja gib noch Credits an bitte.
Ich finde gut dass du den Leechschutz eingebaut hast.

MfG Anthrax
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Old 09/11/2010, 21:44   #3
 
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Quote:
Originally Posted by aитhʁax View Post
Sieht gut aus, aber ist das nicht die von M P G H?
Wenn ja gib noch Credits an bitte.
Ich finde gut dass du den Leechschutz eingebaut hast.

MfG Anthrax
Stimmt habs verpennt
mfg Latschko
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Old 09/11/2010, 22:23   #4
 
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sehr schön !
Thx given
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Old 09/11/2010, 22:28   #5
 
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"#include <windoof.h>"

xDD
hmm, du hast sie gestrichen, aber ich weiß jetzt nicht, wo es den Offset gibt? den LT Pointer hab ich schon...
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Old 09/12/2010, 03:16   #6
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Da wir jetzt eine Hack Section habe, kommt da eher darrein

#moverequest
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Old 09/12/2010, 03:24   #7
 
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Ne wird erstmal hierbleiben bis heute abend /morgen weil wir sebbe mir gesagt hat wir sollen einen thread machen dann macht er ihn Sticky
mfg Latschko
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Old 09/12/2010, 03:36   #8

 
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Der Sticky, also die Zusammenfassung wird dann aber in der Hack Sektion sein.
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Old 09/12/2010, 11:07   #9
 
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THX, dass hilft mir sehr.... aber langsam finde ich keine Zeichen für Hotkeys xD
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