€: Sry hab vergessen, dass man zuerst in der console den Befehl: sv_cheats 1 eingeben muss
No Fog:
Wireframe Models:Quote:
No Smoke:Code:fog_enable 0
Fullbright:Code:r_drawparticles 0
Sound ESP:Code:mat_fullbright 1
Chrome Models:Code:snd_show 1 snd_visualize 1
Luxels:Code:r_showenvcubemap 1
White Walls:Code:mat_luxels 1
Speedhack:Code:mat_fullbright 2
( Normal 1.0 )Code:host_timescale 3.0
Hab ich mal auf Alt gebindet. Sonst kann man nicht spielen.Quote:
Asus Wallhack:Code:r_drawothermodels 2
oderCode:mat_fillrate 1
Entity Box-Wallhack:Code:mat_proxy 2
Player / Weapon / Item ESP:Code:mem_force_flush 1
Map-Overview:Code:r_drawmodelstatsoverlay 1
Code:bind ALT "+mapoverview" alias +mapoverview "cl_leveloverview 2" alias -mapoverview "cl_leveloverview 0"
Schattenwallhack:
Low-Res Images:Quote:
Impact ESP:Code:r_shadowwireframe 1
Feuer / Smoke ESP:Code:r_visualizetraces 1 r_rainspeed 0
Player-Boxen:Code:cl_particles_show_bbox 1
Living/Dead-Player Indicator:Code:r_drawrenderboxes 1
Fire-Beacon:Code:vcollide_wireframe 1
Blue Walls:Code:r_drawlights 1
Unbegrenzte Sicht:Code:mat_normalmaps 1
Kein Wackeln beim Laufen (No Bob):Code:cl_pitchup 900 cl_pitchdown 900
Wired Hitlocations:Code:cl_bobcycle 0
Wireframe Menü:Code:mat_showhitlocations 1
Thirdperson:Code:perfui
(Noch einstellen mit "cam_idealdist"-BefehlenCode:thirdperson
Memory-Adressenfinder:Quote:
Texture Location:Code:mat_showlowresimage 1
- Memory-AdressenCode:mat_surfaceid
- TexturnamenCode:mat_surfacemat
Code:
vgui_drawtree 1
Code:
[COLOR=#000000]//ZoomConfig //zoom in and find out ////////////////// alias taste Taste zum Zoomen alias sensitivity1 <Wert aus eurer Config> alias sensitivity2 <halber Wert aus eurer Config> ////////////////// alias zoom1 "r_aspectratio 0.2;bind taste zoom2;sensitivity sensitivity2" alias zoom2 "r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" [/QUOTE] [COLOR="#ff0000"]bind taste zoom1 [/COLOR] [quote]bind "0" "slot10;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "1" "slot1;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "2" "slot2;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "3" "slot3;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "4" "slot4;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "5" "slot5;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "6" "slot6;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "7" "slot7;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "8" "slot8;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "9" "slot9;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "g" "drop;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "r" "+reload;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "MWHEELDOWN" "invnext;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "MWHEELUP" "invprev;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" bind "q" "lastinv;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" echo "ZoomConfig" echo "zoom in and find out"[/quote][/COLOR][quote][/quote]
Colored Props:
Bullet ESP (Bei getroffenem Gegner, Wireframe-WH):Quote:
Code:r_colorstaticprops 1
MFG 0p3raQuote:
Code:r_modelwireframedecal 1






