Quote:
Originally Posted by Kurosazaek
im looking for the same or something similar, i cant find any decent
|
I been working on this one(Below) for M4A1-S its a damn tank, for AK47 you need to pull up alittle but i been using follow crosshair and its been helpful with this. the original link i posted is what i use for MP9's and Mac10's since it shoots straight as fuck. under this script i pasted a second one im about to test i seen someone made but its only for AK and M4A4 as well as deagle control.
local Activate = 4 -- default pressing the wheel
local recoil = false -- Disable/Enable no recoil
local mult = 1.00
EnablePrimaryMouseButtonEvents(true)
function OnEvent(event, arg)
if (event == "MOUSE_BUTTON_PRESSED" and arg == Activate) then
recoil = not recoil
if (recoil == false) then
OutputLogMessage("OFF-NoRecoil\n")
OutputLCDMessage("OFF-NoRecoil")
else
OutputLogMessage("ON-NoRecoil\n")
OutputLCDMessage("ON-NoRecoil")
end
end
if recoil then
-- Weapon selection
if(IsKeyLockOn('capslock'))then
Phantom()
else
Vandal()
end
end
end
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
function Phantom()
repeat
Sleep(24)
if not IsMouseButtonPressed(1) then break end
MoveMouseRelative(0,1*mult)
Sleep(24)
MoveMouseRelative(0,2*mult)
Sleep(24)
MoveMouseRelative(0,3*mult)
Sleep(24)
MoveMouseRelative(0,4*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,4*mult)
Sleep(24)
MoveMouseRelative(0,3*mult)
MoveMouseRelative(0,3*mult)
Sleep(24)
MoveMouseRelative(0,3*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
Sleep(24)
MoveMouseRelative(0,3*mult)
Sleep(24)
MoveMouseRelative(0,4*mult)
Sleep(24)
MoveMouseRelative(0,4*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
MoveMouseRelative(0,6*mult)
Sleep(24)
Sleep(24)
MoveMouseRelative(0,7*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,6*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,4*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,3*mult)
Sleep(24)
MoveMouseRelative(0,3*mult)
Sleep(24)
MoveMouseRelative(0,2*mult)
Sleep(24)
MoveMouseRelative(-0.2*mult,1*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(-0.2*mult,1*mult)
Sleep(24)
MoveMouseRelative(-0.2*mult,1*mult)
Sleep(24)
MoveMouseRelative(-0.3*mult,1*mult)
Sleep(24)
MoveMouseRelative(-0.4*mult,1*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(-0.4*mult,1*mult)
Sleep(24)
MoveMouseRelative(-0.4*mult,1*mult)
Sleep(24)
MoveMouseRelative(-0.2*mult,1*mult)
Sleep(24)
MoveMouseRelative(0.4*mult,1*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0.7*mult,-0.4*mult)
Sleep(24)
MoveMouseRelative(1*mult,-0.5*mult)
Sleep(24)
MoveMouseRelative(2*mult,-0.5*mult)
Sleep(24)
MoveMouseRelative(1*mult,-0.6*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(-0.2*mult,0)
Sleep(24)
MoveMouseRelative(-0.2*mult,0)
Sleep(24)
MoveMouseRelative(-0.2*mult,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(-0.2*mult,0)
Sleep(24)
MoveMouseRelative(-0.2*mult,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,(-1*mult))
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,(-1*mult))
Sleep(24)
MoveMouseRelative(0,0.1*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.3*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0.2*mult,0.2*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0.2*mult,0.2*mult)
Sleep(24)
MoveMouseRelative(0.2*mult,0.2*mult)
Sleep(24)
MoveMouseRelative(0.2*mult,0)
Sleep(24)
MoveMouseRelative(0.2*mult,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0.2*mult,0)
Sleep(24)
MoveMouseRelative(0.2*mult,0)
Sleep(24)
MoveMouseRelative(0.2*mult,0)
Sleep(24)
MoveMouseRelative(0.2*mult,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0.2*mult,(-1*mult))
Sleep(24)
MoveMouseRelative(0,(-1*mult))
Sleep(24)
MoveMouseRelative(0,(-1*mult))
Sleep(24)
MoveMouseRelative(0,0.2*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0.2*mult)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,-1*mult)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,-1*mult)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,-1*mult)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then
break
end
Sleep(96)
if not IsMouseButtonPressed(1) then
break
end
Sleep(960)
if not IsMouseButtonPressed(1) then
break
end
until not IsMouseButtonPressed(1)
end
------------------------------------------------------------------------------------------
function Vandal()
repeat
Sleep(24)
if not IsMouseButtonPressed(1) then break end
MoveMouseRelative(0,2*mult)
Sleep(24)
MoveMouseRelative(0,3*mult)
Sleep(24)
MoveMouseRelative(0,3*mult)
Sleep(24)
MoveMouseRelative(0,3*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,3*mult)
Sleep(24)
MoveMouseRelative(0,4*mult)
MoveMouseRelative(0,4*mult)
Sleep(24)
MoveMouseRelative(0,4*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
Sleep(24)
MoveMouseRelative(0,4*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,4*mult)
Sleep(24)
MoveMouseRelative(0,4*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,4*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,6*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,5*mult)
Sleep(24)
MoveMouseRelative(0,2*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,1*mult)
Sleep(24)
MoveMouseRelative(0,1*mult)
Sleep(24)
MoveMouseRelative(0,0*mult)
Sleep(24)
MoveMouseRelative(0,0*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,1*mult)
Sleep(24)
MoveMouseRelative(0,1*mult)
Sleep(24)
MoveMouseRelative(0,0*mult)
Sleep(24)
MoveMouseRelative(0,0*mult)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(1*mult,1*mult)
Sleep(24)
MoveMouseRelative(1*mult,1*mult)
Sleep(24)
MoveMouseRelative(1*mult,0)
Sleep(24)
MoveMouseRelative(1*mult,1)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0) --4
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0) --5
Sleep(24)
MoveMouseRelative(0,0) --8
Sleep(24)
MoveMouseRelative(1*mult,0) --8
Sleep(24)
MoveMouseRelative(1*mult,0) --8
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(2*mult,0) --7
Sleep(24)
MoveMouseRelative(1*mult,0) --3
Sleep(24)
MoveMouseRelative(1*mult,0) --1
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(0,0)
Sleep(24)
MoveMouseRelative(-1*mult,0) -- -1
Sleep(24)
MoveMouseRelative(-1*mult,-1*mult) -- -3
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(-1*mult,0) -- -5
Sleep(24)
MoveMouseRelative(-2,1*mult) -- -7
Sleep(24)
MoveMouseRelative(-1*mult,0) -- -7
Sleep(24)
MoveMouseRelative(-1*mult,0) -- -8
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(1*mult,-1*mult) -- -8
Sleep(24)
MoveMouseRelative(1*mult,0) -- -4
Sleep(24)
MoveMouseRelative(0.2*mult,0)
Sleep(24)
MoveMouseRelative(0.2*mult,0)
if not IsMouseButtonPressed(1) then break end
Sleep(24)
MoveMouseRelative(0.2*mult,0)
Sleep(24)
MoveMouseRelative(0.2*mult,0)
Sleep(24)
MoveMouseRelative(0.2*mult,0)
Sleep(24)
MoveMouseRelative(0.2*mult,0)
if not IsMouseButtonPressed(1) then
break
end
Sleep(96)
if not IsMouseButtonPressed(1) then
break
end
Sleep(960)
if not IsMouseButtonPressed(1) then
break
end
until not IsMouseButtonPressed(1)
end
-------------------------------------
--[[
Adi2071 CS:GO No-Recoil for Logitech mouse
/!\ TO DO /!\
- For Logitech Game Software:
400 DPI
1000 HZ
- For Windows:
Sensitivity: 6
Pointer Precision: OFF
- For CS:GO:
Aspect Ratio: 4:3
Sensitivity: 1.7
Raw Input: ON
Mouse Acceleration: OFF
Weapon Supported: AK47/M4A4/DEAGLE = ALL PISTOLS, AWP, SCOUT
GLHF

--]]
-- [[ KEYS SETUP ]] --
local Activation_Key = 4 -- key to activate / deactivate the script, default 4 = G4
local Selection_Key = 5 -- Key to choose weapons, default 6 = precision key
-- [[ KEYS SETUP ]] --
-- [[ PATTERNS ]] --
local AK47_Pattern = {
{ x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 5 }, { x = 0, y = 6 }, { x = 0, y = 7 }, { x = 0, y = 7 }, { x = 0, y = 8 }, { x = 0, y = 7 }, { x = 0, y = 6 }, { x = 0, y = 7 }, { x = 0, y = 8 }, { x = -2, y = 8 }, { x = 1, y = 7 }, { x = 3, y = 7 }, { x = 6, y = 7 }, { x = 6, y = 7 }, { x = 6, y = 7 }, { x = 0, y = 7 }, { x = 1, y = 7 }, { x = 2, y = 7 }, { x = 2, y = 8 }, { x = 2, y = 8 }, { x = 2, y = 9 }, { x = -3, y = -4 }, { x = -8, y = -1 }, { x = -15, y = -1 }, { x = -15, y = -1 }, { x = -5, y = 0 }, { x = -5, y = 0 }, { x = -5, y = 0 }, { x = -5, y = 0 }, { x = -1, y = 1 }, { x = 4, y = 2 }, { x = 4, y = 2 }, { x = 5, y = 1 }, { x = -5, y = 1 }, { x = -5, y = 1 }, { x = -10, y = 1 }, { x = -10, y = 0 }, { x = -5, y = 0 }, { x = -3, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 1 }, { x = 0, y = 1 }, { x = -2, y = 1 }, { x = 6, y = 1 }, { x = 8, y = 2 }, { x = 14, y = 2 }, { x = 15, y = 2 }, { x = 1, y = 2 }, { x = 1, y = 2 }, { x = 1, y = 1 }, { x = 1, y = 1 }, { x = 5, y = 1 }, { x = 6, y = 1 }, { x = 6, y = 1 }, { x = 6, y = 1 }, { x = 6, y = -1 }, { x = 10, y = -1 }, { x = 10, y = -2 }, { x = 10, y = -3 }, { x = 0, y = -5 }, { x = 0, y = 0 }, { x = -5, y = 0 }, { x = -5, y = 0 }, { x = -5, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 1 }, { x = 0, y = 2 }, { x = 0, y = 1 }, { x = 0, y = 1 }, { x = 0, y = 2 }, { x = 0, y = 2 }, { x = 0, y = 1 }, { x = 0, y = 1 }, { x = 3, y = 1 }, { x = 3, y = -1 }, { x = 3, y = -1 }, { x = 0, y = 0 }, { x = -3, y = 0 }, { x = -4, y = 0 }, { x = -4, y = 0 }, { x = -4, y = 0 }, { x = -4, y = 0 }, { x = -4, y = 0 }, { x = -7, y = 0 }, { x = -7, y = 0 }, { x = -8, y = 0 }, { x = -8, y = -2 }, { x = -15, y = -3 }, { x = -16, y = -5 }, { x = -18, y = -7 }, { x = 0, y = 0 }, { x = 0, y = 0 },
}
local DEAGLE_Pattern = {
{ x = 0, y = 0 }, { x = 0, y = 2 }, { x = 0, y = 1 },
}
local M4A4_Pattern = {
{ x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 4 }, { x = 0, y = 5 }, { x = 0, y = 6 }, { x = 0, y = 7 }, { x = 0, y = 5 }, { x = 0, y = 2 }, { x = 0, y = 5 }, { x = 0, y = 2 }, { x = 0, y = 5 }, { x = 0, y = 6 }, { x = -1, y = 9 }, { x = 0, y = 8 }, { x = 1, y = 6 }, { x = 0, y = 7 }, { x = 0, y = 8 }, { x = 1, y = 8 }, { x = 2, y = 7 }, { x = 2, y = 7 }, { x = 3, y = 4 }, { x = 4, y = -1 }, { x = 4, y = -1 }, { x = 4, y = -1 }, { x = 3, y = 1 }, { x = 3, y = 1 }, { x = 3, y = 1 }, { x = 1, y = 1 }, { x = 0, y = 1 }, { x = -3, y = 1 }, { x = -5, y = 1 }, { x = -8, y = 1 }, { x = -10, y = 1 }, { x = -10, y = 1 }, { x = -10, y = 1 }, { x = -10, y = 1 }, { x = -10, y = 1 }, { x = -5, y = -1 }, { x = -5, y = -1 }, { x = -5, y = -1 }, { x = -5, y = -1 }, { x = 1, y = -1 }, { x = 1, y = -1 }, { x = 2, y = -1 }, { x = 2, y = 2 }, { x = 2, y = 2 }, { x = 2, y = 1 }, { x = 0, y = 1 }, { x = -2, y = 1 }, { x = -2, y = 1 }, { x = -2, y = 1 }, { x = -4, y = -1 }, { x = -4, y = -1 }, { x = -2, y = 1 }, { x = 2, y = 1 }, { x = 4, y = 1 }, { x = 8, y = 0 }, { x = 14, y = 0 }, { x = 18, y = 0 }, { x = 0, y = 0 }, { x = -2, y = 0 }, { x = 0, y = 0 }, { x = 5, y = 0 }, { x = 3, y = 0 }, { x = 2, y = 0 }, { x = 5, y = 0 }, { x = 3, y = 0 }, { x = 2, y = 0 }, { x = 5, y = 0 }, { x = 3, y = 0 }, { x = 2, y = 0 }, { x = 0, y = -1 }, { x = 2, y = -1 }, { x = -5, y = 3 }, { x = -5, y = 3 }, { x = -3, y = 2 }, { x = -3, y = 1 }, { x = 4, y = 2 }, { x = 8, y = 1 }, { x = 12, y = 1 }, { x = 0, y = 1 }, { x = 0, y = 1 }, { x = 0, y = 1 }, { x = 0, y = 1 }, { x = 0, y = 1 }, { x = 0, y = 1 }, { x = 0, y = 1 },
}
-- [[ PATTERNS ]] --
-- [[ SCRIPT ]] --
local function RetrieveWeaponName(weapon,act)
if weapon == 1 then
return"AK47"
elseif weapon == 2 then
return"DEAGLE"
elseif weapon == 3 then
return"M4A4"
end
if act then
return"ON"
else
return"OFF"
end
end
local function OutputLogs(weapon, act)
OutputLogMessage(RetrieveWeaponName(weapon,act).." \n");
OutputDebugMessage(RetrieveWeaponName(weapon,act). ."\n");
ClearLCD();
OutputLCDMessage(RetrieveWeaponName(weapon,act));
end
local Spray_Randomize = math.random(29,29)
local Recoil_Activator,R_Weapon_Selector = false,0
EnablePrimaryMouseButtonEvents(true);
function OnEvent(event, arg)
if (event == "MOUSE_BUTTON_PRESSED" and arg == Activation_Key) then
Recoil_Activator = not Recoil_Activator
OutputLogs(nil,Recoil_Activator)
end
if Recoil_Activator then
if (event == "MOUSE_BUTTON_PRESSED" and arg == Selection_Key) then
if R_Weapon_Selector >= 3 then R_Weapon_Selector = 0 end
R_Weapon_Selector = R_Weapon_Selector + 1
OutputLogs(R_Weapon_Selector,nil)
end
if (R_Weapon_Selector == 1) and IsMouseButtonPressed(1) then
for i = 1, #AK47_Pattern do
if IsMouseButtonPressed(1) then
Sleep(Spray_Delay)
MoveMouseRelative( (AK47_Pattern[i].x * 1.81764705882), (AK47_Pattern[i].y * 1.81764705882))
end
end
end
if (R_Weapon_Selector == 2) and IsMouseButtonPressed(1) then
for i = 1, #DEAGLE_Pattern do
if IsMouseButtonPressed(1) then
Sleep(Spray_Randomize)
MoveMouseRelative( DEAGLE_Pattern[i].x, DEAGLE_Pattern[i].y )
end
end
end
if (R_Weapon_Selector == 3) and IsMouseButtonPressed(1) then
for i = 1, #M4A4_Pattern do
if IsMouseButtonPressed(1) then
Sleep(Spray_Randomize)
MoveMouseRelative( M4A4_Pattern[i].x, M4A4_Pattern[i].y )
end
end
end
end
end
-- [[ SCRIPT ]] --