kurz und knapp wenn ich maustatste 2 drücke dreht sich der Spieler sich automatisch nach unten
So ich habe bemerkt wenn ich meine autoexec
// 'EsCuba's Private cfg
// ESL Settings
r_skin "0"
mat_yuv "0"
cl_winddir "0"
r_radiosity "4"
cl_windspeed "0"
r_worldlights "2"
mat_debugdepth "0"
net_showevents "0"
mat_norendering "0"
r_drawdetailprops "1"
mat_debugdepthmode "0"
mat_softwarelighting "0"
mat_show_texture_memory_usage "0"
// Grafik
mat_antialias "0"
fps_max "120"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_monitorgamma "1.6"
mat_reducefillrate "1"
mat_colorcorrection "0"
r_fastzreject "1"
cl_forcepreload "1"
r_3dsky "0"
r_ambientboost "0"
r_dopixelvisibility "0"
mat_texture_limit "-1"
mat_envmaptgasize "16"
mat_envmapsize "32"
r_rootlod "2"
mat_forcemanagedtextureintohardware "1"
// Texturen & Oberflaechen
mat_forceaniso "0"
mat_trilinear "1"
mat_bumpmap "0"
mat_specular "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_picmip "2"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
mat_softwareskin "0"
r_drawflecks "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"
// Beleuchtung u. Schatten
mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "0"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"
// Wasser rendering
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
mat_clipz "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "0"
cl_show_splashes "0"
mat_wateroverlaysize "16"
// Models
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "3"
cl_ragdoll_physics_enable "0"
ragdoll_sleepaftertime "3.5"
cl_ragdoll_collide "0"
cl_wpn_sway_scale "1"
r_modellodscale "1"
r_lod "0"
r_teeth "0"
r_flex "0"
r_eyeglintlodpixels "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyegloss "0"
r_eyemove "0"
r_eyesize "0"
r_eyes "0"
// Objekte, Muell, Spraylogos, u.s.w.
cl_drawmonitors "0"
r_drawbatchdecals "1"
r_decals "50"
mp_decals "50"
cl_ejectbrass "0"
r_maxmodeldecal "50"
r_spray_lifetime "1"
r_drawmodeldecals "1"
rope_shake "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
r_propsmaxdist "700"
cl_detaildist "1000"
cl_detailfade "200"
func_break_max_pieces "0"
props_break_max_pieces "-1"
props_break_max_pieces_perframe "0"
// Sound
snd_digital_surround "1"
snd_surround_speakers "2"
volume "1.0"
snd_musicvolume "0.0"
dsp_slow_cpu "0"
snd_noextraupdate "1"
voice_dsound "0"
snd_mixahead "0.1"
soundscape_flush
// Maus
cl_wpn_sway_interp "0"
zoom_sensitivity_ratio "0.71337"
sensitivity "2.2"
// Radar
cl_radartype "0"
cl_radaralpha "150"
cl_radar_locked "0"
cl_locationalpha "255"
// Net Graph
net_graph "0"
net_graphpos "1"
net_graphheight "70"
// Netsettings
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0.0152"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
net_chokeloop "0"
cl_smoothtime "0.01"
cl_smooth "0"
cl_resend "1.5"
cl_timeout "999"
net_maxfilesize "16"
net_maxfragments "1492"
cl_pred_optimize "2"
cl_idealpitchscale "0.02"
// Sonstiges
cl_showfps "0"
hud_centerid "1"
scr_centertime "2"
cl_showtextmsg "1"
spec_scoreboard "0"
hud_saytext_time "12"
cl_autowepswitch "0"
cl_showpluginmessages "0"
hud_fastswitch "1"
gl_clear "0"
cl_spec_mode "1"
mat_fastnobump "0"
violence_hblood "1"
violence_hgibs "1"
violence_ablood "1"
violence_agibs "1"
voice_enable "1"
overview_alpha "1"
overview_health "1"
bind "r" "+voicerecord"
bind "t" "zb_teamcash"
bind "`" "toggleconsole"
bind "\" "toggleconsole"
bind "leftarrow" "incrementvar host_timescale 0.25 0.5 0.25"
bind "downarrow" "host_timescale 1"
bind "rightarrow" "host_timescale 3.5"
unbind f5
bind "f5" "jpeg"
unbind f6
unbind f7
unbind f8
unbind h
unbind j
unbind k
// Update Commands
mat_queue_mode "-2"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_scoreboard_ct_color_red "150"
cl_scoreboard_ct_color_green "200"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "240"
cl_scoreboard_t_color_green "90"
cl_scoreboard_t_color_blue "90"
cl_scoreboard_dead_color_blue "150"
cl_scoreboard_dead_color_green "150"
cl_scoreboard_dead_color_red "150"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "0"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"
cl_clanid "58361"
// Fadenkreuz
cl_dynamiccrosshair "0"
cl_crosshairscale "1800"
cl_crosshairusealpha "0"
cl_crosshairalpha "255"
cl_crosshaircolor "0"
cl_legacy_crosshair_scale "1"
// Downloads blockieren:
cl_allowupload "1"
cl_allowdownload "1"
cl_downloadfilter "nosounds"
// Buy Bindings
bind "UPARROW" "buy vesthelm"
bind "F1" "say FrankstaH : so online zzz"
bind "F2" "say betz2strong. : id be raging"
bind "F3" "say Nathan.M : ns cheater"
bind "F4" "say FrankstaH : lan plz"
bind "F6" "say aTTaX Rak : scheiss niggaa"
bind "PGDN" "buy smokegrenade"
bind "END" "buy defuser"
bind "KP_PGUP" "buy defuser; buy hegrenade; buy flashbang; buy flashbang"
bind "KP_LEFTARROW" "buy mp5"
bind "KP_5" "buy ak47; buy m4a1"
bind "KP_RIGHTARROW" "buy awp"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy usp"
bind "KP_PGDN" "buy galil; buy famas"
bind "KP_ENTER" "buy flashbang"
bind "KP_INS" "buy hegrenade"
bind "KP_HOME" "buyammo1"
bind "KP_UPARROW" "buyammo"
cl_autobuyammo "0"
// Weapon Bindings
bind "1" "slot1; cl_righthand 1"
bind "2" "slot2; cl_righthand 1"
bind "3" "use weapon_knife; cl_righthand 0
bind "4" "slot4; cl_righthand 1"
bind "5" "slot5; cl_righthand 1"
bind "7" "slot1"
bind "8" "slot2"
bind "9" "slot3"
m_rawinput "1"
clear
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " ###################### "
echo " 'EsCuba private Cfg loaded"
echo " ###################### "
echo " "
echo " "
// ESL Settings
r_skin "0"
mat_yuv "0"
cl_winddir "0"
r_radiosity "4"
cl_windspeed "0"
r_worldlights "2"
mat_debugdepth "0"
net_showevents "0"
mat_norendering "0"
r_drawdetailprops "1"
mat_debugdepthmode "0"
mat_softwarelighting "0"
mat_show_texture_memory_usage "0"
// Grafik
mat_antialias "0"
fps_max "120"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_monitorgamma "1.6"
mat_reducefillrate "1"
mat_colorcorrection "0"
r_fastzreject "1"
cl_forcepreload "1"
r_3dsky "0"
r_ambientboost "0"
r_dopixelvisibility "0"
mat_texture_limit "-1"
mat_envmaptgasize "16"
mat_envmapsize "32"
r_rootlod "2"
mat_forcemanagedtextureintohardware "1"
// Texturen & Oberflaechen
mat_forceaniso "0"
mat_trilinear "1"
mat_bumpmap "0"
mat_specular "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_picmip "2"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
mat_softwareskin "0"
r_drawflecks "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"
// Beleuchtung u. Schatten
mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "0"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"
// Wasser rendering
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
mat_clipz "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "0"
cl_show_splashes "0"
mat_wateroverlaysize "16"
// Models
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "3"
cl_ragdoll_physics_enable "0"
ragdoll_sleepaftertime "3.5"
cl_ragdoll_collide "0"
cl_wpn_sway_scale "1"
r_modellodscale "1"
r_lod "0"
r_teeth "0"
r_flex "0"
r_eyeglintlodpixels "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyegloss "0"
r_eyemove "0"
r_eyesize "0"
r_eyes "0"
// Objekte, Muell, Spraylogos, u.s.w.
cl_drawmonitors "0"
r_drawbatchdecals "1"
r_decals "50"
mp_decals "50"
cl_ejectbrass "0"
r_maxmodeldecal "50"
r_spray_lifetime "1"
r_drawmodeldecals "1"
rope_shake "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
r_propsmaxdist "700"
cl_detaildist "1000"
cl_detailfade "200"
func_break_max_pieces "0"
props_break_max_pieces "-1"
props_break_max_pieces_perframe "0"
// Sound
snd_digital_surround "1"
snd_surround_speakers "2"
volume "1.0"
snd_musicvolume "0.0"
dsp_slow_cpu "0"
snd_noextraupdate "1"
voice_dsound "0"
snd_mixahead "0.1"
soundscape_flush
// Maus
cl_wpn_sway_interp "0"
zoom_sensitivity_ratio "0.71337"
sensitivity "2.2"
// Radar
cl_radartype "0"
cl_radaralpha "150"
cl_radar_locked "0"
cl_locationalpha "255"
// Net Graph
net_graph "0"
net_graphpos "1"
net_graphheight "70"
// Netsettings
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0.0152"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
net_chokeloop "0"
cl_smoothtime "0.01"
cl_smooth "0"
cl_resend "1.5"
cl_timeout "999"
net_maxfilesize "16"
net_maxfragments "1492"
cl_pred_optimize "2"
cl_idealpitchscale "0.02"
// Sonstiges
cl_showfps "0"
hud_centerid "1"
scr_centertime "2"
cl_showtextmsg "1"
spec_scoreboard "0"
hud_saytext_time "12"
cl_autowepswitch "0"
cl_showpluginmessages "0"
hud_fastswitch "1"
gl_clear "0"
cl_spec_mode "1"
mat_fastnobump "0"
violence_hblood "1"
violence_hgibs "1"
violence_ablood "1"
violence_agibs "1"
voice_enable "1"
overview_alpha "1"
overview_health "1"
bind "r" "+voicerecord"
bind "t" "zb_teamcash"
bind "`" "toggleconsole"
bind "\" "toggleconsole"
bind "leftarrow" "incrementvar host_timescale 0.25 0.5 0.25"
bind "downarrow" "host_timescale 1"
bind "rightarrow" "host_timescale 3.5"
unbind f5
bind "f5" "jpeg"
unbind f6
unbind f7
unbind f8
unbind h
unbind j
unbind k
// Update Commands
mat_queue_mode "-2"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_scoreboard_ct_color_red "150"
cl_scoreboard_ct_color_green "200"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "240"
cl_scoreboard_t_color_green "90"
cl_scoreboard_t_color_blue "90"
cl_scoreboard_dead_color_blue "150"
cl_scoreboard_dead_color_green "150"
cl_scoreboard_dead_color_red "150"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "0"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"
cl_clanid "58361"
// Fadenkreuz
cl_dynamiccrosshair "0"
cl_crosshairscale "1800"
cl_crosshairusealpha "0"
cl_crosshairalpha "255"
cl_crosshaircolor "0"
cl_legacy_crosshair_scale "1"
// Downloads blockieren:
cl_allowupload "1"
cl_allowdownload "1"
cl_downloadfilter "nosounds"
// Buy Bindings
bind "UPARROW" "buy vesthelm"
bind "F1" "say FrankstaH : so online zzz"
bind "F2" "say betz2strong. : id be raging"
bind "F3" "say Nathan.M : ns cheater"
bind "F4" "say FrankstaH : lan plz"
bind "F6" "say aTTaX Rak : scheiss niggaa"
bind "PGDN" "buy smokegrenade"
bind "END" "buy defuser"
bind "KP_PGUP" "buy defuser; buy hegrenade; buy flashbang; buy flashbang"
bind "KP_LEFTARROW" "buy mp5"
bind "KP_5" "buy ak47; buy m4a1"
bind "KP_RIGHTARROW" "buy awp"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy usp"
bind "KP_PGDN" "buy galil; buy famas"
bind "KP_ENTER" "buy flashbang"
bind "KP_INS" "buy hegrenade"
bind "KP_HOME" "buyammo1"
bind "KP_UPARROW" "buyammo"
cl_autobuyammo "0"
// Weapon Bindings
bind "1" "slot1; cl_righthand 1"
bind "2" "slot2; cl_righthand 1"
bind "3" "use weapon_knife; cl_righthand 0
bind "4" "slot4; cl_righthand 1"
bind "5" "slot5; cl_righthand 1"
bind "7" "slot1"
bind "8" "slot2"
bind "9" "slot3"
m_rawinput "1"
clear
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " ###################### "
echo " 'EsCuba private Cfg loaded"
echo " ###################### "
echo " "
echo " "






