It should work just fine, if there is any problems ask here.
I will continue to write on this script when i have time, im also doing configs for L4D2..
The config contains duck jump and rates, and tweaks to increase FPS.
There is also custom binds, you can modify everything to suit your gamestyle!
The config is best viewed in notepad ++
Spoiler contains full code
Code:
------------------------------------------------------------- // Kairi's - CSS CONFIG 1.2 ------------------------------------------------------------- bind "UPARROW" "buy vesthelm; buy vest" bind "DOWNARROW" "buy hegrenade; buy flashbang; buy sgren" bind "LEFTARROW" "buy p228;buy secammo" bind "RIGHTARROW" "buy sgren" //bind "F5" "buy primammo" bind "F3" "buy ak47; buy m4a1" bind "F4" "buy defuser" bind "F11" "say @menu" bind "F" "flashy" bind "V" "grenny" ------------------------------------------------------------- // SCRIPTS ------------------------------------------------------------- // SELECT HE SCRIPT alias grenny "use weapon_hegrenade" // SELECT FLASHBANG SCRIPT alias flashy "use weapon_flashbang" // JUMP-DUCK SCRIPT alias +cjump "+jump; +duck" alias -cjump "-jump; -duck" bind "space" "+cjump" ------------------------------------------------------------- // NETCODE TWEAKS ------------------------------------------------------------- rate "30000" cl_cmdrate "100" cl_updaterate "100" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_smooth "1" cl_cmdbackup "2" ------------------------------------------------------------- // GAME TWEAKS & FPS BOOST 1 ------------------------------------------------------------- cl_forcepreload 1 // _forces preload to help increase performance_ cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_ cl_show_splashes 0 // _disables splashes when in water_ //cl_phys_props_enable 0 // _disables trash and cans etc_ //cl_phys_props_max 0 // _disables trash and cans etc_ //cl_ejectbrass 0 // _disables shells flying out of guns_ //fps_max 150 // _caps FPS_ //mat_forceaniso 0 // _disables anisotropic filtering_ //mat_antialias 0 // _disables antialiasing_ //mat_bloomscale 0 //mat_bumpmap 0 // _disables bumpmapping_ //mat_clipz 1 // _disabled non visible object rendering_ //mat_fastnobump 1 // _faster bump mapping_ //mat_fastspecular 1 // _fast specular lighting_ //mat_mipmaptextures 1 // _texture quality decreases with distance_ //mat_hdr_enabled 0 // _disables high dynamic range lighting_ //mat_picmip 1 // _lower texture quality--set between 0 and 4_ //mat_reducefillrate 1 // _reduces shader fill rate_ //mat_specular 0 // _disables specular lighting_ //mat_trilinear 0 // _disables trilinear filtering_ //mat_wateroverlaysize 16 // _lowers water quality_ //mat_vsync 0 // _disables vertical synchronization_ //mp_decals 50 // _how many bullets etc will be shown_ //muzzleflash_light 0 // _disables muzzleflash_ //r_avglight 0 // _disables average lighting_ //r_cheapwaterend 1 // _worse water rendering_ //r_cheapwaterstart 1 // _worse water rendering_ //r_decal_cullsize 2 // _lower texture quality at distance_ //r_decals 0 // _disables player sprays_ //r_drawdetailprops 0 // _disables detail props_ //r_drawflecks 0 // _disables bullet impacts_ //r_drawmodeldecals 0 // _disables decals on models_ //r_dynamic 0 // _disables dynamic lighting_ //r_eyes 0 // _removes eyes from player models_ //r_lightaverage 0 // _disables average lighting_ //r_lightinterp 0 // _disables light interpolation_ //r_lod 0 // _adjusts model quality (set between -5 and 5_) //r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ //r_propsmaxdist 100 // _lower object fading distance_ //r_renderoverlayfragment 0 //r_rootlod 2 // _lower overall game detail level_ //r_shadows 1 // _set to 0 to disable shadows (not recommended)_ //r_teeth 0 // _removes teeth from player models_ //r_waterforceexpensive 0 // _disables high-quality water_ //rope_averagelight 0 // _disables average lighting on ropes_ //rope_smooth 0 // _disables antialiasing on ropes_ //rope_subdiv 0 //rope_wind_dist 0 // _disables wind effects on ropes_ ------------------------------------------------------------- // GAME TWEAKS & FPS BOOST 2 ------------------------------------------------------------- // VERIFY PROCESSOR SUPPORT BEFORE ENABLING ------------------------------------------------------------- // r_3dnow 1 // _enables 3DNow! instruction set_ // r_mmx 1 // _enables MMX instruction set_ // r_sse 1 // _enables SSE instruction set_ // r_sse2 1 // _enables SSE2 instruction set_ ------------------------------------------------------------- // GAME TWEAKS & FPS BOOST 3 (VIOLENCE) ------------------------------------------------------------- violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 ------------------------------------------------------------- // CROSSHAIR SETTINGS ------------------------------------------------------------- //cl_crosshairscale 3000 //cl_crosshairalpha 999 // _bright crosshair_ //cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_ //cl_dynamiccrosshair 0 crosshair "1" cl_observercrosshair "1" cl_dynamiccrosshair "1" cl_crosshairalpha "999" cl_crosshairusealpha "1" cl_crosshairalpha "999" cl_crosshaircolor "2" cl_c4progressbar 1 // _enables C4 progress bar_ cl_radaralpha 255 // _maximum radar brightness_ cl_radartype 1 // _enables solid radar_ hud_centerid 1 // _centers player IDs_ net_graph 3 // _enables net_graph 3 (CAL required!) net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_ ------------------------------------------------------------- // AUDIO SETTINGS ------------------------------------------------------------- snd_mixahead .1 // _mixes sound ahead to reduce stuttering_ ------------------------------------------------------------- // MISC SETTINGS ------------------------------------------------------------- budget_show_history 0 // _disables history graph_ cl_downloadfilter "nosounds" // _disables annoying sound downloads_ jpeg_quality 100 // _high quality screenshots_ mat_monitorgamma 1.6 // _maximum ingame brightness_ net_graph 3 // _enables net_graph 3 (CAL required!) net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_ sv_forcepreload 1 // _forces preload to help increase performance_ ------------------------------------------------------------- // ECHO LOADING ------------------------------------------------------------- clear echo "+======================================+" echo "[Console]: Config loaded sucessfully"; echo "[Console]: Visit the link below for help; echo "http://www.elitepvpers.com/forum/counter-strike/1260600-css-config-1-2-11-a.html#post11369763"; echo "+======================================+" echo "";






