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Can someone fill me in why making the same cheat "invite only" somehow makes the customers in this market go rabid? I've never seen this in any other game I've made cheats for
Invite only doesn't really add any security. Things like config saving to disk, pasting features, using public/poor bypass methods or any other detection vector can still be a problem & anti-cheat teams have connects who are active in the community to get them access to cheats they are interested in even if there are IDs/invites required
I know this is a thread regarding a specific provider but I am asking this question generally
I am also not saying this provider has any of the detection vectors listed above or isn't a great option. I've heard great things about oxide I am just looking for a general answer about the "invite only" stuff
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There is no other good answer other than they want the people to feel like it’s a “private/secure” community/cheat, when in reality as you just said there is nothing ”private” or “secure” about it.
Also devs and community members can earn more by selling invites, like skeet/gamesense have done for ages now.
Btw if cheat providers really wanted to manage who have access to their cheat, they wouldn’t use invites they would use applications instead. But as i said that’s not what they really want.
Satan5/Ev0lve is a good example on how it should be done? Satan5 have applications to each cheat catagory, and Ev0lve have applications or had when i joined, where they would interview you to make sure you aren’t a 13 year old kid. (No community want those toxic kids)