Unter den Überschriften steht das HowTo!
Scipts:
Pingfake=
Kopiert diesen code in die autoexec in cstrike/cfg Ordner, um einen Ping von 1-5 zu haben
Code:
echo "/////////////////////////////////////////////////////////////////////////////////////////NK-PING v.2.1 : F2 = PING : 1-5 , F3 = PING : 40-90 , |F4 = SERV TICK 33| , |F5 = SERV TICK 66| , |F6 = SERV TICK 100|. by wapitom /////////////////////////////////////////////////////////////////////////////////////////" bind "f2" "fw1" bind "f3" "fw2" bind "f4" "fw3" bind "f5" "fw4" bind "f6" "fw5" alias "fw1" "developer 1;echo NK-PING ON;cl_cmdrate +40;cl_updaterate +40;rate -1;bind f2 fwn;" alias "fw2" "developer 1;echo NK-PING ON;cl_cmdrate -1000;cl_updaterate -1000;rate -1000;bind f3 fwn;" alias "fw3" "developer 1;echo NK-PING ON;cl_cmdrate 33;cl_updaterate 33;rate 35000;bind tick33 fwn;" alias "fw4" "developer 1;echo NK-PING ON;cl_cmdrate 66;cl_updaterate 66;rate 35000;bind tick66 fwn;" alias "fw5" "developer 1;echo NK-PING ON;cl_cmdrate 100;cl_cmdrate 100;rate 35000;bind tick100 fwn;" //
Ak-47 für 1$ (+unli. ammo)=
Kopiert dies in ein Texdokument und speichert es als "weapon_ak47.txt".Danach schiebt ihr die Datei in den Scripts Ordner
Code:
WeaponData
{
"MaxPlayerSpeed" "215"
"WeaponType" "Rifle"
"WeaponPrice" "1"
"WeaponArmorRatio" "1.65"
"CrosshairMinDistance" "3"
"CrosshairDeltaDistance" "1"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "ak"
"MuzzleFlashScale" "1.5"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_X"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "2"
"Damage" "40"
"Range" "8192"
"RangeModifier" "0.96"
"Bullets" "1"
"CycleTime" "0.1"
"AccuracyDivisor" "200"
"AccuracyOffset" "0.35"
"MaxInaccuracy" "1.0"
"TimeToIdle" "1.6"
"IdleInterval" "20"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_AK47"
"viewmodel" "models/weapons/v_rif_ak47.mdl"
"playermodel" "models/weapons/w_rif_ak47.mdl"
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "10000"
"primary_ammo" "BULLET_PLAYER_762MM"
"secondary_ammo" "None"
"weight" "25"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_AK47.Single"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
//Weapon Select Images
"weapon"
{
"font" "CSweaponsSmall"
"character" "B"
}
"weapon_s"
{
"font" "CSweapons"
"character" "B"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "V"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-9 -3 -13"
Maxs "30 11 0"
}
World
{
Mins "-9 -9 -9"
Maxs "30 9 7"
}
}
}
Unlimited Ammo / No Reload Script=
Erstellt einen Neuen Ordner in Cstrike/Addons/Eventscripts/ mit dem Namen "unlimited_ammo" , dann kopiert das Script in ein txt file und speichert es als "es_unlimited_ammo.txt".
Wenn ihr das getan habt geht in cstrike/cfg und öffnet die autoexec oder die config mit dem Notepad/Editor und schreibt rein "es_load unlimited_ammo "
Fertig!
Code:
block load
{
es_xsetinfo primary 1 // Unlimited ammo/no reloads for primary.
es_xsetinfo secondary 1 // Unlimited ammo/no reloads for secondary.
es_xsetinfo he_nade 1 // Unlimited Grenades.
eventscripts_noisy 1
}
event weapon_fire
{
if (server_var(primary) == 1) then es playerset clip event_var(userid) 1 15
if (server_var(secondary) == 1) then es playerset clip event_var(userid) 2 15
if (server_var(he_nade) == 1) do
{
if (event_var(weapon) equalto "hegrenade") then es_give event_var(userid) weapon_hegrenade
}
}
Hacks:
CS:S Aimbot+WH no Vac Ban (vom 17.09.2010)
Optionen =
-RadarHack
-Aimbot
-AutoWall
-AimKey
-Shoot throught
-Spot
-Smooth Aim
-FOV
-Silent Aim
-Auto Jump
-Auto Duck
-Deathmatch
-Auto Shoot
-Tweaking
-Hitbox
-Color Players
-...
Screen:
Download: siehe Anhang !! (Wer mir nicht vertraut scan ->)






