The source code is available on github and getting updated frequently. I will be working on it, until I think it's enough.
There might be some coding where you think: "What the fuck is he doing there?!". I either was tired as fuck or I didn't want to use something existing (see ThreadManager).
>
<What does this contain?
- A basic command handling system for console commands.
- A basic console system using the original System.Console and some own developed functions for Notifications, Errors, Successes.
- A basic memory system with a NetvarDumper (thanks to @
) and a Signature Scanner (thanks to @
from UC) and a very simple memoryreading class. - A threading system for keeping multiple threads and running them all with one function call. (Probably horrible for some people. Never really learned it properly)
- Some basic enums/structs/classes for csgo which can be used for an easy external cheat. It's caching the values of everything possible for each cheat "tick".
- An example on how to use this. Do not code your functions like that. It's horrible.
What the console looks like when initialized:
Thanks to:
@
(UC) for the signature scanning class.@
for helping me with the netvar dumper few months ago.@
for some of the signatures I've used.@
for the overlay.Regards,
Requi






