I decided to share my base of my private cheat. Yes I know, there are a few of them, but most of them(except a few of them) utilizes the whole Source SDK.
This base is just a rip off my full base. (So the public release hasn't the full functionallity like my private base)
HSDK is a public SDK for developing internal CS:GO cheats. It's a public release of my private cheat base. It's excluding some features like a Hitbox Manager and so on, because it's a public release, and the developer should also do something on his own and not only copy&paste the material
Level of knowledge/understanding for using this base is: medium/advanced. (In my opinion^^)
C++11 and above only. IDE used: VS 2015
Features of the SDK:
- Netvar Manager
- Interface Manager
- VMT Manager
- VT function
- A Drawing Manager(ESP Box, ESP Name, ESP MM Info, ...)
- Visibility Checks(Trace Ray)
- Nade Tracer
- PaintTraverse & CreateMoveHook
- HackMenu(easy replace able if you dont want to use CSGO's intern drawing functions(Surface)
- Some math logic for developing aimbots(for instance: smoothing, angleVectors, ...)
- And some other things, just explore

The code is not the best, and I don't really have time to clean it up(+ it's a rip off my full private hack base), but the overview of the code should be still present and in a good state
You will find an ExampleMain.cpp, which is showing an example of using the SDK
Screenshots:
If you compile 1to1 this internal base, then it looks like this:
And here some screenshots of the SDK in full use: (what you can accomplish with it)
| HSDK in full use - Screenshots | |
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Github link:

Credits
- HL - SDK
- Source - SDK 2013
- buFFy
- MarkHC
- s0beit
- frk
- Topblast (for HackMenu concept)
- Zat
- XxharCs
Have fun with it! I'm open for feedback and critism!






