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pTigga CSS/CSGO Triggerbot

Discussion on pTigga CSS/CSGO Triggerbot within the Counter-Strike Hacks, Bots, Cheats & Exploits forum part of the Counter-Strike category.

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Old 12/17/2015, 13:01   #451
 
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Quote:
Originally Posted by F0d0 View Post
funzt seit den neuen updates nicht mehr richtig
Dann such dir die neusten Offsets?
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Old 12/17/2015, 13:34   #452



 
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Quote:
Originally Posted by F0d0 View Post
funzt seit den neuen updates nicht mehr richtig
Code:
- - - -  CSGO Offsets - - - -
       Thu Dec 17 13:32:30 2015




DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2C4
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A2E0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A280
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_Local -> m_vecPunch: _______________________ 0x00002FF8
DT_Local -> m_iCrossHairID: ___________________ 0x0000A920
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x0000267C
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwEnginePointer: _____________ 0x006062B4
ClientState -> m_dwViewAngles: ________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: _______________ 0x04A4A354
RadarBase -> m_dwRadarBase: ___________________ 0x04A8D43C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A6A444
EntityList -> m_dwEntityList: _________________ 0x04A58794
Extra -> m_dwGlowObject: ______________________ 0x04B6DA3C
Extra -> m_dwForceJump: _______________________ 0x04AED2D0
Extra -> m_dwForceAttack: _____________________ 0x02EC47E8
Extra -> m_dwSensitivity: _____________________ 0x00A6FC4C



Poste später meinen Triggerbot der sich automatisch updated , dann muss hier keiner mehr nach offsets betteln.
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Old 12/17/2015, 14:22   #453


 
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Quote:
Originally Posted by BLACKL!STED View Post
Code:
- - - -  CSGO Offsets - - - -
       Thu Dec 17 13:32:30 2015




DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2C4
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A2E0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A280
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_Local -> m_vecPunch: _______________________ 0x00002FF8
DT_Local -> m_iCrossHairID: ___________________ 0x0000A920
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x0000267C
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwEnginePointer: _____________ 0x006062B4
ClientState -> m_dwViewAngles: ________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: _______________ 0x04A4A354
RadarBase -> m_dwRadarBase: ___________________ 0x04A8D43C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A6A444
EntityList -> m_dwEntityList: _________________ 0x04A58794
Extra -> m_dwGlowObject: ______________________ 0x04B6DA3C
Extra -> m_dwForceJump: _______________________ 0x04AED2D0
Extra -> m_dwForceAttack: _____________________ 0x02EC47E8
Extra -> m_dwSensitivity: _____________________ 0x00A6FC4C



Poste später meinen Triggerbot der sich automatisch updated , dann muss hier keiner mehr nach offsets betteln.
Offsets und Trigger von UC?
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Old 12/17/2015, 14:36   #454
 
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Quote:
Originally Posted by burncode View Post
Offsets und Trigger von UC?
Natürlich, als könnte er auch nur ein Offset reversen XD
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Old 12/17/2015, 14:45   #455
 
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so hier?

Code:
dwLocalPlayer = ps->GetOffset(pClient, "\xA3\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\x6A\x00",
				"x????xx????????x????xxxx", 0x1, 0x10);

dwEntityList = ps->GetOffset(pClient, "\xBB\x00\x00\x00\x00\x83\xFF\x01\x0F\x8C\x00\x00\x00\x00\x3B\xF8",
				"x????xxxxx????xx", 0x1, 0x0);


dwForceAttack = ps->GetOffset(pClient, "\x89\x15\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00\xF6\xC2\x03\x74\x03\x83\xCE\x04",
				"xx????xx????xxxxxxxx", 0x2, 0x0);

m_iCrosshairId = (DWORD) (ps->GetNetVar("DT_CSPlayer", "m_bHasDefuser") + 0x4C);

m_iTeamNum = (DWORD) ps->GetNetVar("DT_BaseEntity", "m_iTeamNum");
WTB Ida Pro.
Attached Files
File Type: rar Release.rar (20.5 KB, 11 views)
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Old 12/17/2015, 14:48   #456



 
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Quote:
Originally Posted by pycache View Post
Code:
dwLocalPlayer = ps->GetOffset(pClient, "\xA3\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\x6A\x00",
                "x????xx????????x????xxxx", 0x1, 0x10);

dwEntityList = ps->GetOffset(pClient, "\xBB\x00\x00\x00\x00\x83\xFF\x01\x0F\x8C\x00\x00\x00\x00\x3B\xF8",
                "x????xxxxx????xx", 0x1, 0x0);


dwForceAttack = ps->GetOffset(pClient, "\x89\x15\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00\xF6\xC2\x03\x74\x03\x83\xCE\x04",
                "xx????xx????xxxxxxxx", 0x2, 0x0);

m_iCrosshairId = (DWORD) (ps->GetNetVar("DT_CSPlayer", "m_bHasDefuser") + 0x4C);

m_iTeamNum = (DWORD) ps->GetNetVar("DT_BaseEntity", "m_iTeamNum");
WTB Ida Pro.
nicht mal annähernd und dwForceAttack in einem triggerbot ist ja nun wirklich extrem outdated
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Old 12/17/2015, 14:50   #457
 
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Quote:
Originally Posted by BLACKL!STED View Post
nicht mal annähernd und dwForceAttack in einem triggerbot ist ja nun wirklich extrem outdated
Und warum ist +attack outdated? Erläuter mal.
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Old 12/17/2015, 15:09   #458
 
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Die Pro's callen direkt FireBullet, ne.
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Old 12/17/2015, 16:17   #459
 
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Ich bin iwie zu dumm um denn zu benutzen gibt es irgend eine Art tutorial?
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Old 12/18/2015, 04:27   #460
 
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Code:
------------------------------------------------------------------------
CS:GO Offset Dumper by Flo (www.unityhacks.com)
Date of Dump: 18.12.2015
Time of Dump: 03:20
Game Version: 1.35.1.6
------------------------------------------------------------------------

Localplayer:      0xA6C49C
Entitylist:       0x4A5A904
CrossHairID:      0xC550
+Jump:            0x4AEF44C
+Attack:          0x2EC6958
+Attack2:         0x2EC694C
FlashDuration:    0xBEF8
FlashMaxAlpha:    0xBEF4
GlowIndex:        0xBF10
GlowObjectBase:   0x4B6FBAC
PlayerResource:   0x2EC4958
Radarbase:        0x4A8F5AC
ViewMatrix:       0x4A4C4C4
Enginepointer:    0x6062B4
SendPacket:       0xF65D7
ForceFullUpdate:  0x16C
SetViewAngles:    0x4D0C
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Old 12/18/2015, 21:58   #461
 
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die offsets funzen nich
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Old 12/18/2015, 22:41   #462
 
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Quote:
Originally Posted by F0d0 View Post
die offsets funzen nich
Doch.
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Old 12/18/2015, 22:56   #463
 
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Quote:
Originally Posted by Damnatio View Post
Doch.
ich hab die so wie se sin in die config kopiert aber es tut sich nichts
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Old 12/19/2015, 00:38   #464
 
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der ptigga bot funzt nicht mehr ausser bei css.....selbst der updater funzt net
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Old 12/19/2015, 11:30   #465
 
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offsets?

"Last Record Update about 9 hours ago (December 19, 2015 – 01:19:13 UTC)
Last Depot Update about 9 hours ago (December 19, 2015 – 01:19:14 UTC)"
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