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Packet Capturing, Editing and Sending
Discussion on Packet Capturing, Editing and Sending within the Conquer Online 2 forum part of the MMORPGs category.
09/25/2007, 03:12
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#1
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Packet Capturing, Editing and Sending
Is it possible to capture, send and edit packets for Conquer through a packet sniffer (eg:Ethernet) or will I have to write my own proxy to do it? If you can use a packet sniffer, what would be the best one to use?
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09/25/2007, 03:38
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#2
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well the packets are encrypted(search for encrypt/decrypt tells how to encrypt and decrypt packets)there are some tools to help make the 3/4 keys.till about last week you were able to send packets using coproxy1.3/crack(worked for around 10 years now is dead  )
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09/25/2007, 04:47
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#3
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If you are intelligible enough to copy paste for the most part and are willing to learn some c++ you can use my proxy + the module system to inject packets at will.
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09/25/2007, 06:11
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#4
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Quote:
Originally Posted by bone-you
If you are intelligible enough to copy paste for the most part and are willing to learn some c++ you can use my proxy + the module system to inject packets at will.
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good idea,also why does your proxy still work?what changed,other proxies once you conect using a proxy(crack for example)it sends your login packet and after that notin...you can even close the proxy without it DCing you...then again this aint the place to be asking
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09/25/2007, 14:07
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#5
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Quote:
Originally Posted by bone-you
If you are intelligible enough to copy paste for the most part and are willing to learn some c++ you can use my proxy + the module system to inject packets at will.
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How can i get the source I am not a guru, but I can work my way arround it.
Thank you very much

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09/25/2007, 15:29
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#6
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Quote:
Originally Posted by Real~Death
good idea,also why does your proxy still work?what changed,other proxies once you conect using a proxy(crack for example)it sends your login packet and after that notin...you can even close the proxy without it DCing you...then again this aint the place to be asking
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The other proxies no longer properly replace the ip string and the client tries connecting on its own or they replace it incorrectly and it stalls trying to connect to an invalid ip or something.
Quote:
Originally Posted by biertje!
How can i get the source I am not a guru, but I can work my way arround it.
Thank you very much
 
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The topic is in my sig. Use the base template source link from my post. It takes knowledge of packet structures to use it.
A way you could go about it is intercept incoming chat messages (my auto stig example shows you how to do that) and catch the string "/inject" or something and on that string have it send a packet of your choice.
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09/25/2007, 15:54
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#7
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Quote:
Originally Posted by bone-you
The other proxies no longer properly replace the ip string and the client tries connecting on its own or they replace it incorrectly and it stalls trying to connect to an invalid ip or something.
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Ive Tried fixing it but there wasnt any refrences to 0x41F so i couldnt change the value to 0x41C, and in my server to client packet exchange theres 0x3EC... So im thinking maybe the value is wrong, any ideas?
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09/25/2007, 16:41
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#8
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omg i have seen 2 working proxy an no one will tell anyone how they got it back up an running why r people wonting to not help people out. if u know show people that what i say
bone you ur proxy look good but i don't know anything about module's an how to use them lol
but queen of evil i love yours too u got some sweet stuff like teleport with att work together to get them both working better
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09/25/2007, 16:53
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#9
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Quote:
Originally Posted by Queen-Of-Evil
Ive Tried fixing it but there wasnt any refrences to 0x41F so i couldnt change the value to 0x41C, and in my server to client packet exchange theres 0x3EC... So im thinking maybe the value is wrong, any ideas?
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It's in the auth->client transfer. It's the only packet that's received from the auth server if there isn't an error message.
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09/26/2007, 02:12
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#10
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Cool  Il have a look at the temlate when I get hope. Im still learning C++ at the moment so i may not be able to contribute as much but I think this could turn into a good topic. Is C++ all I will need to make a proxy for packets guys?
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hier zu finden
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