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Realmetdove

Discussion on Realmetdove within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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Realmetdove

Is there a way to find the realmetdove easier by editing monster.dat with DeEn or not?Ive readed posts now allmost 5 hours and im still not sure if its possible...some of posts are 2 years old and some only few days:/
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Old 09/14/2007, 22:35   #2
 
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not possible just have to atk and check dmg difference. again it is not possible to distinguish real met dove from normal ones.
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Old 09/14/2007, 22:41   #3
 
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TY,at last

someone said it straight
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Old 09/15/2007, 03:15   #4
 
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the packets sent from the server are the EXACT SAME FOR REAL AND NORMAL MET DOVE.No you cant find the real one
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Old 09/15/2007, 03:16   #5
 
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Quote:
Originally Posted by COFan83 View Post
Is there a way to find the realmetdove easier by editing monster.dat with DeEn or not?Ive readed posts now allmost 5 hours and im still not sure if its possible...some of posts are 2 years old and some only few days:/
ive tried and tried but didnt work, there might be another way but i dont know how to edit .C3 files
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Old 09/15/2007, 03:33   #6
 
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Originally Posted by Real~Death View Post
the packets sent from the server are the EXACT SAME FOR REAL AND NORMAL MET DOVE.No you cant find the real one
ill quote my self here.THE PACKETS ARE THE SAME.open up monster.dat and screw with it and you'll see,there is only 1 metdove in there right?
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Old 09/15/2007, 03:54   #7
 
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Originally Posted by Real~Death View Post
ill quote my self here.THE PACKETS ARE THE SAME.open up monster.dat and screw with it and you'll see,there is only 1 metdove in there right?
there may be only 1 met dove but the two monster files themselves are differently named, dont knock it till you try it man. and i mean the monster design files. i cant open em because i cant figure out how to open em. o.o
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Old 09/15/2007, 04:04   #8
 
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The real met dove is quite a iffy status of of means to tell which ones are and which ones arent real, atm the only way to really tell is to use a map which has been drawn out by a member of this forum.

As for the packets are the same, this could or couldnt be true, im not saying either way.. but if you think that the real met doves have the same data inside of the normal met dove using the files CO provide, to spawn a real met dove with the same data as a normal, this would need the use of packets to spawn the mob with different stats server->client.. then client->server upon attacking and death.

Although im not saying this is true, you could quite well have logged these packets, and in which case is fair enough, the packets wont be the same.

If they arent the same the only other explaination would be that the real met dove and the normal ones are actually stored in 2 seperate files.

But i would go with the first option, once you attack a dove within a certain area, the client then sends a packet to see if this dove is real, the server then sends a packet back saying ture or false, then upon death the clietn sends a packet back saying what type you have killed, then server decides what to drop.
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Old 09/15/2007, 17:51   #9
 
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Quote:
Originally Posted by mwaha View Post
The real met dove is quite a iffy status of of means to tell which ones are and which ones arent real, atm the only way to really tell is to use a map which has been drawn out by a member of this forum.

As for the packets are the same, this could or couldnt be true, im not saying either way.. but if you think that the real met doves have the same data inside of the normal met dove using the files CO provide, to spawn a real met dove with the same data as a normal, this would need the use of packets to spawn the mob with different stats server->client.. then client->server upon attacking and death.

Although im not saying this is true, you could quite well have logged these packets, and in which case is fair enough, the packets wont be the same.

If they arent the same the only other explaination would be that the real met dove and the normal ones are actually stored in 2 seperate files.

But i would go with the first option, once you attack a dove within a certain area, the client then sends a packet to see if this dove is real, the server then sends a packet back saying ture or false, then upon death the clietn sends a packet back saying what type you have killed, then server decides what to drop.
by any chance you know where the guide is?can you post a link.i want nothing more then to put this question to rest,wether its can be done or not.I dont think its possible,but will try somthing it somone says how it CAN be done
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Old 09/16/2007, 04:59   #10
 
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After 2 or 3 scatters I know if a real one was there or not.

But no, there is no way to tell by editing the files, sorry. At least the spawns are known.
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