I really hope one of the Leet programmers / hackers pick this thread up....
Im not a programmer even though i wish i was. The best i could muster was a couple of loaders in Basic when i had a ZX spectrum / commodor 64. (showing my age now).
However the guys that write programmes to tinker with CO2 and bot etc are very cool, and if i could understand hexidecimal code I wouldnt be writing this thread.
As you are all aware TQ is bring out a new feature .... offline training grounds.
Im trying to get my head around this concept, and if im right (probably not) does this not mean that our server side char info, will now be changable client side? since we will be lvling our chars (slowly) offline.
If it is, my question is this, has anyone started drawing up some master plan to hack the client side char info so that when we loggoff to tg at home we can change the char's profile/stats so that when we log back on the char is no longer stuck at lvl 95 chasing KS'd hawks but a leet 135 kick *** char?
Just a thought.... look forward to your responses. (probably going to get my *** flamed for the ZX remark now)






