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Quality determines minimum damage you can take.
IE: Super will eventually be 1 dmg, elite 2 dmg, unique 4 or 6 (forget which) and then refined like 8 and normal 16 or something like that (it could have changed + I forget but w/e). It's one of the very old systems tq put in place to encourage bulking. After a certain level your dmg reduction is capped so that you'll get annoyed at always needing pots when leveling and will pay to buy db's to upgrade to super (not that supers are anything rare anymore... but the system remains)
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