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about halberts and #autohunt

Discussion on about halberts and #autohunt within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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when ur using halberts and have autohunt running. when u teleport directly on top of the monsters and the halberts skills goes off does it still kill it?
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Old 08/14/2007, 00:10   #2
 
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Yes it does and the skill if activated will kill all monsters in Range, but with Range weapons it misses a lot, the best for autount is sword, blade, dagger, scepter, ...etc.
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Old 08/14/2007, 01:23   #3
 
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so your on top of the monster and the skill activates the monster your on dies correct?
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Old 01/08/2008, 09:26   #4
 
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I use halbert also, does anyone know how to modify weapon range or somthing so the skill KILLS the monster u teleport on and attack, cuz it kinda sucks when the skill goes off and it dont get hit :O
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Old 01/08/2008, 09:42   #5
 
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Lol. It's a bug in the CO interface. When you're stacked upon a monster, your area effect (mostly) skills won't hit it, basically #autohunt stacks you ontop of the monster by teleporting directly onto it, (yes it appears as jumping on other people's screen).
It's just like that bug by using #alone in TG on scatters/infernos, if you get enough noobs on to go under each of the stakes, you can block up scatters and infernos and the archer/taos won't hit anything at all. (Works against any area effect skill such as rage, snow,) I've tested it.

+K if it helped =D
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Old 01/08/2008, 10:48   #6
 
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It is NOT a bug,it can't hit because range skill hits the most TOP person on the target,so,the noobs stack the stake thats why it could'nt hit,also,the weapon skill hits 180 degree infront of the person excluding your spot,so,.like a range skill,it could'nt hit as well,even if the range is able to hit,again,your stacking on the mob,so it could'nt hit as well.I suggest that you just use a blade/sword for #autohunt.

At above:Theres no more karmas,times have changed,its thanks

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+T if it helped =D
Edit:Nice bump,kindkiller .
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Old 01/08/2008, 11:31   #7
 
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^ Like he said =]. But I still would consider it a bug since it's supposed to be an "area" effect attack.
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