Ok peaple ive just been playing around with the new Patch and from what I can see theres a whole lot more than TQ say, for example if your modify your Server.dat file in ANY Way CO says the server.dat is corrupt or unreadable and that you need to Re-install CO,,,, now whether ive missed something I dunno but anyone any ideas how we can get passed this, the New Exe means All Bots using the old CO memory addresses like Co2M8 will no longer work, and Bots using modified Server.dats like Proxies are unable to be used...... Any ideas from any of you on how we can fix this?
cant wait to see all those trojans try to kill without any skill, they are nothing without there precious bots.... gw might be fun this weekend , says the peep with a 2nd rb fire
Ok ive just had a little further look, it seems the modified server.dats work just when CO trys to read it if it specifies a local port I.E. any 127.x.x.x port it refuses to run....... still looking for a fix guys.
Ive got a loopback adapter installed (* Windows inbuilt one :P *).... but even if i change the I.P. address on the loopback adapter im not sure how itd help..... ive never bothered using it before.
Well ive made my loopback adapters I.P. address the same as my servers i.p. address, im just playing with this thing cause ive never used it before,,, but I figured I gotta assign a network i.p. through I.P/TCP connection settings. A PM on how exactly i get this to work would be great.... +k to anyone who can help.
Ok ive managed to get the Loopback to think the CO servers address is its I.P., but how do i get it to redirect the I.P. to Proxy, then From the Proxy to the I.P. PAST The loopback device... Ive tried but if the servers I.p. becomes the loopback devices then when the proxy tries to send the redirected signal back out it just, well ,,,, Loops back!, how i get it to past the loopback now??????
Originally posted by Matt.dk@Aug 1 2007, 22:14 A fix has already been derived for the proxy, and I hope to ******* *** that it stays out of the public eye.
Its easy, and took me all of about 5 minutes. Queen, when you figure it out don't share it with the public please. We don't need aimbotters anymore.
Its lame that people Post it and hand it out, Having everyone at GW with AimBot, is si lame
yah I already knew these hacks wouldnt work anymore, same problem happens on spanish conquer, I tryed using a proxy cause no speed hacks would work (just wanted it for supermaning on my nub war :P)
lvl bots, aimbots, speed hacks etc dont work on there at all ( that I've seen)
I've tryed a bunch of diff methods for speeding on there including the cheat engine one and if you go any faster then normal it dc'd you on like the first jump.
Originally posted by Matt.dk@Aug 1 2007, 22:14 A fix has already been derived for the proxy, and I hope to ******* *** that it stays out of the public eye.
Its easy, and took me all of about 5 minutes. Queen, when you figure it out don't share it with the public please. We don't need aimbotters anymore.
The V3n0M Proxy is/was being Designed JUST for this patch, Hence the reason for the Beta was to tide peaple/The team over until the new patch came out. If Im able to make a proper fix for the Proxy itll be released,,,, as for WHAT goes in the main proxy, That entirely depends on WHO else is the a senior V3n0M members are and what we decide to implement. Thanks for the posts guys.
Originally posted by Matt.dk@Aug 1 2007, 16:14 A fix has already been derived for the proxy, and I hope to ******* *** that it stays out of the public eye.
Its easy, and took me all of about 5 minutes. Queen, when you figure it out don't share it with the public please. We don't need aimbotters anymore.
It's already public knowledge and was released once before last I checked. The walk after jump supposed "anti aimbot"? The one that was easily defeated with another proxy coded to fire 1 tile off in that direction? :P only a fully randomized walk would do the trick and it still makes you look like you're speed hacking.
Originally posted by bone-you+Aug 1 2007, 23:42--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (bone-you @ Aug 1 2007, 23:42)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Matt.dk@Aug 1 2007, 16:14 A fix has already been derived for the proxy, and I hope to ******* *** that it stays out of the public eye.
Its easy, and took me all of about 5 minutes. Queen, when you figure it out don't share it with the public please. We don't need aimbotters anymore.
It's already public knowledge and was released once before last I checked. The walk after jump supposed "anti aimbot"? The one that was easily defeated with another proxy coded to fire 1 tile off in that direction? :P only a fully randomized walk would do the trick and it still makes you look like you're speed hacking. [/b][/quote]
ummm....actually he was talking about making it work again for new patch
the 'fix' was avoiding the Server.dat checkers installed, not anti-aimbot
sorry, i'm a noob, and i'm insulting you, i feel bad doing it, but trying to clear up confusion :P
What means ? 08/20/2009 - Metin2 Private Server - 2 Replies Testing Started.
Proxy Server
Address: 203.116.173.126:3370
Protocol: SOCKS 5
Authentication: YES
Username: gpicn
Starting: Test 1: Connection to the Proxy Server
IP Address: 203.116.173.126
Connection established
WHAT TUT MEANS 05/29/2009 - Grand Chase Philippines - 2 Replies SORRY NOOB LANG^^
What does that means? 04/06/2009 - Conquer Online 2 - 1 Replies What does mean RTFM? :rtfm:
[Eng]What means and how to use. 02/11/2009 - Kal Online - 2 Replies Could u dear epvp users tell me what means pick hack , attack hack , party hack. only theese three hacks. and how to use it.... :D