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Sensible Topic about 4353 and what it means for us

Discussion on Sensible Topic about 4353 and what it means for us within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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Ok peaple ive just been playing around with the new Patch and from what I can see theres a whole lot more than TQ say, for example if your modify your Server.dat file in ANY Way CO says the server.dat is corrupt or unreadable and that you need to Re-install CO,,,, now whether ive missed something I dunno but anyone any ideas how we can get passed this, the New Exe means All Bots using the old CO memory addresses like Co2M8 will no longer work, and Bots using modified Server.dats like Proxies are unable to be used...... Any ideas from any of you on how we can fix this?
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Old 08/01/2007, 20:01   #2
 
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i wonder if this is tq's reward for the people who didnt use the mysticmerchant exploit, if it is, then thi is the shittiest reward ive gotten
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Old 08/01/2007, 20:05   #3
 
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Yeh,,, I know there not at liberty to say "Proxy botters no-longer work" but still.... some advance warning of this wouldve been nice.
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Old 08/01/2007, 20:14   #4
 
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cant wait to see all those trojans try to kill without any skill, they are nothing without there precious bots.... gw might be fun this weekend , says the peep with a 2nd rb fire
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Old 08/01/2007, 20:16   #5
 
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Ok ive just had a little further look, it seems the modified server.dats work just when CO trys to read it if it specifies a local port I.E. any 127.x.x.x port it refuses to run....... still looking for a fix guys.
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Old 08/01/2007, 20:27   #6
 
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Ms loop back adapter is one way. In the past it used to be 127.0.0.1 only that was disabled, however a quick hex edit fixed the problem.
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Old 08/01/2007, 20:43   #7
 
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Ive got a loopback adapter installed (* Windows inbuilt one :P *).... but even if i change the I.P. address on the loopback adapter im not sure how itd help..... ive never bothered using it before.


Well ive made my loopback adapters I.P. address the same as my servers i.p. address, im just playing with this thing cause ive never used it before,,, but I figured I gotta assign a network i.p. through I.P/TCP connection settings. A PM on how exactly i get this to work would be great.... +k to anyone who can help.

Ok ive managed to get the Loopback to think the CO servers address is its I.P., but how do i get it to redirect the I.P. to Proxy, then From the Proxy to the I.P. PAST The loopback device... Ive tried but if the servers I.p. becomes the loopback devices then when the proxy tries to send the redirected signal back out it just, well ,,,, Loops back!, how i get it to past the loopback now??????
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Old 08/01/2007, 21:39   #8
 
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AimBot sucks anyways, Hope TQ's romoved that For Good. #1 crappiest No-Skills Hack ever.
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Old 08/01/2007, 22:14   #9
 
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A fix has already been derived for the proxy, and I hope to ******* *** that it stays out of the public eye.

Its easy, and took me all of about 5 minutes. Queen, when you figure it out don't share it with the public please. We don't need aimbotters anymore.
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Old 08/01/2007, 22:25   #10
 
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Quote:
Originally posted by Matt.dk@Aug 1 2007, 22:14
A fix has already been derived for the proxy, and I hope to ******* *** that it stays out of the public eye.

Its easy, and took me all of about 5 minutes. Queen, when you figure it out don't share it with the public please. We don't need aimbotters anymore.
Its lame that people Post it and hand it out, Having everyone at GW with AimBot, is si lame
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Old 08/01/2007, 22:43   #11
 
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Please DO post it.. It's the only good speedhack that doesn't dc you..
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Old 08/01/2007, 22:49   #12
 
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yah I already knew these hacks wouldnt work anymore, same problem happens on spanish conquer, I tryed using a proxy cause no speed hacks would work (just wanted it for supermaning on my nub war :P)


lvl bots, aimbots, speed hacks etc dont work on there at all ( that I've seen)

I've tryed a bunch of diff methods for speeding on there including the cheat engine one and if you go any faster then normal it dc'd you on like the first jump.
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Old 08/01/2007, 23:42   #13
 
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Quote:
Originally posted by Matt.dk@Aug 1 2007, 22:14
A fix has already been derived for the proxy, and I hope to ******* *** that it stays out of the public eye.

Its easy, and took me all of about 5 minutes. Queen, when you figure it out don't share it with the public please. We don't need aimbotters anymore.
The V3n0M Proxy is/was being Designed JUST for this patch, Hence the reason for the Beta was to tide peaple/The team over until the new patch came out. If Im able to make a proper fix for the Proxy itll be released,,,, as for WHAT goes in the main proxy, That entirely depends on WHO else is the a senior V3n0M members are and what we decide to implement. Thanks for the posts guys.
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Old 08/01/2007, 23:42   #14
 
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Quote:
Originally posted by Matt.dk@Aug 1 2007, 16:14
A fix has already been derived for the proxy, and I hope to ******* *** that it stays out of the public eye.

Its easy, and took me all of about 5 minutes. Queen, when you figure it out don't share it with the public please. We don't need aimbotters anymore.
It's already public knowledge and was released once before last I checked. The walk after jump supposed "anti aimbot"? The one that was easily defeated with another proxy coded to fire 1 tile off in that direction? :P only a fully randomized walk would do the trick and it still makes you look like you're speed hacking.
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Old 08/01/2007, 23:56   #15
 
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Quote:
Originally posted by bone-you+Aug 1 2007, 23:42--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (bone-you @ Aug 1 2007, 23:42)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Matt.dk@Aug 1 2007, 16:14
A fix has already been derived for the proxy, and I hope to ******* *** that it stays out of the public eye.

Its easy, and took me all of about 5 minutes. Queen, when you figure it out don't share it with the public please. We don't need aimbotters anymore.
It's already public knowledge and was released once before last I checked. The walk after jump supposed "anti aimbot"? The one that was easily defeated with another proxy coded to fire 1 tile off in that direction? :P only a fully randomized walk would do the trick and it still makes you look like you're speed hacking. [/b][/quote]
ummm....actually he was talking about making it work again for new patch

the 'fix' was avoiding the Server.dat checkers installed, not anti-aimbot

sorry, i'm a noob, and i'm insulting you, i feel bad doing it, but trying to clear up confusion :P
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