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Information Address Request for V3n0M team
Discussion on Information Address Request for V3n0M team within the Conquer Online 2 forum part of the MMORPGs category.
07/25/2007, 14:42
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#16
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hmm ok, but is the exploit to any place you want?, or just a fixed place because thats what i used before ^^.
I think we should just be happy with their stupidness.
Because it is alot easyer for us to make bots now.
Then indeed it sucks innocent people get jailed, but yeah tq wont listen so...
Also i would recommend to use as most packets because the memory addresses are changing to fast, and it might be DMA...
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07/25/2007, 16:43
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#17
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nice i like the idea...... i have looked at the source of Nproxy but don't understand java i am only learning ASM and learning C#
I'm not good with packets at all..... i barely even know how to packet code .... i have a fair idea and the memory address u are looking for is around the forums somewhere ..... i know I am still a n00b at coding but if you need any help I am available on MSN
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07/25/2007, 17:04
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#18
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Packets are really simple  its really almost converting strings to bytes send them over and convert them back.
Only encryptions are the hard part.
A packet is not always the same, a application could have a packet that looks like this:
LOGOUT
but you have also packets wich looks like
49 39 4e 46
Which probally is convertable to a string, but of course also could be an int. If you really want to learn how packets work, I recommend the game Illutia, i found 6 hacks in 2 hours, and got almost all the packets in 1 day.
They dont have any encryption at all so that isnt a problem.
They have packets like M1, M2, M3 and M4 which basically is, Move north, west, south, east.
They als have the same only then is M, F so F1, F2 etc, which obvious is Face north, west south, east.
good luck,
you can always ask if you need help
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07/25/2007, 18:26
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#19
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intresting project would be nice... if i could help i would... i could be a tester if you need any =P (im not very good a programing sry)
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07/25/2007, 19:54
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#20
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Join Date: Aug 2006
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I have a suggestion. Maybe have a 2nd !autohunt feature. This one being that you attack a monster near it instead of attacking on it. So that if rage/snow triggers that you can still hit the monster... (plus the mobs around it :P )
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07/25/2007, 19:55
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#21
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Join Date: Jun 2007
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im a newb he sounds smart lol .but dude let people have there opinions .
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07/25/2007, 20:21
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#22
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Quote:
Originally posted by yokoyoko@Jul 25 2007, 19:54
I have a suggestion.
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>>yokoyoko>> Yes thats a good point i was already considering myself, ive decided the original feature must stay as peaple who use high/dam single target skills like Penatration and Celestial will hit mobs when standing directly on them, Ive been testing the effectiveness of equiping a duel wielding war with a dagger/club on SM cycles,,, currently its struggling to get KOs over a 1000 but i Think thats a problem with my PING and Ticks per seconds settings but im after the optimal value so we can make it the default.
>>toreddo>> The exploits still working as far as im aware are for Birthcity, one for Lab by jumping through a portal (* sure that ones a map hack/switch though *) and a Exploit allows entrance to GZ somehow... like i said, im aware they DO exist im just not sure HOW They where done. And thanks for the tips on the Hex codes in the packets but frankly thats my specialty, I had a cruel college lecturer who gave out Hex and Binary work like it was fashionable  But if your willing to lend a hand itd be more than welcome.
>>nightwing7>> Yes ive already obtained the addresses from the United front thread but theres is more of a statement of addresses and less of a request, some peaple dont wanna just give out information to the public for fear of n00bs misuing it and ruining it for everyone, Hence my desision to make it Exclusive to EPVP members only and ill be making a legal section to stop gzp being allowed to feature it, to many n00bs there leeching others hard work.
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07/26/2007, 02:46
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#23
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Lets see... The teleporting exploit I was aware of was the one that worked with the repeating antilag packet. Its still there, its just cut down in maximum range. You can still use the lag checker packet to teleport around, but its limited to roughly 10 coordinates of your current position.
The old trick to get into lab for free? Do you mean the one on the portal in AZ, the portal heading to the 1st set of islands? It was a server-sided bug that they eventually fixed.
For the lucky time int packets, you could grab the CO packet logger and see what you can dig up there. Who knows you could be right, and we might be able to LT ourselves without any 2x rb's around.
This project interests me, I'd like to know in detail some of the features you are attempting to include. Teleporting would be good, but as I said if your working with the lag check packet you have to limit to a 10 coordinate range or you'll be dc'd.
I had more to say, but I forgot it as I read the topic.
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07/26/2007, 12:56
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#24
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Yeh the luckytime is do-able, I tried filtering the packets when my spouse did the LT charging glitch so it carried on after he went, but im working on getting it to work,,, I know someone who said they could make the LT timer stop going down, but it was just the clock and a client glitch so SS the time still went down... The teleporting seems to work but like you said its limited by A: Range B: Location away from NPC, so say we wanted to use the GC the game asks the server where the x,y is for her and checks ur distance away before allowing the True/False responce to be sent. So itd be pretty pointless having it in if yourve gotta be close to the needed NPC.
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07/27/2007, 01:08
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#25
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a suggestion
it would be cool if the proxy is able to record let's say a path from twin city to erm... metzone and then later on you're able to rerun the path on any character.
not sure if you get what i mean... but all the best for your project... i'm kinda a idiot when it comes to game hacking... so sorry i can't offer any help.
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07/27/2007, 02:30
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#26
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I like the above idea of path recording, would be nice. Its already somewhat doable with any proxy but you use !record and then !autohunt. You go along the path killing along the way.
A Route system would be nice.
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07/27/2007, 06:04
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#27
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Join Date: Mar 2005
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Lol... you guys are soooo behind  , funny thing is xD, all u guys are talking about, is already implemented in my proxy (a.k.a nproxy,proproxy, my old qoproxy, and others i released)
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