im assumin most ppl who play co have hi speed internets like cable or dsl. so to give dial up ppl a better chance against the dsl and cable ppl do u think they did...
--- "the game's network traffic is exceeding the game server's per-client rate cap - a mechanism which can be used by server admins to limit the natural advantage that cable/DSL users have over slow modem users."---
---"A possible cause of this is that some games, when they detect that (or are told that) the connection is via ethernet or USB, automatically switch themselves into a configuration designed for a 10Mbps LAN connection, where very high network traffic is possible. The game is ignorant of the rate capping in the cable modem, and overloads the connection, causing the latency. The rate capping in the cable modem will generally be non-destructive for TCP traffic, but many games use UDP (unreliable datagram protocol), where rate capping can lead to packet loss as well as high ping times. The downstream and upstream network demands of a game are reasonably symmetric, whereas cable modem rate caps are not, so it is the lower upstream rate cap that affects game-players most." ---






