I'm looking for some help with the DK soundpack.
I'd like to expand past just editing the sound files themselves. If we were to edit the actionsound.ini file, we could gain 100% control over what sounds play for any specific action, but it needs to be debugged.
I've been working long and hard, literally for 4 hours a day attempting to debug it, and as most I have discovered mabye 30 sounds.
The reason I'm trying to do this is because conquer uses single sounds for many different actions. An example, clubs and blades are linked, so if you want to edit fastblade, you also edit club/rage.
With the additional control, we could concievably give everything its own sound, unlike the lazy TQ that used every sound 10 times.
Also, if anyone can find, or knows which sound is used for Superman, +k for you because I STILL haven't been able to find it.
And of course, if anyone helps, you will be credited with each upcoming release of the soundpack for all the work you do.






