Quote:
Originally Posted by Dr.unreal
Hello ,
Please dont pack up autoIt so easily . Actually for other games (mostly 3D) autoIt is one of the easyest to use langs to make your own memory-based bot . I know its not a lang thats able to do everythink however its able to do quite alot . Also about making a proxy in autoit you re absolutely right no way in autoit but making a memory based bot in it ... why not ?  ( So no autoit rlly isnt just "pixel based" )
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Had no idea autoit did anything besides macro/pixel/logic functionality lol.
Sorry for any misconception I had... fact remains though that there is just SO much information released on the forum on how to handle these types of things with various programming languages (mostly C# and C++). Anyone with even a medium level of programming knowledge can make a basic proxy/memory based bot within a day or two and I can GUARANTEE you it will be far more efficient and effective than anything created in auto it.
Not claiming for a second that autoit couldn't be useful in certain situations... just that it's far from ideal for an efficient, multi featured bot... Personally I feel it's place is far more delegated to auto clickers lol.