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anti-aimbot finally works

Discussion on anti-aimbot finally works within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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Most ppl in CO2 hates aimbot, and many of my friends quit because of it. However, there is way to fix it (if you ever bother to read the QoProxy source code). We finally decided to write our code to **** aimbot and return the game to a mroe fair environment.

The anit-aimbot program has been tested and will be released to public in 1-2 weeks depending on our time of coding for interface. The program will still be proxy based as we are not so apt with API hooking.

Well, ppl may double that as I just registered in this forum today, but I have been with CO for years, but just do not like to leech here as most of guys are doing. Cheers.

30man ;-)
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Old 04/01/2007, 11:29   #2
 
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Either a dumb april fools joke or a glorified speedhack, if ya have to use proxy to beat an aimbotter, you suck just as bad as they do.

Kudos if it doesnt effect pvp against non cheaters, but i don't see this being possible.
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Old 04/01/2007, 11:50   #3
 
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Without proxy, I do not think a fair player can beat aimbotter. No chance at all. When there is nobody uses aimbot, this program will be useless again.

Again to the function of this program. I can reveal a little that aimbot work only when the target jumps, so if we can "kindof" change the way server send jump packet, the aimbotter can not target it correctly. that's how it works.
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Old 04/01/2007, 19:28   #4
 
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I wish it would work x.x
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Old 04/01/2007, 19:53   #5
 
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Who are you =O

Oh and if it makes all stop that would be good.
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Old 04/01/2007, 20:08   #6
 
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I'm aware of a couple people, scattered throughout the servers (I won't name names) that claim to have an anti-aimbot, and in one case I've actually seen it in GW, and it seems to work... so I would say it is possible. As for whether or not this guy has it and is willing to release it, I can't say for sure. It would be nice, though... maybe bring this game back to a game of skill, rather than who can download the most ****.
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Old 04/01/2007, 20:23   #7
 
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Yeah but the other people i've heard of who used it, it cut out most of the jump animation so ya teleported around, if everyone uses this it will be just as lame as people speeding everywhere.
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Old 04/01/2007, 20:50   #8
 
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only TQ can change how jumping sends packets tho
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Old 04/01/2007, 20:51   #9
 
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Quote:
Originally posted by Hippeedood@Apr 1 2007, 20:23
Yeah but the other people i've heard of who used it, it cut out most of the jump animation so ya teleported around, if everyone uses this it will be just as lame as people speeding everywhere.
Ya, it was basically a teleporter... which now that I think about it would make legitimate fb-ing hard as hell also, since you won't be able to determine the direction they're jumping, or their landing point.

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Old 04/01/2007, 22:36   #10
 
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Quote:
Originally posted by 30man@Apr 1 2007, 11:50
Without proxy, I do not think a fair player can beat aimbotter. No chance at all. When there is nobody uses aimbot, this program will be useless again.

Again to the function of this program. I can reveal a little that aimbot work only when the target jumps, so if we can "kindof" change the way server send jump packet, the aimbotter can not target it correctly. that's how it works.
:O what if i tell u that if u got FIXED proxy its aimbotting walkers/runners/jummpers to avoid some1 must send a NEW packet-> teleporting one BUT it would be decoded and added 2 aimbot pretty fast so u cant avoid aimbot :/
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Old 04/02/2007, 03:29   #11
 
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Quote:
Originally posted by .bmg+Apr 1 2007, 22:36--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (.bmg @ Apr 1 2007, 22:36)</td></tr><tr><td id='QUOTE'><!--QuoteBegin--30man@Apr 1 2007, 11:50
Without proxy, I do not think a fair player can beat aimbotter. No chance at all. When there is nobody uses aimbot, this program will be useless again.

Again to the function of this program. I can reveal a little that aimbot work only when the target jumps, so if we can "kindof" change the way server send jump packet, the aimbotter can not target it correctly. that's how it works.
:O what if i tell u that if u got FIXED proxy its aimbotting walkers/runners/jummpers to avoid some1 must send a NEW packet-> teleporting one BUT it would be decoded and added 2 aimbot pretty fast so u cant avoid aimbot :/[/b][/quote]
It is more than (or say NOT) teleport packet. Teleport is too obvious and makes game less fun.

Anyway there will be war against aimbotter is when it is to be release publicly.
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Old 04/02/2007, 03:35   #12
 
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30man who are u anyway???
fchen lol?
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Old 04/02/2007, 15:57   #13
 
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Yea i know someone that made an aimbot dodger, he wont share tho. Good luck with your project 30man.
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Old 04/02/2007, 15:59   #14
 
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work hard and make a rl anti aimbot dont get distracted by them ***** around you
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Old 04/02/2007, 21:35   #15
 
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Quote:
Originally posted by 30man@Apr 1 2007, 11:13
Most ppl in CO2 hates aimbot, and many of my friends quit because of it. However, there is way to fix it (if you ever bother to read the QoProxy source code). We finally decided to write our code to **** aimbot and return the game to a mroe fair environment.

The anit-aimbot program has been tested and will be released to public in 1-2 weeks depending on our time of coding for interface. The program will still be proxy based as we are not so apt with API hooking.

Well, ppl may double that as I just registered in this forum today, but I have been with CO for years, but just do not like to leech here as most of guys are doing. Cheers.

30man ;-)
cooooooool

i really hope it works, good luck man =))
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