Hello all,
Recently I've been trying out bot-hunting and while hunting if I'm not watching closely, coupled with a speedhack especially, the client constantly picks up the little pots that are virtually worthless. ScriptVessel/COPartner no longer drops these pots, except as if by accident, and are only picked up accidentally -- they're not defined as an item to pick up. I'm sure some of you have seen this as well. As you can imagine, this can become troublesome because your inventory will eventually fill completely and no further items can be picked up that are of value.
So, my question is, does anyone have knowledge of how to hide/remove or otherwise make certain items not appear on the ground after a monster is killed? I've tried removing the entry from itemtype.dat, making its name blank using spaces, altering its descriptor (Drug), etc. I can't exactly locate where MapItemIcons are referenced from within the game files. It'd have been easy if it were in 3DSimpleObj.ini, but it's not as far as I can tell.
Any direction would be much appreciated.