Ok, figured I'd update this thread with what I'm working on.
I finally have net at home again after a few months going without and have gotten back into the private server community. My proxy still works (last I checked) with some minor upgrades I did. I used it to log some more packets but no serious botting (that got boring and it would have taken too much work to make it a marketable thing... i still have it around though so that's cool)
So, using the experience with packets I gained from working on my proxy, I'm finally back onto Hellmouth! We are reviving (slowly) with a CUSTOM 5299 source (current tq patch).
Things will be moving slowly because we are going for stability and a properly planned out server before we ever worry about actual features and go online.
I estimate at LEAST a month for BASE game features, then at LEAST a month of closed/semi public beta testing during which point we will be adding content (events, pvp systems, custom content, etc) followed by a grand roll out of the playable server.
This is a big project, it may not make it to maturity but we are gonna give it one hell of a shot (especially if... certain things happen
The tracking thread for the project can be found:

So far there is only basic functionality (logging in, creating a character, moving around and chatting)
I have fully structured the item info packet for the current patch and arco was going to be writing the proper item systems for the game (database, inventory, equipment, adding, removing and updating items)
Also, just to keep you guys tantalized, an old friend of mine has joined the project and is going to be working on something VERY special for the server... He will be referred to as a "content creation tools creator".
For now we're going to leave Project Indigo (his offshoot of the server) as a mystery until we have something worth while to show for it.
Our channel will be updated with videos as we add more things.

I will also start up the twitter feed again. Follow for updates ^^

<REVISED>
So I'm back into coding again! Due to quite a bit of spare time, I've started coding some random things and developed an interest in creating my own pserver source. As part of that project I decided to make my own proxy to help with logging/decrypting packets required (I plan to run the current tq patch).
So far I'm still mostly working on the proxy simply because I'm finding it ooh so much fun. I hadn't worked with making hacks/bots before really and my limited packet experience makes this all rather new for me.
The proxy has made some significant progress and for the hell of it I'm coding some simple botting/hacking features to it. I MAY release a public test of it in the future, lemme know in the thread if you may be interested (note: It won't be anything as complex as many of the payed proxies in development atm. That's not my goal)
Anyways so without delay, here's my projects I'm working on currently.
Project 1: Hellmouth revision.
I'm going to be (slowly) working on a fully custom 5250+ source to support the new version of the server. In fact i plan on just jumping to the latest official tq patch. I've gotten a bunch of example sources from all over and immune's new one which has lent a huge hand in it so far. The custom source will be coming together slowly and in stages. So far i'm semi stuck with the new 5250 login stuff (some undocumented packet during login plus the new entity packet structure means i got alot to do before it goes anywhere). which leads into the need for project 2.
Project 2: Alchemy Online.
Named after my first learning project, it is a proxy I'm working on that is going to serve the function of logging current packets for use in my server. I'm planning though to add some basic botting functionality to it as a further learning project and to provide the possibility for future server revenue (if it's made i can always advance it to a payable version rather than just ditching a perfectly good proxy).
Very new thing for me to be working on but having lots of fun.
For example... here is me crashing a client with attacking too fast with my fatal strike bot lol (paths coming soon to remove the stupid random jumps)
Backburner projects:
LogicServer:
Still on hold as it's pointless to code before i have a fairly complete server to use it with. I'm considering hooking it up to the proxy to alllow for a proper artificial inteligence bot for hunting/looting rather than dull calculations. That's down the road though. Still... bot/companion system structure and calcs are all in place. Just need to write the logic server and handlers for it still...
CoEmu:
I like working with it so people can still expect some releases and tutorials related to it.. just less of them (although most of my new stuff isn't public)
Anyways, i'll be updating as things progress. Lots of lovely videos and pics to be expected ^^






