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How does an aimbot work??

Discussion on How does an aimbot work?? within the Conquer Online 2 forum part of the MMORPGs category.

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Old 05/06/2006, 06:28   #16
 
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i think i still got a coproxy folder inside my conquerhacks folder but never used it
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Old 05/06/2006, 15:14   #17
 
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+1k for tsu and other who helped me....I'm doing a lot better after eating and being outside
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Old 05/06/2006, 15:17   #18
 
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Quote:
Originally posted by wAndAA@May 6 2006, 15:14
+1k for tsu and other who helped me....I'm doing a lot better after eating and being outside
rofle...since you've become a nige guy again (lol), here is a really usefull post on how it works.
Quoted from Bountey.

EDIT: just realised that it only explains how to avoid an aimbot.
PM if oyu want it anyway.
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Old 05/06/2006, 15:17   #19
 
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lol i hardly go outside anymore dude. yesterday was my prom for the 8th grade i did not go cuz all my i forgot to buy my ticket. are theme was hollywood stardom. when i go to school everybodys going to be like DUDE why id u not go to prom we expected u out of all ppls to be thier.xD
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Old 05/06/2006, 15:18   #20
 
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packet aimbots work this way..

first by detecting the person coors

then make fastblade go that direction

not 100pct sure though
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Old 05/06/2006, 15:20   #21
 
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i tried aimboting wit copartner not a hundred percent right but i would get the ppl some of the times. i just told it to stay in one cord and when the person came next to me it would shoot and i would get them sometimes
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Old 05/06/2006, 15:37   #22
 
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tt is pixel based its different.. either partner detect that by memory or the name.. but 99pct i think is memory
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Old 05/06/2006, 15:43   #23
 
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i did put the name of the person in the name box so it shoot whereever it saw the name
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Old 05/06/2006, 15:55   #24
 
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yes but that is like
memory detecting
or pixle detecting
or packet detecting but pixel blading or memory blading
either ways it still suck
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Old 05/06/2006, 18:16   #25
 
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So this is the info I've gotten so far...

1.] It checks where the other person is (DUH!)
2.a] It "locks" or "clicks" where you want to shoot it (with packets I suppose....will be hell making this :P)
2.b] It makes the client think you're using a different skill (nado)
3.a] Pixel based sucks??
3.b] Memory???

Well thats all the "important" stuff so far...(not an insult to others I hope...) but those I have seen the most "crucial" infos? are they? some level 2/3 wanna help me? :?
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Old 05/09/2006, 21:33   #26
 
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well I dont expect you will be getting much help with making it.. lvl 2/3's have aimbots but they wont release cause it would ruin the game even more.... um...

1.] It checks where the other person is (DUH!) yes you gota make it lock onto that specific name (look for their jump packets [bits of info server sends you saying xxxx has jumped to 168.197]) then you need it to rightclick where they are when it recieves a specific packet/bit of info.... usualy done right as they are jumping (less laggy time you already know where they are... as long as your ping dont suck its a guarentee'd hit)


2.a] It "locks" or "clicks" where you want to shoot it (with packets I suppose....will be hell making this :P) as I said in last post yes. The aimbot must be able to lock onto a specific target such as selecting by CLIENT SIDE modifications which would create a packet saying JoeAimBot has cast tornado on PoorGonaBeDeadTroj and by doing this (never sends to conquer server) it gets the player id/packets it needs so that it can fastblade them


2.b] It makes the client think you're using a different skill (nado)
again that part aint tooo hard its just modifying spells whats hard is making the aimbot use that to lock onto a target
3.a] Pixel based sucks?? yes.. pixel based means it looks at your conquer screen and goes omfg someone with the name you told me to fb is onscreen!!! I am gona right click 500 times on them (where your client thinks they are, does not factor in lag or movement)
3.b] Memory??? looks at the information your conquer screen is sending and reciving and sends the specific packets it needs to....hm... lemme think...

--------------------------
Your Conquer Client
--------------------------
Information being processed and sent to client (memory?)
---------------------------
information being sent/recived from conquer servers
---------------------------
server data/processing
----------------------------




hope that explains it a bit clearer.. basicly its looking at the most current information CONQUER is using NOT what your picture on your screen is... also it will mess up your mouse if its pixel based and you prob wont be able to escape vry ez
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Old 05/09/2006, 22:51   #27
 
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On a few SS, FB Aimbots I have, when you Select the target, I think that the aimbot just tracks their co-ords using packets, a little like COTOB does with the player notification. Infact, I dont think that that would take a lot of editing to turn it into a packet based aimbot. All you need to do is implement a targeting system and when the target is within range set it to FB/SS. It might not be as good as you imagine it to be if u have a laggy computer.

I'm not altogether sure about what I stated above though. So don't go around asking people to attempt it. It might just be a big waste of time :\

Maybe ask chocoman4k if he is willing to share the player location thing he has in COTOB?
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Old 05/24/2006, 16:38   #28
 
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wAndAA.....can u give me some aimbot/???????????
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Old 05/24/2006, 16:43   #29
 
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[img]text2schild.php?smilienummer=1&text=pls give me aimbot :P' border='0' alt='pls give me aimbot :P' />
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Old 05/27/2006, 10:53   #30
 
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No I cant give an aimbot....fore I have not made one.. but COproxy has an aimbot... search for it in the stickies i think... or just use search for COproxy...
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