well I dont expect you will be getting much help with making it.. lvl 2/3's have aimbots but they wont release cause it would ruin the game even more.... um...
1.] It checks where the other person is (DUH!) yes you gota make it lock onto that specific name (look for their jump packets [bits of info server sends you saying xxxx has jumped to 168.197]) then you need it to rightclick where they are when it recieves a specific packet/bit of info.... usualy done right as they are jumping (less laggy time you already know where they are... as long as your ping dont suck its a guarentee'd hit)
2.a] It "locks" or "clicks" where you want to shoot it (with packets I suppose....will be hell making this :P) as I said in last post yes. The aimbot must be able to lock onto a specific target such as selecting by CLIENT SIDE modifications which would create a packet saying JoeAimBot has cast tornado on PoorGonaBeDeadTroj and by doing this (never sends to conquer server) it gets the player id/packets it needs so that it can fastblade them
2.b] It makes the client think you're using a different skill (nado)
again that part aint tooo hard its just modifying spells whats hard is making the aimbot use that to lock onto a target
3.a] Pixel based sucks?? yes.. pixel based means it looks at your conquer screen and goes omfg someone with the name you told me to fb is onscreen!!! I am gona right click 500 times on them (where your client thinks they are, does not factor in lag or movement)
3.b] Memory??? looks at the information your conquer screen is sending and reciving and sends the specific packets it needs to....hm... lemme think...
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Your Conquer Client
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Information being processed and sent to client (memory?)
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information being sent/recived from conquer servers
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server data/processing
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hope that explains it a bit clearer.. basicly its looking at the most current information CONQUER is using NOT what your picture on your screen is... also it will mess up your mouse if its pixel based and you prob wont be able to escape vry ez