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Nvm

Discussion on Nvm within the Conquer Online 2 forum part of the MMORPGs category.

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Old 04/22/2006, 06:35   #76
 
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srry guys but i think this would be a good move for conquer

people connecting more than twice lag the server.

this makes it so other people cant log in because there is the max amount of poeple in server.

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Old 04/22/2006, 07:03   #77
 
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ive had 9 clients connected for hours since maint with no trouble at all... it must just be you... as for it being detectable now... well i'll find out soon i guess
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Old 04/22/2006, 07:12   #78
 
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hmm wierd but the thing is there is a moment that doesn't kick me but there is some momenst that they do...
does this thing has to do something with the hex
or they could actually detect me?
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Old 04/22/2006, 07:13   #79
 
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hmm let me try to re do the hex thing that might work :P dont u think?
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Old 04/22/2006, 07:42   #80
 
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ok this is getting crazy
i tried to re do it with the hex
but it doesn't work
hmm
i turn on 7 but it loggs out 4 maybe 6
so
what is that problem?
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Old 04/22/2006, 07:45   #81
 
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yeap is detectable i dont know how
but its true only 2 of them are online
the rest is just kick out of the game
i will try with different computer put if this is true we need a new multi client bot
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Old 04/22/2006, 09:45   #82
 
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i still think that is detectabel becuase after i open 6 client it only take around 5~10 minutes to kick 4 of them
and only 2 its ok
its all random
thats the result of the time that i spent trying to figure out this problem

EDIT:
hmm actually...
i was thinking some more...
i just restarted my computer
and waited for couple of minute(like 5 minutes)
then when i logged on
it was really clear
no lag and stuff
hmm
i think the problem is the lag
thats what i think ^_^
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Old 04/22/2006, 10:29   #83
 
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interesting... but maybe is the last patch bug. the one they were talking about. why i say that: got 2 comps, 1 compleetly normal the other with mclient and cotobo. and I get dced on bouth and even if only one works (only 2 CO opened on same IP). I'll try to patch the way CO said on the webpage. see how it works. if someone did that please post
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Old 04/22/2006, 11:12   #84
 
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It's saturday now, anybody banned for multiclienting yet?
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Old 04/22/2006, 12:33   #85
 
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seems to be a bunch of bull **** he is saying
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Old 04/22/2006, 13:32   #86
 
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They cant do it.
Well.. technicaly they can - it's not even very difficult - , but they would kill their own game. Just think of all the schools, which bring their comps online with same IP, university, workplaces, students' building (with huge internal networks) and all the other places where many comps are linked together without being used from the same person.
It would be a horrible mess for them to tell apart, who is using 2+ clients and where are really several ppl coming on over same IP.
So yeah.. I think they cant do it yet. Not over the IP anyways.
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Old 04/22/2006, 14:17   #87
 
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its sat. for me and i am having no trouble running 8 clients like i normally do.....mabe hes jelous that he cant use multi client xD
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Old 04/22/2006, 15:03   #88
 
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i can run more than 9 clients at all.. it seems to be detectable at all
but before the maint i quit all thos clients except my main
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Old 04/22/2006, 15:15   #89
 
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Quote:
Originally posted by (GAME)Master@Apr 22 2006, 12:33
seems to be a bunch of bull **** he is saying
its utter bullshit some one just trying to scare ppl from using multi clients
i been using xxxx sincnce maint rebooted pc several times even made 5 noobs n added them to the multi to test


utter **** not char been dc`d

my advice is if your worried don`t multi
though imho the thread starter is talking utter bull
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Old 04/22/2006, 18:40   #90
 
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I'd like to mention a single thing about tracking systems who connect to conquer. There are more ways then one to track a computer, besides the IP address of course, most of which use serial numbers. I think that stereogames is lieing about this "Multiclient ban", mostly due to TQ is a bit smarter then to use an IP address.

-einhornchen
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