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New generation of Minimaps

Discussion on New generation of Minimaps within the Conquer Online 2 forum part of the MMORPGs category.

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Old 04/05/2010, 03:13   #16
 
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Originally Posted by IAmHawtness View Post




Isn't that kinda the same?
OMG make em all yours are the best, how can i use these in game?
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Old 04/05/2010, 14:02   #17


 
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Originally Posted by lilfabbro View Post
OMG make em all yours are the best, how can i use these in game?
Those are from the official conquer website.
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Old 04/05/2010, 17:15   #18
 
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Originally Posted by IAmHawtness View Post




Isn't that kinda the same?
They kinda are but not really , And they are rendering them just like I am. Let's say you play in twin city, before you login the game renders a map for the entire city and places it in the background so that you see a background of twincity. Then it has to take that background and resize it for the map you see when you press the magnifying glass. Now I figured out how they rendered their maps so I am doing the same as they are.

You might wonder, what possible sort of usefulness could they have? Well as you see in my sig I am working on a Bot, and I will be rendering my own maps, and then be using them as minimaps in my bot, I will place portals, npcs, players, monsters, yourself and all possible things in it as different color dots.

You can't really take a finished map from the co site to do this, for many reasons.

1. They have a bunch of stuff cluttered all over it.
2. Finding out the size ratios per pixel and cordinate is hard unless you know the rendering method. (Which you need when you are placing players/monsters etc on the map.
3. Their maps have additions to them, such as a bit of graphics added in something like photoshop, which I do not intend to do .

Everything is worked out programatically on my side. I will show the results later.
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Old 09/17/2010, 20:36   #19
 
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what th link not wark
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Old 10/14/2010, 02:18   #20
 
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Originally Posted by Trigorio View Post
They kinda are but not really , And they are rendering them just like I am. Let's say you play in twin city, before you login the game renders a map for the entire city and places it in the background so that you see a background of twincity. Then it has to take that background and resize it for the map you see when you press the magnifying glass. Now I figured out how they rendered their maps so I am doing the same as they are.

You might wonder, what possible sort of usefulness could they have? Well as you see in my sig I am working on a Bot, and I will be rendering my own maps, and then be using them as minimaps in my bot, I will place portals, npcs, players, monsters, yourself and all possible things in it as different color dots.

You can't really take a finished map from the co site to do this, for many reasons.

1. They have a bunch of stuff cluttered all over it.
2. Finding out the size ratios per pixel and cordinate is hard unless you know the rendering method. (Which you need when you are placing players/monsters etc on the map.
3. Their maps have additions to them, such as a bit of graphics added in something like photoshop, which I do not intend to do .

Everything is worked out programatically on my side. I will show the results later.
So what your saying is you don't want photoshoped maps? I was actually hoping there was a way to add to your mini-maps in COGenius, cause in version 1.2.0.7 there are some missing portals and bridges when you head out towards AZ from DC.

Oh well, Guess i'll just go report them on your forum.
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Old 02/22/2012, 19:03   #21
 
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فين رابطت التحميل

ياريت رابطة تحميل البرنامح
بوت وكيل CoGenius:

ياريت رابطة تحميل البرنامح
بوت وكيل CoGenius:
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Old 04/17/2012, 09:00   #22
 
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