first one:
Do the monsters have a unique id? not like all pheasants have id 100000, but more like this pheasant has id 100128 and that one has 103847
second one:
If the first question has the answer yes, is there a way to intercept this id? is this id sent to the client when the server finds it nececery to display the monster on your screen, is it stored into a memory adress, any other way?
third one:
if the answer to the second question is yes, is somebody kind enough to post the method of doing so, or is there a program to do it for you, and if there is, is the source code available?
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another one:
Can somebody post/pm me the memory adresses (NOT ID'S, any1 can find those) of the following things:
*inventory slots, so what itemid is stored in what inventory slot
*the uni id of items in that slot
*whether the player is mining or not (dont know if this is stored in the memory, but I think so....)
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thats it for now, happy learning/leeching/hacking,
mind...






