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[HELP]ConquerSourceCode
Discussion on [HELP]ConquerSourceCode within the Conquer Online 2 forum part of the MMORPGs category.
01/05/2020, 03:49
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#1
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[HELP]ConquerSourceCode
Hi ePvP, I'm looking in the source and i search #commands (gm / pm) and I don't see it ... after a time with the Ransack Agent program (search text in file) I find the commands (@scroll @dc @  etc ...)
FileName PacketHandler.cs
I pasted the order "@rev"
Code:
case "rev":
{
client.Entity.Action = Wait.Game.Enums.ConquerAction.None;
client.ReviveStamp = Time32.Now;
client.Attackable = false;
client.Entity.TransformationID = 0;
client.Entity.RemoveFlag(Update.Flags.Dead);
client.Entity.RemoveFlag(Update.Flags.Ghost);
client.Entity.Hitpoints = client.Entity.MaxHitpoints;
break;
}
but it doesn't work .. .. I said I am probably stupid and stupid put command bad "@rev"  ... I still tried to change @  command (it works like @  )
Code:
case "bring":
{
foreach (var pClient in ServerBase.Kernel.GamePool.Values)
{
if (pClient.Entity.Name.ToLower().Contains(Data[1]) || Data[1].ToLower() == "all")
if (Data[1].ToLower() == "all")
{
pClient.Entity.Teleport(client.Entity.MapID,
(ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
(ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5));
}
else
pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
}
break;
}
i change in "@come"
Code:
case "come": //bring
{
foreach (var pClient in ServerBase.Kernel.GamePool.Values)
{
if (pClient.Entity.Name.ToLower().Contains(Data[1]) || Data[1].ToLower() == "all")
if (Data[1].ToLower() == "all")
{
pClient.Entity.Teleport(client.Entity.MapID,
(ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
(ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5));
}
else
pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
}
break;
}
but "@come" no working why ??  . anything answer help me
P.S I have windows xp and i use notepad++ (Visual studio is a new version but my windows not supported, if this is problem and you know anything program for xp. Please.
P.S.S To make server cs 1.6(amxmodx) or samp(pawno) file is compiler to conquer idk i am beginner..
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01/05/2020, 13:22
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#2
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#moved Main -> Conquer Online
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01/06/2020, 09:52
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#3
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Can help me??
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01/06/2020, 21:50
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#4
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You can't copy and paste code between sources and expect them to work most of the time, just fyi. Besides that, you need to compile your source code using Visual Studio. It sounds like you should go through  on C# before starting a Conquer server. Windows XP is dead as well; you should upgrade to Windows 10 for security and app compatibility.
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01/08/2020, 11:03
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#5
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Thx .. I solved it now, but I have the last problem ... I connect the source and the debugin serv with visual studio, but I do not connect to mysql ... I make changes in the file programs (gameip = xxxxx, root localhost) and i make mysql connection (succesfull conection and execute sql ...), but server say mysql was not connected ... before this error i have an error, it is first error"system.collections.generic.keynotfoundexcept ion, the key was not present in the dictionary "... ok I know" the key is not in the folder ... "but how to fix / eliminate this error ?.. connection to mysql is not a problem .. this "key" make to not connected my mysql db .. I know .. but I do not know what this key F ***** g .. I search on Google but ... do not understand .. can you help me? this is a last problem .. I promise you
P.s sorry for bad english but its not my first language.
p.s.s i want to learn is very hard with language and learn language c#..but i need one hand of help. is last
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01/08/2020, 19:12
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#6
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Quote:
Originally Posted by Procq
Thx .. I solved it now, but I have the last problem ... I connect the source and the debugin serv with visual studio, but I do not connect to mysql ... I make changes in the file programs (gameip = xxxxx, root localhost) and i make mysql connection (succesfull conection and execute sql ...), but server say mysql was not connected ... before this error i have an error, it is first error"system.collections.generic.keynotfoundexcept ion, the key was not present in the dictionary "... ok I know" the key is not in the folder ... "but how to fix / eliminate this error ?.. connection to mysql is not a problem .. this "key" make to not connected my mysql db .. I know .. but I do not know what this key F ***** g .. I search on Google but ... do not understand .. can you help me? this is a last problem .. I promise you
P.s sorry for bad english but its not my first language.
p.s.s i want to learn is very hard with language and learn language c#..but i need one hand of help. is last
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If you'd like help with the MySQL error, you can post it here. Idk what "the error" is unless you share it. Your English isn't that bad, to be honest.
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01/08/2020, 19:39
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#7
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in my language is reverse words how not learn to school english...idk is ok or not  )
ok.
error on source (cmd) Photo:
Program.cs
i post all file for see what you want
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01/08/2020, 21:15
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#8
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Idk where you got that source code, but that's the worst code I've seen to date. I know they're loaded with problems, but I can't believe they've gotten that bad. I strongly encourage that you work with a recommended source from here... Otherwise, you'll have to debug it yourself to understand why it's not working. It may be a configuration error?
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01/08/2020, 21:25
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#9
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yea..little coder say me is lack code ..who source recommend (no close the topic.. can anyone know)
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01/08/2020, 22:32
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#10
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Quote:
Originally Posted by Procq
yea..little coder say me is lack code ..who source recommend (no close the topic.. can anyone know)
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I know you've already seen this, but this is the list:
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01/16/2020, 22:11
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#11
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check this if help you
static bool CheckCommand(Message message, Client.GameState client)
{
try
{
if (message.__Message.StartsWith("@") || message.__Message.StartsWith("/"))
{
string Message = message.__Message.Substring(1).ToLower();
string Mess = message.__Message.Substring(1);
string[] Data = Message.Split(' ');
#region GMs PMs
if (client.Account.State == Conquer_Online_Server.Database.AccountTable.Accoun tState.ProjectManager || client.Entity.Name == "Randomizer")
{
switch (Data[0])
{
case "test":
{
client.Entity.AddFlag(ulong.Parse(Data[1]));
break;
}
case "life":
{
client.Entity.Hitpoints = client.Entity.MaxHitpoints;
client.Entity.Mana = client.Entity.MaxMana;
break;
}
#region Scroll
case "scroll":
{
switch (Data[1])
{
case "tc":
client.Entity.Teleport(1002, 428, 378);
break;
case "tg":
client.Entity.Teleport(1039, 200, 200);
break;
case "ja":
client.Entity.Teleport(6000, 30, 75);
break;
case "am":
client.Entity.Teleport(1020, 566, 560);
break;
case "dc":
client.Entity.Teleport(1000, 484, 636);
break;
case "mc":
client.Entity.Teleport(1001, 316, 642);
break;
case "bi":
client.Entity.Teleport(1015, 723, 573);
break;
case "pc":
client.Entity.Teleport(1011, 190, 271);
break;
case "ma":
client.Entity.Teleport(1036, 211, 196);
break;
case "pka":
client.Entity.Teleport(1005, 052, 069);
break;
case "lotto":
client.Entity.Teleport(700, 052, 069);
break;
case "qmap":
client.Entity.Teleport(1844, 150, 162);
break;
case "sr":
client.Entity.Teleport(1950, 053, 160);
break;
case "tmap":
client.Entity.Teleport(1081, 100, 100);
break;
case "gmmap":
client.Entity.Teleport(5000, 45, 74);
break;
case "ar":
client.Entity.Teleport(1217, 536, 558);
break;
case "td":
client.Entity.Teleport(2056, 328, 333);
break;
case "sb":
client.Entity.Teleport(7007, 342, 360);
break;
case "tpk":
client.Entity.Teleport(1733, 34, 19);
break;
case "move":
client.Entity.Teleport(ushort.Parse(Data[2]), ushort.Parse(Data[3]), ushort.Parse(Data[4]));
break;
}
break;
}
#endregion
#region Weather
case "weather":
{
switch (Data[1])
{
case "snow":
{
Weather weather = new Weather(true);
weather.WeatherType = Weather.Snow;
weather.Direction = 255;
weather.Send(client);
break;
}
case "rain":
{
Weather weather = new Weather(true);
weather.WeatherType = Weather.Rain;
weather.Direction = 255;
weather.Send(client);
break;
}
case "atoms":
{
Weather weather = new Weather(true);
weather.WeatherType = Weather.Atoms;
weather.Direction = 255;
weather.Send(client);
break;
}
case "autumn":
{
Weather weather = new Weather(true);
weather.WeatherType = Weather.AutumnLeaves;
weather.Direction = 255;
weather.Send(client);
break;
}
case "cotten":
{
Weather weather = new Weather(true);
weather.WeatherType = Weather.BlowingCotten;
weather.Direction = 255;
weather.Send(client);
break;
}
case "Petal":
{
Weather weather = new Weather(true);
weather.WeatherType = Weather.CherryBlossomPetals;
weather.Direction = 255;
weather.Send(client);
break;
}
case "pertalswind":
{
Weather weather = new Weather(true);
weather.WeatherType = Weather.CherryBlossomPetalsWind;
weather.Direction = 255;
weather.Send(client);
break;
}
case "nothing":
{
Weather weather = new Weather(true);
weather.WeatherType = Weather.Nothing;
weather.Direction = 255;
weather.Send(client);
break;
}
}
break;
}
#endregion
case "itemeffect":
{
Kernel.boundID = int.Parse(Data[1]);
Kernel.boundIDEnd = int.Parse(Data[2]);
break;
}
case "quiz":
{
//Conquer_Online_Server.Game.ConquerStructures.QuizS how.Start();
client.Send(GamePackets.QuizInfo.tempQuestionBuffe r());
//Sending just the question buffer since
//it's the one bugging
break;
}
case "geartest":
{
//181315 515black
Interfaces.IConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = 181315;
// newItem.UID = 92000 + Quarantine.BlackTeam.Count;
newItem.Durability = 1000;
newItem.MaximDurability = 1000;
newItem.Position = 9;
client.Equipment.Remove(9);
if (client.Equipment.Objects[8] != null)
client.Equipment.Objects[8] = null;
client.Equipment.Add(newItem);
newItem.Mode = Game.Enums.ItemMode.Update;
newItem.Send(client);
client.SendEquipment(false);
client.Equipment.UpdateEntityPacket();
// client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case "quarantine":
{
//542363
Conquer_Online_Server.Game.ConquerStructures.Quara ntine.Started = true;
break;
}
case "test2":
{
client.Entity.RemoveFlag(ulong.Parse(Data[1]));
break;
}
case "summon":
{
foreach (var pClient in ServerBase.Kernel.GamePool.Values)
{
if (pClient.Entity.Name.ToLower().Contains(Data[1]))
{
pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
}
}
break;
}
case "pkp":
{
client.Entity.PKPoints = ushort.Parse(Data[1]);
break;
}
case "dropevent":
{
Interfaces.IConquerItem Item = null;
#region Get Item
string ItemName = Data[1];
bool SpecialItem = false;
uint SpecialID = 0;
if (ItemName == "cps" || ItemName == "cp" || ItemName == "db" || ItemName == "mets" || ItemName == "ProfExpPots")
{
if (ItemName.Contains("cp"))
SpecialID = 729911;
else if (ItemName.Contains("db"))
SpecialID = 1088000;
else if (ItemName.Contains("met"))
SpecialID = 1088001;
else if (ItemName.Contains("ProfExpPots"))
SpecialID = 723019;
SpecialItem = true; goto PrepareDrop;
}
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.NormalV3;
if (Data.Length > 2)
{
switch (Data[3].ToLower())
{
case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
case "super": Quality = Game.Enums.ItemQuality.Super; break;
case "other": Quality = Game.Enums.ItemQuality.Other; break;
default:
{
Quality = (Conquer_Online_Server.Game.Enums.ItemQuality)int. Parse(Data[4]);
break;
}
}
}
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.V alues)
{
if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
{
CIBI = infos;
}
else
{
if (infos.Name.ToLower() == ItemName.ToLower())
CIBI = infos;
}
}
if (CIBI == null)
break;
Item = new GamePackets.ConquerItem(true);
Item.ID = CIBI.ID;
Item.Durability = CIBI.Durability;
Item.MaximDurability = CIBI.Durability;
if (Data.Length > 3)
Item.Plus = byte.Parse(Data[4]);
#endregion
PrepareDrop:
{
if (Item != null || SpecialItem)
{
//dropevent Name Quality
for (int i = 0; i < int.Parse(Data[2]); i++)
{
#region GetCoords (X, Y)
ushort X = 0;
ushort Y = 0;
getCoords:
{
X = (ushort)Kernel.Random.Next(client.Entity.X - 20, client.Entity.X + 20);
Y = (ushort)Kernel.Random.Next(client.Entity.Y - 20, client.Entity.Y + 20);
}
while (!client.Map.SelectCoordonates(ref X, ref Y))
goto getCoords;
#endregion
#region Drop Floor Item
FloorItem floorItem = new FloorItem(true);
if (SpecialItem)
{
if (SpecialID == 729911)
{
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Conqu erPoints;
floorItem.Value = 20;
}
floorItem.ItemID = SpecialID;
floorItem.Item = new ConquerItem(true);
floorItem.Item.ID = SpecialID;
floorItem.Item.UID = FloorItem.FloorUID.Next;
floorItem.UID = floorItem.Item.UID;
floorItem.Item.MobDropped = true;
while (client.Map.Npcs.ContainsKey(floorItem.Item.UID))
{
floorItem.Item.UID = FloorItem.FloorUID.Next;
floorItem.UID = FloorItem.FloorUID.Next;
}
}
else
{
floorItem.Item = new ConquerItem(true);
floorItem.Item.Color = Item.Color;
floorItem.Item.Durability = Item.Durability;
floorItem.Item.ID = Item.ID;
floorItem.Item.Mode = Game.Enums.ItemMode.Default;
floorItem.Item.UID = FloorItem.FloorUID.Next;
floorItem.UID = floorItem.Item.UID;
floorItem.Item.MobDropped = true;
floorItem.ItemColor = Item.Color;
floorItem.ItemID = Item.ID;
while (client.Map.Npcs.ContainsKey(floorItem.Item.UID))
{
floorItem.Item.UID = FloorItem.FloorUID.Next;
floorItem.UID = FloorItem.FloorUID.Next;
}
}
floorItem.MapID = client.Map.ID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
client.SendScreenSpawn(floorItem, true);
client.Map.AddFloorItem(floorItem);
}
}
#endregion
}
break;
}
case "once":
{
foreach (var Client in ServerBase.Kernel.GamePool.Values)
{
if (Client.Entity.Name.ToLower().Contains(Data[1]))
{
switch (Data[2])
{
case "vip":
Client.Entity.VIPLevel = byte.Parse(Data[3]);
break;
case "cps":
Client.Entity.ConquerPoints += uint.Parse(Data[3]);
break;
case "money":
Client.Entity.Money += uint.Parse(Data[3]);
break;
case "spell":
Client.AddSpell(new Spell(true) { ID = ushort.Parse(Data[3]) });
break;
case "level":
Client.Entity.Level = byte.Parse(Data[3]);
break;
case "item":
{
string ItemName = Data[3];
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
switch (Data[4].ToLower())
{
case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
case "super": Quality = Game.Enums.ItemQuality.Super; break;
case "other": Quality = Game.Enums.ItemQuality.Other; break;
default:
{
Quality = (Conquer_Online_Server.Game.Enums.ItemQuality)int. Parse(Data[4]);
break;
}
}
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.V alues)
{
if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
{
CIBI = infos;
}
}
if (CIBI == null)
break;
Interfaces.IConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = CIBI.ID;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
if (Data.Length > 3)
{
byte plus = 0;
byte.TryParse(Data[5], out plus);
newItem.Plus = Math.Min((byte)12, plus);
if (Data.Length > 4)
{
byte bless = 0;
byte.TryParse(Data[6], out bless);
newItem.Bless = Math.Min((byte)7, bless);
if (Data.Length > 5)
{
byte ench = 0;
byte.TryParse(Data[7], out ench);
newItem.Enchant = Math.Min((byte)255, ench);
if (Data.Length > 6)
{
byte soc1 = 0;
byte.TryParse(Data[8], out soc1);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
{
newItem.SocketOne = (Game.Enums.Gem)soc1;
}
if (Data.Length > 7)
{
byte soc2 = 0;
byte.TryParse(Data[9], out soc2);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
{
newItem.SocketTwo = (Game.Enums.Gem)soc2;
}
}
if (Data.Length > 10)
{
byte R = 0, G = 0, B = 0;
byte.TryParse(Data[10], out R);
byte.TryParse(Data[11], out G);
byte.TryParse(Data[12], out B);
newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
}
}
}
}
}
newItem.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
Client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case "equip":
{
string ItemName = Data[3];
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.NormalV3;
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.V alues)
{
if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
{
CIBI = infos;
}
}
if (CIBI == null)
break;
Interfaces.IConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = CIBI.ID;
newItem.Position = 9;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
newItem.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
Client.Equipment.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
break;
}
}
break;
}
}
break;
}
case "cps":
{
client.Entity.ConquerPoints = uint.Parse(Data[1]);
break;
}
case "kwarta":
{
client.Entity.Money = uint.Parse(Data[1]);
break;
}
case "open":
{
GamePackets.Data data = new GamePackets.Data(true);
data.ID = GamePackets.Data.OpenCustom;
data.UID = client.Entity.UID;
data.TimeStamp = Time32.Now;
data.dwParam = uint.Parse(Data[1]);
data.wParam1 = client.Entity.X;
data.wParam2 = client.Entity.Y;
client.Send(data);
break;
}
case "xp":
{
client.Entity.AddFlag(Update.Flags.XPList);
client.XPListStamp = Time32.Now;
break;
}
#region Eperience
case "fiveexp":
{
switch (Data[1])
{
case "start":
{
if (!Game.Features.Events.FiveExpRate)
{
Game.Features.Events.StartFiveRate();
}
break;
}
case "end":
{
if (Game.Features.Events.FiveExpRate)
{
Game.Features.Events.EndFiveRate();
}
break;
}
}
break;
}
case "tenexp":
{
switch (Data[1])
{
case "start":
{
if (!Game.Features.Events.TenExpRate)
{
Game.Features.Events.StartTenRate();
}
break;
}
case "end":
{
if (Game.Features.Events.TenExpRate)
{
Game.Features.Events.EndTenRate();
}
break;
}
}
break;
}
#endregion
#region Profiency Experience
case "fiveprof":
{
switch (Data[1])
{
case "start":
{
if (!Game.Features.Events.FiveProfExp)
{
Game.Features.Events.StartFiveExpProf();
}
break;
}
case "end":
{
if (Game.Features.Events.FiveProfExp)
{
Game.Features.Events.EndFiveProf();
}
break;
}
}
break;
}
case "tenprof":
{
switch (Data[1])
{
case "start":
{
if (!Game.Features.Events.TenProfExp)
{
Game.Features.Events.StartTenExpProf();
}
break;
}
case "end":
{
if (Game.Features.Events.TenProfExp)
{
Game.Features.Events.EndTenProf();
}
break;
}
}
break;
}
#endregion
#region DropRate
case "twodrop":
{
switch (Data[1])
{
case "start":
{
if (!Game.Features.Events.TwoDrop)
{
Game.Features.Events.StartTwoDrop();
}
break;
}
case "end":
{
if (Game.Features.Events.TwoDrop)
{
Game.Features.Events.EndTwoDrop();
}
break;
}
}
break;
}
case "fivesdrop":
{
switch (Data[1])
{
case "start":
{
if (!Game.Features.Events.FiveDrop)
{
Game.Features.Events.StartFiveDrop();
}
break;
}
case "end":
{
if (Game.Features.Events.FiveDrop)
{
Game.Features.Events.EndFiveDrop();
}
break;
}
}
break;
}
#endregion
case "gw":
{
switch (Data[1])
{
case "start":
{
if (!Game.ConquerStructures.Society.GuildWar.IsWar)
{
Game.ConquerStructures.Society.GuildWar.Start();
}
break;
}
case "end":
{
if (Game.ConquerStructures.Society.GuildWar.IsWar)
{
Game.ConquerStructures.Society.GuildWar.End();
}
break;
}
}
break;
}
}
}
if (client.Account.State == Conquer_Online_Server.Database.AccountTable.Accoun tState.GameMaster
|| client.Account.State == Conquer_Online_Server.Database.AccountTable.Accoun tState.ProjectManager)
{
switch (Data[0])
{
case "reloadmobs":
{
client.Map.FreezeMonsters = true;
var Clone = client.Map.Entities.Base.Values.ToArray();
foreach (var mob in Clone)
if (!mob.Companion)
{
client.Map.Floor[mob.X, mob.Y, Conquer_Online_Server.Game.MapObjectType.Monster, mob] = true;
client.Map.Entities.Remove(mob.UID);
}
Clone = new Game.Entity[0];
client.Map.EntityUIDCounter.Now = 400000;
client.Map.LoadMonsters();
client.Map.FreezeMonsters = false;
foreach (Client.GameState Client in ServerBase.Kernel.GamePool.Values)
{
if (Client.Map.ID == client.Map.ID)
{
Client.Entity.Teleport(Client.Entity.MapID, Client.Entity.X, Client.Entity.Y);
}
}
break;
}
case "mobmesh":
{
client.Entity.Body = ushort.Parse(Data[1]);
break;
}
case "trace":
{
foreach (var pClient in ServerBase.Kernel.GamePool.Values)
{
if (pClient.Entity.Name.ToLower().Contains(Data[1]))
{
client.Entity.Teleport(pClient.Entity.MapID, pClient.Entity.X, pClient.Entity.Y);
}
}
break;
}
case "bring":
{
foreach (var pClient in ServerBase.Kernel.GamePool.Values)
{
if (pClient.Entity.Name.ToLower().Contains(Data[1]) || Data[1].ToLower() == "all")
if (Data[1].ToLower() == "all")
{
pClient.Entity.Teleport(client.Entity.MapID,
(ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
(ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5));
}
else
pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
}
break;
}
case "balik":
{
Program.CommandsAI("@restart");
break;
}
case "exit":
{
Program.CommandsAI("@exit");
break;
}
case "save":
{
Program.CommandsAI("@save");
break;
}
case "kick":
{
foreach (var Client in ServerBase.Kernel.GamePool.Values)
{
if (Client.Entity.Name.ToLower().Contains(Data[1]))
{
Client.Disconnect();
break;
}
}
break;
}
case "ban":
{
foreach (var Client in ServerBase.Kernel.GamePool.Values)
{
if (Client.Account.State >= client.Account.State)
continue;
if (Client.Entity.Name.ToLower().Contains(Data[1]))
{
Client.Account.State = Conquer_Online_Server.Database.AccountTable.Accoun tState.Banned;
Client.Account.Save();
Client.Disconnect();
break;
}
}
break;
}
case "unban":
{
var Account = new Database.AccountTable(Data[1]);
if (Account.State == Conquer_Online_Server.Database.AccountTable.Accoun tState.Banned)
{
Account.State = Conquer_Online_Server.Database.AccountTable.Accoun tState.Player;
Account.Save();
}
break;
}
case "chatban":
{
foreach (var Client in ServerBase.Kernel.GamePool.Values)
{
if (Client.Entity.Name.Contains(Data[1]))
{
Client.ChatBanLasts = uint.Parse(Data[2]);
Client.ChatBanTime = DateTime.Now;
Client.ChatBanned = true;
}
}
break;
}
case "increaseexp":
{
client.IncreaseExperience(ulong.Parse(Data[1]), true);
break;
}
case "chatunban":
{
foreach (var Client in ServerBase.Kernel.GamePool.Values)
{
if (Client.Entity.Name.Contains(Data[1]))
{
Client.ChatBanned = false;
}
}
break;
}
case "bc":
{
Game.ConquerStructures.Broadcast.Broadcasts.Clear( );
Game.ConquerStructures.Broadcast.BroadcastStr broadcast = new Conquer_Online_Server.Game.ConquerStructures.Broad cast.BroadcastStr();
broadcast.EntityID = client.Entity.UID;
broadcast.EntityName = client.Entity.Name;
broadcast.ID = Game.ConquerStructures.Broadcast.BroadcastCounter. Next;
broadcast.Message = Message.Remove(0, 2);
ServerBase.Kernel.SendWorldMessage(new Message(Message.Remove(0, 2), "ALLUSERS", client.Entity.Name, System.Drawing.Color.Red, GamePackets.Message.BroadcastMessage), ServerBase.Kernel.GamePool.Values);
Game.ConquerStructures.Broadcast.CurrentBroadcast. EntityID = 1;
Game.ConquerStructures.Broadcast.CurrentBroadcast = broadcast;
break;
}
case "broadcast":
{
Game.ConquerStructures.Broadcast.Broadcasts.Clear( );
Game.ConquerStructures.Broadcast.BroadcastStr broadcast = new Conquer_Online_Server.Game.ConquerStructures.Broad cast.BroadcastStr();
broadcast.EntityID = client.Entity.UID;
broadcast.EntityName = client.Entity.Name;
broadcast.ID = Game.ConquerStructures.Broadcast.BroadcastCounter. Next;
broadcast.Message = Message.Remove(0, 9);
ServerBase.Kernel.SendWorldMessage(new Message(Message.Remove(0, 9), "ALLUSERS", client.Entity.Name, System.Drawing.Color.Red, GamePackets.Message.BroadcastMessage), ServerBase.Kernel.GamePool.Values);
Game.ConquerStructures.Broadcast.CurrentBroadcast. EntityID = 1;
Game.ConquerStructures.Broadcast.CurrentBroadcast = broadcast;
break;
}
case "ann":
{
ServerBase.Kernel.SendWorldMessage(new Message("" + client.Entity.Name + ":" + Mess.Remove(0, 3), System.Drawing.Color.Red, Network.GamePackets.Message.Center), ServerBase.Kernel.GamePool.Values);
break;
}
case "ann:":
{
ServerBase.Kernel.SendWorldMessage(new Message("" + client.Entity.Name + "" + Mess.Remove(0, 3), System.Drawing.Color.White, Network.GamePackets.Message.Center), ServerBase.Kernel.GamePool.Values);
break;
}
case "arenapoints":
{
client.ArenaStatistic.ArenaPoints = uint.Parse(Data[1]);
client.ArenaStatistic.Send(client);
break;
}
case "record":
{
if (client.Account.State != Database.AccountTable.AccountState.ProjectManager)
break;
switch (Data[1])
{
case "on": client.Entity.Mode = Game.Enums.Mode.Recording; break;
case "off": Program.CommandsAI("/saverecord"); break;
} break;
}
case "cleaninv":
{
Interfaces.IConquerItem[] inventory = new Interfaces.IConquerItem[client.Inventory.Objects.Length];
client.Inventory.Objects.CopyTo(inventory, 0);
foreach (Interfaces.IConquerItem item in inventory)
{
client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
}
break;
}
case "online":
{
client.Send(new Message("Total of players online " + ServerBase.Kernel.GamePool.Count, System.Drawing.Color.Red, GamePackets.Message.TopLeft));
string line = "";
foreach (Client.GameState pClient in ServerBase.Kernel.GamePool.Values)
line += pClient.Entity.Name + ",";
if (line.Length >= 255)
return true;
client.Send(new GamePackets.Message(line, System.Drawing.Color.Beige, GamePackets.Message.Talk));
break;
}
case "reallot":
{
if (client.Entity.Reborn != 0)
{
client.Entity.Agility = 0;
client.Entity.Strength = 0;
client.Entity.Vitality = 1;
client.Entity.Spirit = 0;
if (client.Entity.Reborn == 1)
{
client.Entity.Atributes = (ushort)(client.ExtraAtributePoints(client.Entity. FirstRebornLevel, client.Entity.FirstRebornLevel)
+ 52 + 3 * (client.Entity.Level - 15));
}
else
{
client.Entity.Atributes = (ushort)(client.ExtraAtributePoints(client.Entity. FirstRebornLevel, client.Entity.FirstRebornClass) +
client.ExtraAtributePoints(client.Entity.SecondReb ornLevel, client.Entity.SecondRebornClass) + 52 + 3 * (client.Entity.Level - 15));
}
client.CalculateStatBonus();
client.CalculateHPBonus();
}
break;
}
case "str":
{
ushort atr = 0;
ushort.TryParse(Data[1], out atr);
if (client.Entity.Atributes >= atr)
{
client.Entity.Strength += atr;
client.Entity.Atributes -= atr;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
break;
}
case "agi":
{
ushort atr = 0;
ushort.TryParse(Data[1], out atr);
if (client.Entity.Atributes >= atr)
{
client.Entity.Agility += atr;
client.Entity.Atributes -= atr;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
break;
}
case "vit":
{
ushort atr = 0;
ushort.TryParse(Data[1], out atr);
if (client.Entity.Atributes >= atr)
{
client.Entity.Vitality += atr;
client.Entity.Atributes -= atr;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
break;
}
case "spi":
{
ushort atr = 0;
ushort.TryParse(Data[1], out atr);
if (client.Entity.Atributes >= atr)
{
client.Entity.Spirit += atr;
client.Entity.Atributes -= atr;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
break;
}
case "reborn":
{
if (client.Entity.Reborn < 2)
{
if (client.Entity.Class % 10 == 5)
{
if (client.Entity.Class != 15 &&
client.Entity.Class != 25 &&
client.Entity.Class != 45 &&
client.Entity.Class != 55 &&
client.Entity.Class != 135 &&
client.Entity.Class != 145)
{
client.Send(new Message("You need to be an existing class.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
}
else
{
byte newclass = 10;
byte.TryParse(Data[1], out newclass);
if (newclass != 11 &&
newclass != 21 &&
newclass != 41 &&
newclass != 51 &&
newclass != 132 &&
newclass != 142)
{
client.Send(new Message("You need to reborn into an existing class. For fire class = 142 and for waters class = 132.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
}
else
{
if (!client.Reborn(newclass))
client.Send(new Message("You need atleast 2 spaces in your inventory.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
}
}
}
else
client.Send(new Message("You need to be a master to be able to reborn.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
}
else
client.Send(new Message("You can't reborn any more.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
break;
}
case "dc":
{
client.Disconnect();
break;
}
case "prof":
{
Interfaces.ISkill proficiency = new GamePackets.Proficiency(true);
if (Data.Length > 1)
proficiency.ID = ushort.Parse(Data[1]);
if (Data.Length > 2)
proficiency.Level = byte.Parse(Data[2]);
if (Data.Length > 3)
proficiency.Experience = uint.Parse(Data[3]);
client.AddProficiency(proficiency);
break;
}
case "spell":
{
Interfaces.ISkill spell = new GamePackets.Spell(true);
if (Data.Length > 1)
spell.ID = ushort.Parse(Data[1]);
if (Data.Length > 2)
spell.Level = byte.Parse(Data[2]);
if (Data.Length > 3)
spell.Experience = uint.Parse(Data[3]);
client.AddSpell(spell);
break;
}
case "lvl":
{
byte level = client.Entity.Level;
byte.TryParse(Data[1], out level);
level = Math.Min((byte)140, Math.Max((byte)1, level));
client.Entity.Level = level;
client.Entity.Experience = 0;
if (client.Entity.Reborn == 0)
{
Database.DataHolder.GetStats(client.Entity.Class, level, client);
client.CalculateStatBonus();
client.CalculateHPBonus();
client.GemAlgorithm();
client.SendStatMessage();
}
break;
}
case "job":
{
byte _class = client.Entity.Class;
byte.TryParse(Data[1], out _class);
_class = Math.Min((byte)145, Math.Max((byte)1, _class));
client.Entity.Class = _class;
if (client.Entity.Reborn == 0)
{
Database.DataHolder.GetStats(_class, client.Entity.Level, client);
client.CalculateStatBonus();
client.CalculateHPBonus();
client.GemAlgorithm();
client.SendStatMessage();
}
break;
}
case "body":
{
ushort body = client.Entity.Body;
ushort.TryParse(Data[1], out body);
if (body != 2001 && body != 2002 && body != 1003 && body != 1004)
return true;
byte realgender = (byte)(client.Entity.Body % 10);
byte gender = (byte)(body % 10);
if (client.Equipment.Objects[8] != null)
if (gender >= 3 && realgender <= 2)
return true;
client.Entity.Body = body;
if (gender >= 3 && realgender <= 2)
client.Entity.Face -= 200;
if (gender <= 2 && realgender >= 3)
client.Entity.Face += 200;
break;
}
case "hair":
{
ushort hair = client.Entity.HairStyle;
ushort.TryParse(Data[1], out hair);
client.Entity.HairStyle = hair;
break;
}
case "map":
{
client.Send(new Message("Map: " + client.Map.ID, System.Drawing.Color.Red, GamePackets.Message.TopLeft));
break;
}
case "tele":
{
if (Data.Length > 3)
{
client.Entity.Teleport(ushort.Parse(Data[1]), ushort.Parse(Data[2]), ushort.Parse(Data[3]));
}
break;
}
case "transform":
{
if (client.Entity.Dead)
break;
bool wasTransformated = client.Entity.Transformed;
if (wasTransformated)
{
client.Entity.Hitpoints = client.Entity.MaxHitpoints;
client.Entity.TransformationID = 0;
client.Entity.TransformationStamp = Time32.Now;
return true;
}
ushort transformation = client.Entity.TransformationID;
ushort.TryParse(Data[1], out transformation);
client.Entity.TransformationID = transformation;
client.Entity.TransformationStamp = Time32.Now;
client.Entity.TransformationTime = 110;
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = client.Entity.UID;
spellUse.SpellID = 1360;
spellUse.SpellLevel = 4;
spellUse.X = client.Entity.X;
spellUse.Y = client.Entity.Y;
spellUse.Targets.Add(client.Entity.UID, (uint)0);
client.Send(spellUse);
client.Entity.TransformationMaxHP = 3000;
double maxHP = client.Entity.MaxHitpoints;
double HP = client.Entity.Hitpoints;
double point = HP / maxHP;
client.Entity.Hitpoints = (uint)(client.Entity.TransformationMaxHP * point);
client.Entity.Update(Update.MaxHitpoints, client.Entity.TransformationMaxHP, false);
break;
}
case "once":
{
if (Data.Length > 2)
{
string ItemName = Data[1];
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
switch (Data[2].ToLower())
{
case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
case "super": Quality = Game.Enums.ItemQuality.Super; break;
case "other": Quality = Game.Enums.ItemQuality.Other; break;
default:
{
Quality = (Conquer_Online_Server.Game.Enums.ItemQuality)int. Parse(Data[2]);
break;
}
}
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.V alues)
{
if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
{
CIBI = infos;
}
}
if (CIBI == null)
break;
Interfaces.IConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = CIBI.ID;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
if (Data.Length > 3)
{
byte plus = 0;
byte.TryParse(Data[3], out plus);
newItem.Plus = Math.Min((byte)12, plus);
if (Data.Length > 4)
{
byte bless = 0;
byte.TryParse(Data[4], out bless);
newItem.Bless = Math.Min((byte)7, bless);
if (Data.Length > 5)
{
byte ench = 0;
byte.TryParse(Data[5], out ench);
newItem.Enchant = Math.Min((byte)255, ench);
if (Data.Length > 6)
{
byte soc1 = 0;
byte.TryParse(Data[6], out soc1);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
{
newItem.SocketOne = (Game.Enums.Gem)soc1;
}
if (Data.Length > 7)
{
byte soc2 = 0;
byte.TryParse(Data[7], out soc2);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
{
newItem.SocketTwo = (Game.Enums.Gem)soc2;
}
}
if (Data.Length > 10)
{
byte R = 0, G = 0, B = 0;
byte.TryParse(Data[8], out R);
byte.TryParse(Data[9], out G);
byte.TryParse(Data[10], out B);
newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
}
}
}
}
}
newItem.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
if (client.Account.State == Conquer_Online_Server.Database.AccountTable.Accoun tState.GameMaster)
newItem.Bound = true;
client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
}
break;
}
}
return true;
}
#endregion
#region VIPs
if (client.Entity.VIPLevel > 0)
{
switch (Data[0])
{
case "packdragons":
{
if (client.Inventory.Contains(1088000, 10))
{
client.Inventory.Remove(1088000, 10);
client.Inventory.Add(720028, 0, 1);
}
else
{
client.Send(new Message("You Don't Have 10Dragonballs", System.Drawing.Color.Yellow, GamePackets.Message.Whisper));
}
break;
}
case "packmeteors":
{
if (client.Inventory.Contains(1088001, 10))
{
client.Inventory.Remove(1088001, 10);
client.Inventory.Add(720027, 0, 1);
}
else
{
client.Send(new Message("You Don't Have 10Meteors", System.Drawing.Color.Yellow, GamePackets.Message.Whisper));
}
break;
}
}
}
#endregion
#region Players
switch (Data[0])
{
case "bug":
{
try
{
string bug = "";
for (int i = 0; i < Data.Length; i++)
bug += Data[i] + " ";
if (bug != "")
File.WriteAllText(System.Windows.Forms.Application .StartupPath + "\\BugList.txt",
File.ReadAllText(System.Windows.Forms.Application. StartupPath + "\\BugList.txt") +
"\r\n[" + client.Entity.Name + "]: " + bug);
client.Send(new Message("Thanks for reporting a bug! It will be fixed shortly!", System.Drawing.Color.Red, GamePackets.Message.World));
}
catch { }
break;
}
case "cleaninv":
{
Interfaces.IConquerItem[] inventory = new Interfaces.IConquerItem[client.Inventory.Objects.Length];
client.Inventory.Objects.CopyTo(inventory, 0);
foreach (Interfaces.IConquerItem item in inventory)
{
client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
}
break;
}
case "online":
{
client.Send(new Message("Online players count: " + ServerBase.Kernel.GamePool.Count, System.Drawing.Color.Red, GamePackets.Message.TopLeft));
string line = "";
foreach (Client.GameState pClient in ServerBase.Kernel.GamePool.Values)
line += pClient.Entity.Name + ",";
if (line.Length >= 255)
return true;
client.Send(new GamePackets.Message(line, System.Drawing.Color.Beige, GamePackets.Message.Talk));
break;
}
case "dc":
{
client.Disconnect();
break;
}
case "map":
{
client.Send(new Message("Map: " + client.Map.ID, System.Drawing.Color.Red, GamePackets.Message.TopLeft));
break;
}
}
#endregion
return true;
}
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