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FB/SS

Discussion on FB/SS within the Conquer Online 2 forum part of the MMORPGs category.

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Old 02/22/2006, 01:27   #46
 
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Quote:
Originally posted by xDragoNx@Dec 31 2005, 03:34
So those trojans just have really good skills.
NO everyone is just using co-partners instead it isn't skill being used maybe 2% of em
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Old 02/22/2006, 02:10   #47
 
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Quote:
Originally posted by Tw3ak+Feb 21 2006, 19:27--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Tw3ak @ Feb 21 2006, 19:27)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--xDragoNx@Dec 31 2005, 03:34
So those trojans just have really good skills.
NO everyone is just using co-partners instead it isn't skill being used maybe 2% of em [/b][/quote]
haha copartner sucks. It's the worst aimbot ever. I can fb 50 times better than that. Only thing copartner is good for is wasting stamina and FB/SSing monsters or ppl while ur afk
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Old 02/23/2006, 01:50   #48
 
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Quote:
Originally posted by kpadmiral@Feb 21 2006, 07:23
I believe it's mostly skill...and some people modify their clients to enhance the "skill" if they arent good enough.

Over the years, people have modded the client to take away jump animations, some have changed shadows, some have had packet logs to place the shadow dot where the person will land, etc...

When you jump, CO sends your landing coordinates to all clients, except we all know a CO jump doesn't travel as fast as packet of data shuffling across the internet. So technically your client, and everyone elses clients sees where your going to land, but you and everyone else is seeing you jumping. People in the past, and probably still now, have found ways to disable the animation and just show you as landed, so in essence, you don't jump on their screen, you "teleport".

Ex.

You Jump from point A to point B.
Before you see your jump, or anyone else does, your client sends to CO "I'm jumping from point A to B".
CO sends to everyone "Player XXX is jumping from point A to point B".
Each client recieves this info and tells the graphics engine to animate you jumping from point A to B.

What if the client is hacked not to show jump animations? it still would need to show where you landed.
Instead it shows you instantly going from point A to point B.
On your client, it still shows you as in mid-jump, since the jump animation is timed.
The person fastbaldes/scentswords the "teleported" you, who is standing still.

Your prolly wondering..."why would I be standing still?" that's because your in mid-jump on your own screen, and if you click anywhere else to move, your client won't send that packet out until you have actually landed on your client screen.

Now what some people have done, is taken this to the next step.

They took out the middle man....YOU.

They packet log the Point A to Point B packet, and then send or click, depending on the sophistication of the bot, at the location or degree of direction that your victim will be landing.


PS. sorry for such a long post. I'm no expert, but hope this helps =)
ty for the info, I did not know one can edit the jumps or put a dot on the landing. I heard of the dust thingy but never seen it really.

Is there some sort of detecting aimbot program? Like a program detecting a person is using an aimbot? Or is that not possible?
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Old 02/24/2006, 20:08   #49
 
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Quote:
Originally posted by Fosho+Feb 23 2006, 01:50--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Fosho @ Feb 23 2006, 01:50)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--kpadmiral@Feb 21 2006, 07:23
I believe it's mostly skill...and some people modify their clients to enhance the "skill" if they arent good enough.

Over the years, people have modded the client to take away jump animations, some have changed shadows, some have had packet logs to place the shadow dot where the person will land, etc...

When you jump, CO sends your landing coordinates to all clients, except we all know a CO jump doesn't travel as fast as packet of data shuffling across the internet. So technically your client, and everyone elses clients sees where your going to land, but you and everyone else is seeing you jumping. People in the past, and probably still now, have found ways to disable the animation and just show you as landed, so in essence, you don't jump on their screen, you "teleport".

Ex.

You Jump from point A to point B.
Before you see your jump, or anyone else does, your client sends to CO "I'm jumping from point A to B".
CO sends to everyone "Player XXX is jumping from point A to point B".
Each client recieves this info and tells the graphics engine to animate you jumping from point A to B.

What if the client is hacked not to show jump animations? it still would need to show where you landed.
Instead it shows you instantly going from point A to point B.
On your client, it still shows you as in mid-jump, since the jump animation is timed.
The person fastbaldes/scentswords the "teleported" you, who is standing still.

Your prolly wondering..."why would I be standing still?" that's because your in mid-jump on your own screen, and if you click anywhere else to move, your client won't send that packet out until you have actually landed on your client screen.

Now what some people have done, is taken this to the next step.

They took out the middle man....YOU.

They packet log the Point A to Point B packet, and then send or click, depending on the sophistication of the bot, at the location or degree of direction that your victim will be landing.


PS. sorry for such a long post. I'm no expert, but hope this helps =)
ty for the info, I did not know one can edit the jumps or put a dot on the landing. I heard of the dust thingy but never seen it really.

Is there some sort of detecting aimbot program? Like a program detecting a person is using an aimbot? Or is that not possible? [/b][/quote]
Yes this is what i've heard u can 'see' were ur enemie is going to land before he do Or something like that. It will be great
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Old 02/24/2006, 22:11   #50
 
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if u think guys the aimboot is hard u can try change jump animation its not so hard to make like 30 minutes work
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Old 03/12/2006, 11:53   #51
 
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Anyone wanna make the file so that it dosnt show jumps? just shows where they land... this would be freally helpful! Also include where to put it (Instructions) THX!
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Old 03/13/2006, 00:03   #52
 
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there was an aimbot but it was in korean in CO1 of course then it was patched then came another one but in german -.- it worked but with a kl on it then now in co2 im 100% sure its not aimbot they just removed the jump animation as u guys said cuz i play troj and im really good with fb/ss but i was fighting a guy and he can fb/ss me 3 times in 1 sec and its anoying cuz all he has is 4 ref drags and club blade super +3 both so im rb with 10 sdgs and i can 1 hit him BUT he can 1 hit me too and i have a really good defence and all he does in 1 hit is 1-2k so i jump and while im in mid air he fb me 3 times and im dead -.- and he moves so fast sometimes it looks like if he teleport cuz i dont see him even alt+tab but he always apear from the nothing -.- so its not funny working hard to get strong to just get owned by a noob like this :?
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Old 07/23/2006, 23:43   #53
 
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If you have a aimbot who work in conquete2.0 give me the linh plz
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Old 07/24/2006, 00:34   #54
 
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[spam]
I didn´t even read the whole first page, cuz I suddenly stopped readin, cuz I had to laugh..
@Threadstarter:
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[/spam]
Two little hints:

A) Please use the
B) There´s a button named "edit" somewhere round your post.
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Old 07/24/2006, 09:26   #55
 
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Quote:
Originally posted by Kava@Mar 12 2006, 12:53
Anyone wanna make the file so that it dosnt show jumps? just shows where they land... this would be freally helpful! Also include where to put it (Instructions) THX!
stuiped nub leacher how about u do it urslelf btw tq patched it thats why ppl are running around the place with aimbots secondly it makes the game boring because co is nothing without pvp otherwise its a waist of time thirdly i can fb ppl while they jump because i HAVE skill
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