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gProxy - Yet another proxy

Discussion on gProxy - Yet another proxy within the Conquer Online 2 forum part of the MMORPGs category.

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Old 06/28/2010, 05:32   #181
 
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I'd love to test it.
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Old 06/28/2010, 06:21   #182
 
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Trying to get interested in CO development again, might just be the thing to spark it, I'm free and willing to test.
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Old 06/28/2010, 15:25   #183
 
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Well, without doubt you are all welcome to try it out. Just finished the plugin manager and even made a quick packet logger plugin, worked perfectly. So I have about another hour or two to make an authentication server before I get back to studying.
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Old 06/28/2010, 15:51   #184
 
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i guess i can do that too .
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Old 06/28/2010, 17:02   #185
 
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Quote:
Originally Posted by fireTQ View Post
i guess i can do that too .
Based on your previous posts you're not even a .NET developer
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Old 06/28/2010, 17:35   #186
 
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Based on your previous posts you're not even a .NET developer
I suggest creating an invitation-only user group and invite whoever you find suitable, it will be also a good place to discuss anything about the subject.
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Old 06/28/2010, 19:14   #187
 
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I suggest creating an invitation-only user group and invite whoever you find suitable, it will be also a good place to discuss anything about the subject.
Great idea, just invited the 3 of you.
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Old 06/28/2010, 19:35   #188
 
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I'd be happy to write a few plugins for ya.

Also if ya need a place to host an auth server, files, or a support forum I can hook ya up with some ftp access. Got a few domains && hosting packages I'm not usin.
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Old 06/28/2010, 20:32   #189
 
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Originally Posted by Ian* View Post
I'd be happy to write a few plugins for ya.

Also if ya need a place to host an auth server, files, or a support forum I can hook ya up with some ftp access. Got a few domains && hosting packages I'm not usin.
Invited, and thanks for offering but I already got a host, going to start some website with a friend of mine once I'm done with gProxy. But I actually need to think of a method to secure this real well, don't want it getting cracked.
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Old 06/28/2010, 20:44   #190
 
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your best bet is just do the auth in your native code, and encrypt your data being sent to your auth server with something like rc5.

not too hard, yet effective
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Old 06/28/2010, 20:55   #191
 
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Originally Posted by Ian* View Post
your best bet is just do the auth in your native code, and encrypt your data being sent to your auth server with something like rc5.

not too hard, yet effective
Nearly everything is in my native code anyway, just got make sure any encryption I use would be available in PHP.
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Old 06/29/2010, 03:57   #192
 
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Nearly everything is in my native code anyway, just got make sure any encryption I use would be available in PHP.
Ah you're going to use php? My php auth went down every 15 mins, for some unknown reason to me. I'm not a web dev. though so I had no idea what i was doing there :P
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Old 06/29/2010, 21:17   #193
 
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Based on your previous posts you're not even a .NET developer
ah i guess so that too , sorry then can't do nothing at all .
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Old 06/29/2010, 23:56   #194
 
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Quote:
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Ah you're going to use php? My php auth went down every 15 mins, for some unknown reason to me. I'm not a web dev. though so I had no idea what i was doing there :P
Oh, hahaha, I'm originally a web developer, so I have quite a good idea about how I'll make the auth server.
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Old 06/30/2010, 01:27   #195
 
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Although I have no Development background what so ever, still I would be extremely interested in testing this. I do have extensive CO2 Game Playing / Botting experience.
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