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New monster.dat from Co2 client.
Discussion on New monster.dat from Co2 client. within the Conquer Online 2 forum part of the MMORPGs category.
12/09/2005, 14:51
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#16
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Quote:
Originally posted by Nitrometano@Dec 9 2005, 06:17
is it able to decrypt/encrypt back with new data?
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To encrypt it back, just reverse what you done to encrypt it.
-Get byte from location CounterA from Monster.txt (ByteA)
-Let ByteC = ByteA
-Bitwise Shift right ByteA by (8 - CounterC)
-Bitwise Shift left ByteC by CounterC
-ByteA = ByteA + ByteC
-Get byte from location CounterB from the decryption key (ByteB).
-XOR ByteA, ByteB
-Result = ByteA
or in asm
Code:
Dencrypt:
xor ByteA, ByteB
ror ByteA, CounterC
Encrypt:
rol, ByteA, CounterC
xor ByteA, ByteB
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12/12/2005, 16:03
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#17
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oh ok.. ill do it later today.. thx mate
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12/19/2005, 15:41
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#18
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Quote:
Originally posted by unknownone@Nov 2 2005, 04:24
Reversed file...
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erm hey guyz ima little noobeh...so where do u save this file to?? n how to activate it?
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12/23/2005, 02:27
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#19
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unknownone is my hero
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12/23/2005, 05:27
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#20
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I still can't get it to work, did I misread something?
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01/13/2006, 22:19
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#21
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is there any new mz meteor dove monsteredit file yet for Co.2
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01/17/2006, 06:51
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#22
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can someone post an updated monster.txt file for patch 4294 please?
i need the reversed.dat into .txt file, so i can edit the .txt and convert back to .dat.
thanks
-gecko
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01/26/2006, 18:40
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#23
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I get strange chars.
¶GuildBeÂst]
SiôeAdd=1
ZoomPerÆent=100
MaxLifÊ=65535
Level=1
BornAcèion=315
BornEfÌect=MBSèandard
BornSouÜd=none
ActResCèrl=0
A¦B=5
AD?=6
BodòType=0
TypeID=f120
AnèiType=0
and a sometimes a few stack overflows, haha.
is that decrypt key up to date? or did you not re-edit your changes?
just wondering. I think it's freakin awesome you did all that to begin with.
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01/27/2006, 00:51
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#24
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how would it change it if da name is da same...
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01/28/2006, 15:11
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#25
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the **** file doesn't want to be encrypted again [img]text2schild.php?smilienummer=1&text=help' border='0' alt='help' />
EDIT : i kicked it's ***
EDIT : it works !! there's still the issue of modifying the decripted file without notepad
OR hexedit coz they make data conversion errors. i'm working on that
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01/30/2006, 01:37
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#26
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wow i dont understand this at all Get byte from what who where..... sorry  all i want is the slingers changed to 1 pixel sigh....
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01/30/2006, 15:30
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#27
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Im very sorry but i really want to learn how to edit this new monster.dat, but i dont understand counters or anything if someone could be kind enough on here to walk me though it more indept, Or just pm me or directm et o where i can read up on it please do so and help me out
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01/30/2006, 15:45
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#28
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Ignore my last post, I figured it out.
When shifting bytes, or rather adding bytes, you need to allocate enough space before you mask the bytes off.
I was declaring my math variables all as byte and the counters as long, so I changed my byte variables to shorts, and now all is working.
Thanks again for your great work on the algo, it's awesome. =D
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02/07/2006, 22:10
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#29
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T_T I really dun understand what to do to work this program............and wut is the effect of this program anyways?
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02/11/2006, 05:02
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#30
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I don't think it works for the MZ meteordove anymore. Bored.... Tinking with this monster.dat file can only change mob into weird things for your own pleasure.
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