Originally posted by Hojo@Oct 4 2005, 08:02 does saying @ spawn208 bring them?
or what?
did you just modify guard skin?
I'm helping all I can with the Qonquer private server project, I was getting monster IDs, today I'm going to see if I can get NPC IDs the same way. Those are just monsters listed in the armor.ini. Also yes @spawn on the private server followed by a number brings up that monster.
my guess on the 2nd is that it is a very early version of a monster, like they created a test mesh (thats why its in blocks instead of smooth, rounded features) and then created a grid-like texture to fit over it. they made the different squares seperate colors so they could easily see what went were on the monster in game, in order to tell what they needed to draw where on the texture. sometimes programmers leave in early work on accident, look through just about any computer game thorougly enough and youre bound to find something.
just a guess though...
and now that im done typing i realise how old this thread is, but i spent the time typing so... ill post anyway xD
Originally posted by pappawolfie@Oct 15 2005, 05:10 that first skin is there anyway to find it and modify the monster.dat file so the Met Dove uses it at 250% zoom?
that would rock
No because the server uses the same model/skin for treasurebirds.
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