I know SV has a version of a this, but i think it would be cool to have JUST a 2FOld bot. Something that instantly attacks whoever u tell it to, or whoever is in your speak 2 box. just a thought. Please get back to me thx guys
using System; using System.Collections.Generic; using System.Linq; using System.Text; using JProxyNativeInterface; using JProxyNativeInterface.PacketAPI;
namespace TFBAimbotPlugin { public class MainPlugin { public static JPacketProcessHelper hlpServer; static MainPlugin() { hlpServer = new JPacketProcessHelper(); hlpServer.OnJump += new JOnEntityJumpCallback(hlpServer_OnJump); }
static bool hlpServer_OnJump(IntPtr nativeClient, uint UID, int X, int Y, int OldX, int OldY) { JNativeGameClient Client = new JNativeGameClient(nativeClient); if (/*Client.Stamina > 30 && */TFBAimbotField(Client)) { if (Client.UID != UID) { if (JStandardLibrary.FastDistance2D(Client.X, Client.Y, X, Y) <= 3) { Client.CastMagic(UID, 6000, 0); } } else { var targets = from chr in Client.Screen.Objects where (JStandardLibrary.FastDistance2D(Client.X, Client.Y, chr.X, chr.Y) <= 3) select chr.UID; if (targets.Count() > 0) { Client.CastMagic(targets.ElementAt(0), 6000, 0); } } } return true; } public static bool TFBAimbotField(JNativeGameClient Client) { object m_Obj = Client.Variables["tfbAimbot"]; if (m_Obj == null) return default(bool); return (bool)m_Obj; } public static void ClientCommand(IntPtr nativeInstance, string From, string To, string Message) { JNativeGameClient Client = new JNativeGameClient(nativeInstance); try { string[] cmd = Message.Split(' '); cmd[0] = cmd[0].ToLower(); if (cmd[0] == "/tfbaimbot") { Client.Variables["tfbAimbot"] = !TFBAimbotField(Client); Client.SendClientMessage("Twofold Aimbot (On): " + TFBAimbotField(Client).ToString(), JNativeDialogType.TopLeft); } } catch (Exception e) { Client.SendClientMessage("[Proxy Error - TFB Aimbot] " + e.Message, JNativeDialogType.TopLeft); } } public static bool ServerToClient(IntPtr nativeInstance, byte[] Packet) { return hlpServer.Process(nativeInstance, Packet); } } }
Now you can make your own one!
let's see how long it him takes to find out this is pretty useless.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JProxyNativeInterface;
using JProxyNativeInterface.PacketAPI;
namespace TFBAimbotPlugin
{
public class MainPlugin
{
public static JPacketProcessHelper hlpServer;
static MainPlugin()
{
hlpServer = new JPacketProcessHelper();
hlpServer.OnJump += new JOnEntityJumpCallback(hlpServer_OnJump);
}
static bool hlpServer_OnJump(IntPtr nativeClient, uint UID, int X, int Y, int OldX, int OldY)
{
JNativeGameClient Client = new JNativeGameClient(nativeClient);
if (/*Client.Stamina > 30 && */TFBAimbotField(Client))
{
if (Client.UID != UID)
{
if (JStandardLibrary.FastDistance2D(Client.X, Client.Y, X, Y) <= 3)
{
Client.CastMagic(UID, 6000, 0);
}
}
else
{
var targets = from chr in Client.Screen.Objects
where (JStandardLibrary.FastDistance2D(Client.X, Client.Y, chr.X, chr.Y) <= 3)
select chr.UID;
if (targets.Count() > 0)
{
Client.CastMagic(targets.ElementAt(0), 6000, 0);
}
}
}
return true;
}
public static bool TFBAimbotField(JNativeGameClient Client)
{
object m_Obj = Client.Variables["tfbAimbot"];
if (m_Obj == null)
return default(bool);
return (bool)m_Obj;
}
public static void ClientCommand(IntPtr nativeInstance, string From, string To, string Message)
{
JNativeGameClient Client = new JNativeGameClient(nativeInstance);
try
{
string[] cmd = Message.Split(' ');
cmd[0] = cmd[0].ToLower();
if (cmd[0] == "/tfbaimbot")
{
Client.Variables["tfbAimbot"] = !TFBAimbotField(Client);
Client.SendClientMessage("Twofold Aimbot (On): " + TFBAimbotField(Client).ToString(), JNativeDialogType.TopLeft);
}
}
catch (Exception e)
{
Client.SendClientMessage("[Proxy Error - TFB Aimbot] " + e.Message, JNativeDialogType.TopLeft);
}
}
public static bool ServerToClient(IntPtr nativeInstance, byte[] Packet)
{
return hlpServer.Process(nativeInstance, Packet);
}
}
}
Now you can make your own one!
let's see how long it him takes to find out this is pretty useless.
Well since im no programmer your right this is useless. lol jackass smartass. ha ok so i guess there is not one?
using System; using System.Collections.Generic; using System.Linq; using System.Text; using JProxyNativeInterface; using JProxyNativeInterface.PacketAPI;
namespace TFBAimbotPlugin { public class MainPlugin { public static JPacketProcessHelper hlpServer; static MainPlugin() { hlpServer = new JPacketProcessHelper(); hlpServer.OnJump += new JOnEntityJumpCallback(hlpServer_OnJump); }
static bool hlpServer_OnJump(IntPtr nativeClient, uint UID, int X, int Y, int OldX, int OldY) { JNativeGameClient Client = new JNativeGameClient(nativeClient); if (/*Client.Stamina > 30 && */TFBAimbotField(Client)) { if (Client.UID != UID) { if (JStandardLibrary.FastDistance2D(Client.X, Client.Y, X, Y) <= 3) { Client.CastMagic(UID, 6000, 0); } } else { var targets = from chr in Client.Screen.Objects where (JStandardLibrary.FastDistance2D(Client.X, Client.Y, chr.X, chr.Y) <= 3) select chr.UID; if (targets.Count() > 0) { Client.CastMagic(targets.ElementAt(0), 6000, 0); } } } return true; } public static bool TFBAimbotField(JNativeGameClient Client) { object m_Obj = Client.Variables["tfbAimbot"]; if (m_Obj == null) return default(bool); return (bool)m_Obj; } public static void ClientCommand(IntPtr nativeInstance, string From, string To, string Message) { JNativeGameClient Client = new JNativeGameClient(nativeInstance); try { string[] cmd = Message.Split(' '); cmd[0] = cmd[0].ToLower(); if (cmd[0] == "/tfbaimbot") { Client.Variables["tfbAimbot"] = !TFBAimbotField(Client); Client.SendClientMessage("Twofold Aimbot (On): " + TFBAimbotField(Client).ToString(), JNativeDialogType.TopLeft); } } catch (Exception e) { Client.SendClientMessage("[Proxy Error - TFB Aimbot] " + e.Message, JNativeDialogType.TopLeft); } } public static bool ServerToClient(IntPtr nativeInstance, byte[] Packet) { return hlpServer.Process(nativeInstance, Packet); } } }
Now you can make your own one!
let's see how long it him takes to find out this is pretty useless.
Cool I've been learning c++ and i actually understand that but Its useless unless you have jproxy
1. Learn to program and do it yourself.
2. To the above poster, it isn't useless, if you have a basic idea on how to create a proxy, this is a great guide
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JProxyNativeInterface;
using JProxyNativeInterface.PacketAPI;
namespace TFBAimbotPlugin
{
public class MainPlugin
{
public static JPacketProcessHelper hlpServer;
static MainPlugin()
{
hlpServer = new JPacketProcessHelper();
hlpServer.OnJump += new JOnEntityJumpCallback(hlpServer_OnJump);
}
static bool hlpServer_OnJump(IntPtr nativeClient, uint UID, int X, int Y, int OldX, int OldY)
{
JNativeGameClient Client = new JNativeGameClient(nativeClient);
if (/*Client.Stamina > 30 && */TFBAimbotField(Client))
{
if (Client.UID != UID)
{
if (JStandardLibrary.FastDistance2D(Client.X, Client.Y, X, Y) <= 3)
{
Client.CastMagic(UID, 6000, 0);
}
}
else
{
var targets = from chr in Client.Screen.Objects
where (JStandardLibrary.FastDistance2D(Client.X, Client.Y, chr.X, chr.Y) <= 3)
select chr.UID;
if (targets.Count() > 0)
{
Client.CastMagic(targets.ElementAt(0), 6000, 0);
}
}
}
return true;
}
public static bool TFBAimbotField(JNativeGameClient Client)
{
object m_Obj = Client.Variables["tfbAimbot"];
if (m_Obj == null)
return default(bool);
return (bool)m_Obj;
}
public static void ClientCommand(IntPtr nativeInstance, string From, string To, string Message)
{
JNativeGameClient Client = new JNativeGameClient(nativeInstance);
try
{
string[] cmd = Message.Split(' ');
cmd[0] = cmd[0].ToLower();
if (cmd[0] == "/tfbaimbot")
{
Client.Variables["tfbAimbot"] = !TFBAimbotField(Client);
Client.SendClientMessage("Twofold Aimbot (On): " + TFBAimbotField(Client).ToString(), JNativeDialogType.TopLeft);
}
}
catch (Exception e)
{
Client.SendClientMessage("[Proxy Error - TFB Aimbot] " + e.Message, JNativeDialogType.TopLeft);
}
}
public static bool ServerToClient(IntPtr nativeInstance, byte[] Packet)
{
return hlpServer.Process(nativeInstance, Packet);
}
}
}
Now you can make your own one!
let's see how long it him takes to find out this is pretty useless.
You are always talking about your boots (private of course ) but u never share anything with the comunity ... why even bother to tell us about them..
You are always talking about your boots (private of course ) but u never share anything with the comunity ... why even bother to tell us about them..
Why share when no one is able to contribute to this community? I'm not gonna start giving everybody free bots, proxies and whatever more because this is a leeching community.
I really can't care about how many "Thanks" i receive(d). Useless ****.
Why share when no one is able to contribute to this community? I'm not gonna start giving everybody free bots, proxies and whatever more because this is a leeching community.
I really can't care about how many "Thanks" i receive(d). Useless ****.
Im not saying u should give your boots or proxies or w/e ..
You are just messing around with ppl who wants to get something (as u guys call them leechers). How do u think that guy feel when he's asking about a boot or w/e he's asking and u tell him u got one but your not gone share with him...
Im not saying u should give your boots or proxies or w/e ..
You are just messing around with ppl who wants to get something (as u guys call them leechers). How do u think that guy feel when he's asking about a boot or w/e he's asking and u tell him u got one but your not gone share with him...
If someone asks me for a boot, I'll give him a pair of boots, maybe a pair of socks too
I was talking with SyntaxNL .... Dunno about u or don't care care ..
It's 'bot(s)" not "boots" and you were talking to me, not with me.
Asking about something is different than begging. I hope you know the difference also.
There are maybe 10 people who actually release stuff to this community and you know what happens the next day? You'll end up with a full PM Inbox asking about aimbot, teleporting, lottery hack and whatever more.
People aren't satisfied with what they can have within this community so don't blame the programmers for not releasing stuff.
Learn how to code yourself is my advice.