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How can pirate stun be removed [from attacker side] ?

Discussion on How can pirate stun be removed [from attacker side] ? within the Conquer Online 2 forum part of the MMORPGs category.

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Post How can pirate stun be removed [from attacker side] ?

So, there a big difference between ninjas TwilightDance/TwofoldBlade and pirates BladeTempest skills. One thing, when you're starting arena fight and trying to TwilightDance during countdown to 0 you are not getting stunned as attacker, you can keep jumping and spaming skill easy, while being pirate you get stun as soon as you use tempest during countdown for like 1 second and only then you can jump. This really sucks, because you have to wait countdown to finish completely, even if you have 30-40 ping. And ninja, can start attacking even with 200-300 ping and do not care about 1-1,5 seconds left. The worst part: HIT ALWAYS SUCCESS Second thing, stun between hits. There is a little delay between pirates tempests.... Like if you check any other class, ninja/monk in our case (not even talking about dragon warriors DragonSwing skill which is even faster than FastBlade), they keep attacking without delay right after skill animation has end, but pirate is different, there is like 0,5-0,6 second delay between 2 hits (tested with clicker). And this is terrible, because you can 2x hit with monk/ninja with off-screen trick and with pirate you can't because you have this ******* stun. Even off-screen trick fails with pirates BladeTempest. My question is: How can get rid of those ******* stuns as attacker ? Is this possible to do with MagicEffect.ini somehow ? Or maybe MagicType.dat somehow ?
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