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Packet structure.

Discussion on Packet structure. within the Conquer Online 2 forum part of the MMORPGs category.

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Packet structure.

Hello,
I used to do some memory based exploits in Conquer using cheat engine, but I decided to try somethings using packets so I downloaded ProxyParadise and I managed to get it working by editing IPs etc, but I'm having a problem updating packets since I don't know how they're structured though I can't find any new structure for new clients, I found packets structure but it is for 5095. I tried this code to send a simple chat message to client but it doesn't work at all.
Code:
            string Message = "test";
            string To = role.Name;
            string From = "Testing";
            byte[] Packet = new byte[(((32 + From.Length) + To.Length) + Message.Length) + 9];
            ReadWrite.WriteUInt16((ushort)(Packet.Length - 8), 0, Packet);
            ReadWrite.WriteUInt16(1004, 2, Packet);
            ReadWrite.WriteUInt32((uint)System.Drawing.Color.Black.ToArgb(), 4, Packet);
            ReadWrite.WriteUInt32(2001, 8, Packet);//whisper
            //ReadWrite.WriteUInt32(MessageUID1, 12, Packet);
            //ReadWrite.WriteUInt32(MessageUID2, 16, Packet);
            ReadWrite.WriteStringList(new System.Collections.Generic.List<string>() { From, To, "", Message }, 34, Packet);
            ReadWrite.WriteString("TQServer", Packet.Length - 8, Packet);
            role.SendToClient(Packet);
Yet I ain't asking for codes or anything, I want some website or whatever way I can get packet structures.
P.S.: I fail in packet sniffing.
Thanks in advance!
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