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well, his method is flawed, but what if this was to happen, item drops, char picks it up, and since the client can obviously tell that its a +1, a sound is played, maybe somethign similar to the meteor 'ding' alarming the user that a +1 has been picked up
/edit: from a programming stand-point, this is possible, the program, or injected dll whatever it may be simply reads the inventory, item by item and plays the appropriate sound when some **** is picked up, this can be applied to ref, uni, elite, or super items as well, without the need to replace the original itemtype.dat. if i was big on debuging and reading memory id do this myself, but since im not :? im gonna leave this to the more experienced
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