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Monsters
Discussion on Monsters within the Conquer Online 2 forum part of the MMORPGs category.
06/18/2005, 13:09
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#1
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If this works, anyone making a packet hack may want to add this in. Kill the db boss and grab the packet, then just edit it to say he dropped multiple db's and keep sending it. Dunno if that would keep making db's drop or what. I'm trying to brainstorm ideas for packet hacks while I work on my binary and hex.
Also, would it be possible to hack a packet that causes a monster to spawn?
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06/18/2005, 13:10
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#2
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as said.. the server will check
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06/18/2005, 13:32
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#3
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Hmmm....how about a packet that makes you impossible to hit? It sends a block or dodge packet every time there's an attack roll towards you.
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06/18/2005, 14:04
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#4
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that im not sure but the server generates that so i think.. its all from server we cant change it.. *onli my thoughts though*
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06/18/2005, 14:44
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#5
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No, you can change stuff server side through packets. It's just hacking the packet that's the problem.
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06/18/2005, 14:51
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#6
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oic.. u mean decrypting the packets?.. ultimate and others have found out how.. maybe they could try.. but isnt it generated if hit or not to hit from server side randomly?
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06/18/2005, 15:07
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#7
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when it generates when to hit or not to hit it takes the attackers attack, attack rating, dexterity, int, luck and a few other thing, then it takes the luck, defense, dexterity, blah blah of the person that's being attacked, does some math, and then sees if it hits or misses. if you can send out a packet that says your stuff is really high, then the attack should miss every time. Yea, I hope ultimate doesn't run into any big problems. A packet hack would be bad ***, but if it leaks out the GM's will put a stop to it. That's why he should only give the hack to his friends, and put a keylogger, so if anyone he gives it to does leak the info he should get onto that persons account and **** it up. I would have no problem in using it even if there is a keylogger, cause i know ultimate wouldn't do anything with the info unless i provoke him first.
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06/18/2005, 16:06
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#8
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-.- i would never release a keylogger in a hack :P
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06/18/2005, 16:49
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#9
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lol, it would make sure nobody leaks it =p
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06/18/2005, 16:58
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#10
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oic.. btw where u from Eldix?
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06/18/2005, 18:29
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#11
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Florida. You?
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06/18/2005, 19:22
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#12
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guys not in this thread please, use the off topic thread for stuff like this
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06/18/2005, 19:32
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#13
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Alrighty. Hey ultimate, have you thought about putting a freeze hack in your prog? Something that causes a monster to stop moving. Like a packet that says you cast hold on a selected monster or something. I'm just tired of attacking a monster and it running from me. It'd be dead useful in keeping other monsters off of you when you're messin with a boss.
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07/22/2005, 21:22
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#14
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erm.. dont mean to sound like an ***.. but, not everything can be done by your analogy of 'packet hacking' what you gotta realize is that every info on every person, every item and silver you carry is stored in the tq database, when you send packets to the server, your request is matched up to the db, so you cant simply fool the server into thinking you got a full 2soc eq with all super gems.. it just doesnt work that way. on the other hand, what you might wanna do is start searching for server/client requests that arent handled server-side, giving the user an opportunity to exploit a hole in the code.
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