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What is happening to EPVP - Conquer Section
Discussion on What is happening to EPVP - Conquer Section within the Conquer Online 2 forum part of the MMORPGs category.
07/13/2015, 08:50
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#16
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Join Date: Apr 2014
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Quote:
Originally Posted by dsfkdmkfm
i really want to argue the stereotyping nevertheless it's mostly true but rules can and should put an end to that, moreover it won't hurt having maybe 4 threads a day by egys asking for spoon-feeding, meanwhile what hurt is not having any motive what so ever to answer them or post tutorials and guides
i say give developers a reason to release **** to public once more and see how it will all change, maybe egys ****** up but you also ****** up when you decided to start the underground (not you Spirited but whoever made the underground), you guys simply separated the forum with a private section for a few forcing any experienced or willing to work members to leave the forums, so yeah you should expect to end up with idiots for the sake of epvp reputation
in a nutshell, give people motive to boost the forum and release everything from the underground to here, that should make it somehow less ******
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There is nothing in UG worth releasing. It's been dead for years now (minus the occasional thread asking about it's status lol)
As for why UG was created, leechers. Well that and TQ.
If anything 'good' would be posted on the public sections (ie botjail bug or so) it would get abused to **** and patched within a day or 2.
Our 'scene' has pretty much moved from (public) forums to private skype groups.
Not that 'that matters, CO dev has been dead for a while now.
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07/16/2015, 03:55
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#17
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Join Date: Jan 2008
Posts: 1,443
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Quote:
Originally Posted by Ultimation
General / Editing - Tools
Has no one ever thought of putting all the tools in 1 place?
Why do we have 50 million Dat file encrypters/decrypters..
Why do we have 10 million DBC Converters?? (Wich are completely obsolete because of tqs WDB Tool)
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Could be interesting to make a stickied thread linking to all tools. But in general, people will search for them and find them anyway.
Quote:
Originally Posted by Ultimation
As far as i know... There is only 1 active moderator (i could be wrong)
In the case that i am right, How about getting some more????
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I'm the only moderator and to be honest, it's not my n°1 priority. But in all cases, there isn't much to moderate either.
Quote:
Originally Posted by pro4never
I'd be 'fine' with re-applying for mod and keeping it clean (I'm on here enough anyways) but I've not exactly been polite in my responses the last 6 months (to the swarm of stupid requests) and there's also technically a rule against any staff member owning a pserver.
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Would be nice. You're almost reporting everything, so... Could be more efficient if you had the ability to clean things yourself  For the rule against any staff member owning a private server, I imagine that it's to avoid unfair promotion/decision, but maybe exceptions could be made (would need to see with admins).
I'll reply to your application ASAP.
Quote:
Originally Posted by pro4never
Another huge complaint which might not be an easy fix is that the search system here sucks. I'm guessing the system is purging old archived posts and topics but I have a hell of a time finding any of my old posts even when I know exactly what I'm searching for.
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So, I'm not the only one to be unable to find my old posts when I know exactly what I'm looking for... The search engine is provided by vBulletin. I'm not sure the indexing can be changed easily.
Quote:
Originally Posted by { Angelius }
^ this.
You've read my mind.
Players that still care about conquer private servers are overwhelmed by the amount of garbage servers that are out there, and they don't have a trusted list or source of information to tell them which ones are shit and which ones are actually worth playing.
Any way, Threads in the Guides/Releases section has to be approved by a mod first so I don't see why they can't make the pserver section work the same way.
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Threads in the Guides/Releases section are not approved by a mod. Only in the Bots/Hacks sections.
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Edit. I'll try to be more strict on what is allowed here. Giving more warnings/infractions if required and deleting threads.
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07/16/2015, 10:04
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#18
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Join Date: Jan 2007
Posts: 485
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Restructuring the forums won't help. IMHO, CO2 is dead because of the community; Spirited pointed the right thing about it. Thorev also stated a true thing: the development that's still done around it moved away from public forums. This section will never be again what is used to be years ago. I wish so **** hard to be true, but unless a nuke falls, it won't happen.
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07/16/2015, 11:32
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#19
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Join Date: Apr 2014
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I personally only see 2 ways for reviving the CO dev scene.
1. TQ actually releases CO3 with new engine and we all make threads about how **** their code is and new tools/hacks get released.
2. TQ shuts down CO (NA) and the private scene takes over since you'd have an actual player base due to no 'official' alternative.
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07/17/2015, 21:58
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#20
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Join Date: Aug 2009
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I really don't see any point to it since realistically nothing will change. It's a predictable pattern.
Real coders release things and then the egys swarm in with countless servers that they claim to fully code followed by ******** at the community for not helping for simple errors. It has happened with lotf, coemu, bins, trinity, and whatever is out now.
Besides CO3, only other thing I can see increasing activity would be a custom client so private server can actually be different for a change instead of "jiang 100% fully working" everywhere.
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07/17/2015, 23:39
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#21
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Join Date: Jul 2014
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Quote:
Originally Posted by SkyTearZz
Besides CO3, only other thing I can see increasing activity would be a custom client so private server can actually be different for a change instead of "jiang 100% fully working" everywhere.
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TQ announced a long time ago that the initial CO 3.0 project had been abandoned. It was announced that instead of releasing CO 3.0, there would be a transition from CO 2.0 to 3.0, which is basically TQ's way of saying: "**** off, we'll just keep adding stupid, unwanted, unneeded crappy features to drain the pockets of the people who are retarded enough to keep paying for this **** - and call it CO 3.0".
As for the private server scene, I really don't think there's any need for custom clients at all. What's needed is the motivation to do something different, but let's be honest, everyone who has the experience and knowledge to make a nice, unique private server just don't give a **** [about CO] anymore.
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07/18/2015, 00:44
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#22
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Join Date: Mar 2008
Posts: 309
Received Thanks: 208
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There's several custom clients in the works right now.
Most notable is Sengoku's, which no one will be able to compete with graphically because of Zaro. But this is mostly a client asset remake, though there are some seriously interesting coding mysteries that Util cooked up.
Besides remakes that I know of... - There's one fellow with great progress who's got a client using OpenTK. Animations, map loading, chat, simple interface, other client-server networking stuff.. possibly the most complete full remake atm and it's hard to tell it from the original besides the interface.
- Angelius has an impressive client in C++, not sure if he's continuing development (no activity on his thread)
- I started on a remake in Unity a few days ago as a side project with Throne, Unity is noob friendly and I've got tilesets loading as
(minus tiles in data.wdf), working on getting them loaded into terrain components based on the puzzle data.
Someone will finish a custom client at some point in the next 10 years. Lol
Quote:
Originally Posted by Best Coder 2014
TQ announced a long time ago that the initial CO 3.0 project had been abandoned. It was announced that instead of releasing CO 3.0, there would be a transition from CO 2.0 to 3.0, which is basically TQ's way of saying: "Fuck off, we'll just keep adding stupid, unwanted, unneeded crappy features to drain the pockets of the people who are retarded enough to keep paying for this shit - and call it CO 3.0".
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But doesn't this create more of a reason to focus on private development?.. something can easily be done about these issues, long-term.
Quote:
Originally Posted by Best Coder 2014
everyone who has the experience and knowledge to make a nice, unique private server just don't give a shit [about CO] anymore.
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Perhaps you're right, slacker ;P
Quote:
Originally Posted by Thorev
As for why UG was created, leechers. Well that and TQ.
If anything 'good' would be posted on the public sections (ie botjail bug or so) it would get abused to shit and patched within a day or 2.
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