Was wondering if anyone knows if when attacking does the info process
on Server or Client side first?
If on Client; is it possible/plausible to create an app that watches
all attacks and creates a pool of attck rating and dmg etc. done with current
Items worn etc... and use the best rating out of the collective;
To form a packet to send to Server so you always get max attack and dmg done??
If not could someone please explain the process better to me so I can understand
why not?
TIA;
kurzfassung---
edit:---
I mean it obviously needs to first process on Client I would immagine!
So this should work; looking for advice here though TY!






