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possible to turn off ALL images?
Discussion on possible to turn off ALL images? within the Conquer Online 2 forum part of the MMORPGs category.
03/26/2009, 21:19
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#1
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possible to turn off ALL images?
topic... is it possible to turn off ALL images... kind of like pressing tab turns off char images, is there a way to just turn off absolutely all images if w/ a program cheat engine, anything? i'd like to know cuz i'm guessing it'll drop the lag by a lot when i have 5 clients open on the clients i have afk i can just turn off all images so i can play normally on the main client. . . anyone? (btw, i already know about turning all priorities to low and the main client to Realtime... but thats not enough
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03/27/2009, 19:03
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#2
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With plenty of client editing, yes this is possible.
Have you disabled effects? That is usually a big help in reducing lag as well.
As to the actual method to follow to turn off all generated meshes - I'm not sure what it would be. Well, with a proxy you could disable any monster, npc, tnpc, players, items etc to show up - but then you wouldn't be able to do much, client side anyway.
-Andy
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03/27/2009, 19:39
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#3
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Quote:
Originally Posted by andyd123
With plenty of client editing, yes this is possible.
Have you disabled effects? That is usually a big help in reducing lag as well.
As to the actual method to follow to turn off all generated meshes - I'm not sure what it would be. Well, with a proxy you could disable any monster, npc, tnpc, players, items etc to show up - but then you wouldn't be able to do much, client side anyway.
-Andy
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well i know i can turn off all affects by just deleting everyting in 3DEffects.ini (or w/e it's called) . . . and i can prob do that w/ the 3DObjects.ini (or w/e it's called) file too... but then i wouldn't even be able to move around at all cuz i wouldn't know where it is... thats y i'd like to know if there's a program that'll do this, instead of me manually doing it before opening the client... or if not, how would i go about doing this with a common 3rd party program like cheat engine or something similar?
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03/27/2009, 19:41
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#4
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Quote:
Originally Posted by andyd123
With plenty of client editing, yes this is possible.
Have you disabled effects? That is usually a big help in reducing lag as well.
As to the actual method to follow to turn off all generated meshes - I'm not sure what it would be. Well, with a proxy you could disable any monster, npc, tnpc, players, items etc to show up - but then you wouldn't be able to do much, client side anyway.
-Andy
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hmm... how would i use a proxy to turn off wat u stated... i don't mind turning it off, cuz i want to just turn off the ones on the chars i'm plvling so i can play normally w/ my plvler . . .
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03/27/2009, 19:43
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#5
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Quote:
Originally Posted by ookamocka
hmm... how would i use a proxy to turn off wat u stated... i don't mind turning it off, cuz i want to just turn off the ones on the chars i'm plvling so i can play normally w/ my plvler . . .
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You would have to code the proxy or get someone that knows how to code a proxy to do it for you.
While I am capable of doing it, it is not something I have the time to do atm.
Goodluck though.
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03/27/2009, 19:54
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#6
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Quote:
Originally Posted by andyd123
You would have to code the proxy or get someone that knows how to code a proxy to do it for you.
While I am capable of doing it, it is not something I have the time to do atm.
Goodluck though.
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wat do u mean exactly by a proxy? when i hear proxy i think of proxy IP addresses. . .
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03/27/2009, 19:55
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#7
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Quote:
Originally Posted by ookamocka
wat do u mean exactly by a proxy? when i hear proxy i think of proxy IP addresses. . .
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A proxy, like cid7, 5bot, qoproxy, etc.
A proxy for conquer is a program that you connect to instead of the conquer servers which then connects to the conquer servers to allow for packet manipulation.
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03/27/2009, 20:07
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#8
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Quote:
Originally Posted by andyd123
A proxy, like cid7, 5bot, qoproxy, etc.
A proxy for conquer is a program that you connect to instead of the conquer servers which then connects to the conquer servers to allow for packet manipulation.
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thx, i'll check it out
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