I think I found something important for speedhack makers
I found that invalid walk and invalid jump messages happens when you have high ping(over 5k) and I think that all TQ done to stop speedhackers is they only added new kind of client check which reads your last position from the server and your new position and then compare them with the time cuz you can jump like 1 pixel in eac .5 sec(not sure)
I think of this because :
1- this is the only possible check they can add
they can't add server check that will case there servers explode cuz its like more than million player and 80pct of them are jumping and walking if the server checks 800k player jump and walk (check them in each mile second) that will damage the server in seconds so its impossible to be a server-side check
2- when you got high ping the client don't receive the last position from the server in time so it says invalid walk or invalid jump
that's only some ideas I have but I think it is true need your opinions about this
hope you understand it and I am trying to find this check butI am not good in that so can any speedhack maker or any good programmer check this out?
not rly sure, but my net is super slow and i get DC a lot with those messages, yes my ping is very high, but the thing is it can happen if i log in and do 1 little jump O_o
so does this happed cuz of ping? what about people running with cyclone anyone had problems?
not rly sure, but my net is super slow and i get DC a lot with those messages, yes my ping is very high, but the thing is it can happen if i log in and do 1 little jump O_o
so does this happed cuz of ping? what about people running with cyclone anyone had problems?
nah, cyclone is fine
tho if cyclone ends, I dc with '' invalid jump '' sometimes
the server calculates
1) timers (server and client)
2) jump distance and
3) distance over time based on their timers
if something doesnt match up, disconnect. an example would be you trying to send invalid timers (this happens naturally with lag)
Makes sense. Also explains why people with high ping DC a lot more frequent than others: the higher the ping you have, the longer it takes to send packets to the server.
invalid walk/ jump kill my db 03/01/2009 - Conquer Online 2 - 2 Replies After the anti bot
there are many errors such as invalid walk and jump
yesterday,
i joined the weekly pk tournament
guess what
i knocked every noob down except one
i was disconnected from the server><
due to invalid jump or walk(forgot which one)
FIXING INVALID WALK/JUMP ERROR WHILE AUTOLOOTING (CID PROXY) 12/14/2008 - CO2 Exploits, Hacks & Tools - 10 Replies How to fix
TYPE "!timer1 1000" b4 u turn on the bots
.... and u should autoloot fine...
REMEMBER TO !Refresh like CID says!
I dont expect any1 to thank me as im probably not the first person who said this but people dont usually read the 400+ posts on the CID PROXY post and theyve been askin the same thing over and over... if i wrote this in the wrong place plz be free to tell me (im sorry if i did, i just thought more pple will see it if its in dis section)
invalid walk 11/29/2008 - Conquer Online 2 - 11 Replies Can someone pls help me !
since patch 5072 my else bot has been dcing heaps with the message "invalid walk"