I was wondering if anyone here has any idea on how ScriptVessel managed to do these certains things through memory. For as all I know, SV ONLY uses memory, so I want to know how these tasks were accomplished... Cause I cannot seem to get the values in CE
1. HP Read-out... Any ideas on how they defeated HP DMA?
2. Names of monsters, etc... If you were to type in BirdMan, it would click a BirdMan.. From what I got out of it, EACH INDIVIDUAL monster has it's own address... How can you nail it down to JUST THE NAME, instead of the monster it self? (Thats what I got as results from CE anyways)
3. Background clicking without botjail? I thought this to be quite impressive after their pathetic attempt to just use VM as a cover-up because they didn't know how to do it.......?






