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Are there....

Discussion on Are there.... within the Conquer Online 2 forum part of the MMORPGs category.

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Old 05/23/2012, 23:06   #16
 
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"lol apparently u want a forum that has free bots" And you came to this conclusion how?
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Old 05/24/2012, 09:25   #17
 
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"lol apparently u want a forum that has free bots" And you came to this conclusion how?
Because you have no idea how much effort there is used to keep a bot alive.
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Old 05/24/2012, 20:37   #18
 
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"lol apparently u want a forum that has free bots" And you came to this conclusion how?
lol coz its the only thing that elite pvpers doesnt have currently
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Old 05/26/2012, 02:10   #19
 
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Actually for the record CHROME is acting a single character free bot these days ^^ Like I already said I have my reasons and it's NOT free bots so please stop being so judgemental.
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Old 05/26/2012, 02:38   #20
 
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Because you have no idea how much effort there is used to keep a bot alive.
It's only hard if you listen to them whine and want to make something to compete with commercial bots.

Could easily take a few hours to write a basic hook based bot using hawtness' framework and have a rather functional hunt/loot bot.

I simply don't have the desire to.

Write it in a modular sort of way and people could update the **** thing themselves (packet structures using xml, memory addresses in external file, customizable hunting settings, etc)
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Old 05/26/2012, 17:30   #21
 
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Originally Posted by pro4never View Post
It's only hard if you listen to them whine and want to make something to compete with commercial bots.

Could easily take a few hours to write a basic hook based bot using hawtness' framework and have a rather functional hunt/loot bot.

I simply don't have the desire to.

Write it in a modular sort of way and people could update the **** thing themselves (packet structures using xml, memory addresses in external file, customizable hunting settings, etc)
well personally my programming experience is really really weak but from what i know the reason that free bots dont compete anymore is that because they end up malfunctioning due to tq's continuous updates so people dont really bother making free bots coz they will end up dead anyway, correct me if am wrong
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Old 05/26/2012, 17:49   #22
 
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It all boils down to the scope of the project.

Free bots fail because...

#1: NO reward. We aren't allowed survey type download links on epvp and so there's no way to make money off it. CoOperative had INSANE amounts of users yet he earned nothing. Not worth continued effort.
#2: Whining. A bot gets someone botjailed.. they harass you on pm. People can't figure out how to run so they ***** at you... TQ patches something and it's now your responsibility to fix the bot.
#3: Harms creator. There's no bonus from sharing the bot and you have the drawbacks of listening to people complain... why should I release my private bot to other users? It might even cause it to be patched sooner thus creating more work for myself while giving no benefits.

That being said... this boils down to an issue of scope.

Lets say I want to create a hunt/loot bot... I could write the basic code for a "kill anything near me" type bot in a few hours. What if I want more features though? This requires exponentially more time required for initial development, testing, feature compatibility and then the increased time required to update if tq changes something.

The actual updates themselves are usually small and require little time. The only way I see a free bot surviving more than a week or two is if it's designed in away that users can update it themselves. The creator can then essentially release and forget.
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Old 05/26/2012, 19:17   #23
 
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Quote:
Originally Posted by pro4never View Post
It all boils down to the scope of the project.

Free bots fail because...

#1: NO reward. We aren't allowed survey type download links on epvp and so there's no way to make money off it. CoOperative had INSANE amounts of users yet he earned nothing. Not worth continued effort.
#2: Whining. A bot gets someone botjailed.. they harass you on pm. People can't figure out how to run so they ***** at you... TQ patches something and it's now your responsibility to fix the bot.
#3: Harms creator. There's no bonus from sharing the bot and you have the drawbacks of listening to people complain... why should I release my private bot to other users? It might even cause it to be patched sooner thus creating more work for myself while giving no benefits.

That being said... this boils down to an issue of scope.

Lets say I want to create a hunt/loot bot... I could write the basic code for a "kill anything near me" type bot in a few hours. What if I want more features though? This requires exponentially more time required for initial development, testing, feature compatibility and then the increased time required to update if tq changes something.

The actual updates themselves are usually small and require little time. The only way I see a free bot surviving more than a week or two is if it's designed in away that users can update it themselves. The creator can then essentially release and forget.
thanks for the thorough explanation, however i was wondering if it was really possible for some1 to design a bot in a way that users can update it themselves coz that sounds kinda weird lol
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Old 05/26/2012, 20:23   #24
 
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Originally Posted by cheater3000 View Post
thanks for the thorough explanation, however i was wondering if it was really possible for some1 to design a bot in a way that users can update it themselves coz that sounds kinda weird lol
Make the packet structure to be edited in xml etc.
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Old 05/26/2012, 20:49   #25
 
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Make the packet structure to be edited in xml etc.
Quote:
Originally Posted by pro4never View Post
.....
Write it in a modular sort of way and people could update the **** thing themselves (packet structures using xml, memory addresses in external file, customizable hunting settings, etc)
trololol
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Old 05/26/2012, 20:54   #26
 
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trololol
Indeed, couldn't find it anymore to quote it.

Edit: Better said, too lazy.
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Old 06/01/2012, 12:27   #27
 
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I already released packetstructuring in xml I think or I had it posted once.
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Old 06/01/2012, 14:33   #28


 
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Writing packet structures in xml from a user based updating point of view is frankly retarded, this implies the users can figure out packet structures for themselves.

A better idea is to make the bot smart enough to search for fields using data its collected from use and then adapt the packet structures when it encounters one that doesnt fit its layout. I've toyed with this idea but never gone far with it myself.
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