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CO2 D3D

Discussion on CO2 D3D within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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CO2 D3D

I am trying to create a d3d for Conquer Online 2.0 and I was wondering what DirectX it uses and is it even possible to create one for it.
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Old 07/25/2008, 20:11   #2
 
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Originally Posted by Virus7799 View Post
I am trying to create a d3d for Conquer Online 2.0 and I was wondering what DirectX it uses and is it even possible to create one for it.
DirectX 8.1

System requirments



Though what do you plan on doing? Most common mod is window mode which co already supports.
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Old 07/25/2008, 20:54   #3
 
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Originally Posted by Some-Guy View Post
DirectX 8.1

System requirments



Though what do you plan on doing? Most common mod is window mode which co already supports.
I'm planning on making a game hook and injecting into Conquer.
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Old 07/25/2008, 22:07   #4
 
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COOL SO you gonna make a edit so conquer looks like world of warcraft or something:S? (srry im a little bit slow in understanding things ^^)
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Old 07/25/2008, 22:26   #5
 
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COOL SO you gonna make a edit so conquer looks like world of warcraft or something:S? (srry im a little bit slow in understanding things ^^)
No no lol, im injecting a hook to create some sort of menu so I can use memory hacks. I need to know if anyone has tried this so maybe I can get some help. I've been hacking FPS games such as Counter Strike and BattleField 2 so I was wondering if the same thing can be done with Conquer.
Not to mention they have no anti-cheat protection system .
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Old 07/25/2008, 22:34   #6
 
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**** i thought wow wtf a realistic conquer and then its all about memory reading xD
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Old 07/26/2008, 07:52   #7
 
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****, someone must have tried this....
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Old 07/26/2008, 17:20   #8
 
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Originally Posted by Virus7799 View Post
****, someone must have tried this....
Completely possible and have done it before. Fairly simple :P
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Old 07/26/2008, 17:50   #9
 
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Wanna post here how to? xD
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Old 07/29/2008, 14:16   #10
 
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Completely possible and have done it before. Fairly simple :P
Ahh alright, would a d3d starter kit work?
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Old 07/29/2008, 21:45   #11
 
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If you're doing simple memory injection, just grab some other d3d injection source and mess with it :P It all uses the same functions, you just need to use CO memory locations and done.
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