I know that +1 drops used to be determined when an item was picked up, but now that the mentor system can detect a +1 before it is picked up is there now a way to tell which item it is before picking it up?
from what ive seen so far, if your apprentice kills something that drops a +1 item you get .01 before they even pick it up. hopefully this means there is a way to detect them...
from what ive seen so far, if your apprentice kills something that drops a +1 item you get .01 before they even pick it up. hopefully this means there is a way to detect them...
I've always been told that you get the .01 +1 stone when they PICK UP a +1 o_0
u get a +1 stone from them getting exp. it just takes more.
Wrong.
Quote:
Originally Posted by http://co.91.com/guide/guides/mentors.shtml
+1 Stones: When your apprentice gets a +1 item which was dropped by monsters (not traded or bought), will you get one contribution point. When your points reach 100, you will receive a +1 Stone! Yippee!
I know that +1 drops used to be determined when an item was picked up, but now that the mentor system can detect a +1 before it is picked up is there now a way to tell which item it is before picking it up?
[Ganz Einfach]HowTo GM Items & Neue Waffen & Drachengott Items implementieren 08/01/2012 - Metin2 PServer Guides & Strategies - 31 Replies Hey Com,
ich weiß zwar, dass es schon einige solcher Threads gibt ABER diesen bestimmt noch nicht....
Also ich habe mal eine Query(Erklär ich gleich) für euch reingeschreiben, mit der man übelst einfach GM,Drachengott und neue Waffen entbuggt :)
Also so gehts :1. Navicat öffnen
2. in die Datenbank "player"
3. die Tabelle "item_proto" öffnen
4. Links oben auf File