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I'm asking the community for help :D
Discussion on I'm asking the community for help :D within the Conquer Online 2 forum part of the MMORPGs category.
03/16/2008, 23:42
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#1
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I'm asking the community for help :D
Well I've been thinking about a way to make a pixel-based aimbot... I know, theres CIDProxy but with it, comes its 'flaws'
1. It's obvious your aimbotting
2. Maybe you don't trust proxies, like me
SO!! My theory is a pixel-aimbot would be sufficient enough to hit more times than a normal human being, but not enough to where you are called an aimbotter
My dilemma is this, I need all your smart brains to come up with a solution with me  (If it's good enough and I take your idea, I will give you some credit for the idea)
I need to find a way, to find a certain someone, and attack it (DUH)
Well I've found some ways, (one way is from evan)
1. Change the shadows (maybe even change their size) change their color, and have the aimbot search for that, then right click.
2. (evan's idea) Change the display picture of everyone to one thing, have the bot search for a certain pixel in the picture, and right click + x, y coordinates down to where their feet are.
Now my dilemma... How can I use one of these ideas (or possibly a different idea) and NOT attack a guildy, or ally... I'm sure one of my 2 ideas would work, but when you change one persons picture or shadow, you change them all... So you would be attacking all your allies and guildies as well..
ANYWAYS, help me out here
P.S.: This could also easily be used as a nado-bot as well
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03/16/2008, 23:57
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#2
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the pixel idea has been around for ever(Lix aim bot) by change shadow color.
but im not sure of a way without memory reading to make one that will only hit certin people
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03/16/2008, 23:59
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#3
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Quote:
Originally Posted by Real~Death
the pixel idea has been around for ever(Lix aim bot) by change shadow color.
but im not sure of a way without memory reading to make one that will only hit certin people
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That's what I was afraid of... I'm SURE there has to be some brainiac way that someone can brainstorm up... There has to be
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03/17/2008, 00:11
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#4
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Quote:
Originally Posted by swords
That's what I was afraid of... I'm SURE there has to be some brainiac way that someone can brainstorm up... There has to be 
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the last (and only...i think)program i seen realy cappable of memory reading(finding co-ord of certin people),was cotobo
i have no clue how memory reading works(wether its encryped,and how it stores it)untill somone posts up a source of how it work,i wont fully understand
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03/17/2008, 00:27
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#5
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the reason the shadow one does not work (thats my first attempt before playerface)
is that shadow has problems with
1. u have shadow too......
2. shadow is semi-transparent which means it cant search by "imagesearch" because it needs to be exact
i thought about detecting by text
which is use cheatengine to change a certain player name that starts with ___
and search this image
...but it doesnt work too because every time the player jumps out the screen, his name reset back to original
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03/17/2008, 01:25
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#6
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I'd just add a random feature to the CIDProxy if I needed to use it as an aimbot, i.e. when you start up your aimbot lets say "/aimbot on" you'd also have to define a perecent of hit-rate, i.e. "/aimbot on 80".
Everytime you fastblade, you could simply do something like
Code:
// More or less done in C#, Sorry; Dunno Java.
if (Rnd.Next(100) > AimbotHitRate) // Make a random # if its greater than the hit-rate
{
// Do ****, and provide the most accurate hit possible
}
else
{
// Make your hit off by X + Rnd.Next(-2, 2)
// Make your hit off by Y + Rnd.Next(-2, 2)
}
Simply put critically lowering your hitrate percentage would till make it look like your good when your technically botting. But this is just if you have prior knowledge to Java or how the CIDProxy or whatever proxy your tweaking works and you understand it and *****.
I'd probably do this due to 2 few major facts
1) Less work / research
2) I'm lazy.
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As for your way of not hitting guildies and allies, the first thing that comes to mind is moving upwards from where the pixel bots going to click and checking if it finds and yellow (the yellow the same guild name **** uses) or a green (the green allies use), Obviously this might require quite a bit of client edits which may prove time consuming, I'd assure you though this probably isn't the best way to check it.
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03/17/2008, 01:25
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#7
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Quote:
Originally Posted by evanxxxm
the reason the shadow one does not work (thats my first attempt before playerface)
is that shadow has problems with
1. u have shadow too......
2. shadow is semi-transparent which means it cant search by "imagesearch" because it needs to be exact
i thought about detecting by text
which is use cheatengine to change a certain player name that starts with ___
and search this image
...but it doesnt work too because every time the player jumps out the screen, his name reset back to original
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Could you have CheatEngine read somehow if the guild is white or red named? That would cancel out yellow, and green, so just do "If Red or White test is present, + x, y (to the shadow) and right click"
Can that be detected with cheatengine? o.o
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03/17/2008, 04:28
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#8
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Use a proxy to set the display picture to a certain thing for enemies. lol? :P
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03/17/2008, 04:31
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#9
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This may actually be a good idea, for people like me :P.
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03/17/2008, 23:02
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#10
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elite*gold: 20
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Quote:
Originally Posted by InfamousNoone
I'd just add a random feature to the CIDProxy if I needed to use it as an aimbot, i.e. when you start up your aimbot lets say "/aimbot on" you'd also have to define a perecent of hit-rate, i.e. "/aimbot on 80".
Everytime you fastblade, you could simply do something like
Code:
// More or less done in C#, Sorry; Dunno Java.
if (Rnd.Next(100) > AimbotHitRate) // Make a random # if its greater than the hit-rate
{
// Do shit, and provide the most accurate hit possible
}
else
{
// Make your hit off by X + Rnd.Next(-2, 2)
// Make your hit off by Y + Rnd.Next(-2, 2)
}
Simply put critically lowering your hitrate percentage would till make it look like your good when your technically botting. But this is just if you have prior knowledge to Java or how the CIDProxy or whatever proxy your tweaking works and you understand it and shite.
I'd probably do this due to 2 few major facts
1) Less work / research
2) I'm lazy.
====
As for your way of not hitting guildies and allies, the first thing that comes to mind is moving upwards from where the pixel bots going to click and checking if it finds and yellow (the yellow the same guild name shit uses) or a green (the green allies use), Obviously this might require quite a bit of client edits which may prove time consuming, I'd assure you though this probably isn't the best way to check it.
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1. Hence in my first post, I don't trust proxies
2. It would just be awesome to have an aimbot that I made... When I first came here, I thought aimbots were so godly and whoever made them was... well... god lol
3. bone, that would defeat the purpose of having a pixel aimbot, lol
Still up for ideas, can anyone think of a good one lol
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03/18/2008, 02:52
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#11
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Urrr, write your own proxy then? Familizer yourself with the Conquer Encryption and then it's not to hard; a proxy is simply nothing more than this.
Offical Client -> Your Server
Your Client -> Offical Server
and vice versa when you receive a packet. Of course though what an aimbot does is processes a packet itself and then modifies the packet and sends the new modified one to the server, rather simple concept.
I still can't think of a way better than checking a bit above their name for a pixel color, actually I suppose if you were to write a class wrapping memory mangement for conquer; You might beable to keep record of certain players guild names and what-not, even teams. Depending on how strong you made that wrapper you could make the ideal pixel-bot for CO due to the fact it could check memory refferences for GuildName/Ally (the filtered names could be defined as you run the proxy), and it should beable to check for team refferences.
I may understand and know how memory reading/writing and what-not works; However for Conquer I can't say I'm an expert on it.
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03/19/2008, 03:06
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#12
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elite*gold: 20
Join Date: Dec 2005
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Received Thanks: 352
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Quote:
Originally Posted by InfamousNoone
Urrr, write your own proxy then? Familizer yourself with the Conquer Encryption and then it's not to hard; a proxy is simply nothing more than this.
Offical Client -> Your Server
Your Client -> Offical Server
and vice versa when you receive a packet. Of course though what an aimbot does is processes a packet itself and then modifies the packet and sends the new modified one to the server, rather simple concept.
I still can't think of a way better than checking a bit above their name for a pixel color, actually I suppose if you were to write a class wrapping memory mangement for conquer; You might beable to keep record of certain players guild names and what-not, even teams. Depending on how strong you made that wrapper you could make the ideal pixel-bot for CO due to the fact it could check memory refferences for GuildName/Ally (the filtered names could be defined as you run the proxy), and it should beable to check for team refferences.
I may understand and know how memory reading/writing and what-not works; However for Conquer I can't say I'm an expert on it.
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Thanks I appreciate your positive feedback... But packets, encryptions, aren't for me, I've tried, and failed -.-
And I just want to be the first person to ever make a good pixel-aimbot... :P
What do you mean by the wrapping thing or what not? o.o
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03/19/2008, 03:41
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#13
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maybe like shift click there name, then have program that constantly searchs (memory) for players name in whisper box, then using evanxxxm idea just rename the player whenever they get back on screen and image search the _____ name
but there would be a delay for the constant searches going on
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03/19/2008, 03:48
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#14
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A "wrapper" simplifies something. I.E. In C#, no any language, you could chose to go with raw winsock (winsock is the fundemental of socket programming) (import all the functions from winsock DLL's and what-not), and then just use raw winsock coding to create a client socket. Or you could see what wrappers you can find on the net for the language your using,
I.E. C# provides "System.Net.Sockets" delphi provides "ScktComp", etc. for winsock programming.
So I ment you'd need a wrapper around memory reading if you wanted to make a highly complex pixel bot due to the fact it'll need to check for (if you want a 100% uber pixel bot)...
* Guild Name (Same Guild)
* Allies (Allied Guilds)
* Teammates
* Friends
* PK Mode (If you're on capture you don't want random shots going off)
* Are you dead
* Is the person your aiming at dead
And so on, I might've missed a few things; but most of this will need to involve memory reading, theres nearly (there is but highly complex and would probably waste time/cpu while processing the graphic events) no way to code/do this ONLY using pixels; You'll need to use some memory reading of the Conquer Client somewhere, I'm sure theres a few guides or so on EPVP for this.
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03/19/2008, 03:49
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#15
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o yea, i only release my "image search" bot in underground
i am not interested in aimbot, so no will to develop it
No memory address involved~
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