Hi I just want to show a short source I just did a few days before,
I contains a speedhack and nametags...
I choosed them to show you the basics how it works because a norecoil, range, rapidfire or superbullet hack works like the nametags hack and a fly, nospread, nxchams and so on hack works like a speedhack
The console addresses will be patched probably after the next patch but I wrote a routine that should find the new nametags addys by itself (proc findaddys). You should use nasmx to compile it but you can translate it easily into other languages.
How it works:
SpeedHack:
I just hooked the d3d9endscene so that I jump to my part of code. Then I call the runconsole (or pushtoconsole) routine from combat arms with the different speedstrings. First I had to nop some bytes in the runconsole routine so that it works
NameTags:
Just noping the right addy
How you can go on:
So if I helped you, you could I write a routine that searches the right runconsole byte pattern so that it wont be patched so easily because I am too lazy to do it and I already did it with a c++ project.
Oh I´ve just noticed that I used a simple offset to find the endscene address.... yeah I am lazy... so it might be that you have to change the offset (in the source 0x412C)
So in asm it might be effort to change such things but it is easier to understand because you have less commands and more maths
Nametags Release 07/20/2010 - Counter-Strike - 8 Replies Never releasing my work here again.
they complained about my injected havign false postives i told them to delte it if they dont trust it and use pub like winject. rude staff complaining about something that not needed